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Chex Quest Fan Forums > The Ultimate Chex Quest > T.U.C.Q works in GZDoom...

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Title: T.U.C.Q works in GZDoom...
Description: ...but it needs a patch.


Super Chex - May 17, 2007 12:27 AM (GMT)
I renamed CQUESTP2B3.WAD to DoomU and edited the .ini file ant TUCQ loaded up and played. BUT! It has a few missing textures and objects, and the blood splats are still red (even when I try to set it to '00 68 00'. Any help would be appreciated! :D

Lucius Octavion - May 17, 2007 12:43 AM (GMT)
Yes, and the dynamic lights don't work either.

You should go to the gzdoom forum for the blood, super chex.

Oh, I tried making your texture that you wanted. I have some problems though. If I want it to be transparent between the lightning bolts, it keeps turning out like crap. Do you want me to try something else?

Master of Nachos - May 17, 2007 11:25 AM (GMT)
How do they look like crap?

Super Chex: You might wanna change his avatar why with the red X and all.

Replica - May 17, 2007 08:56 PM (GMT)
you just love being off topic <_<

Lucius Octavion - May 17, 2007 09:57 PM (GMT)
Alright, lets get back on topic NOW, lets not have another "debate".

Super Chex - May 17, 2007 11:15 PM (GMT)
I am currently defining a custom light-definitions pack for it. So far i've got dynamic lights up and running and ive changed the colors of some of the weapon and object lights. and I'm also making a splash pack.

Master of Nachos - May 18, 2007 01:23 AM (GMT)
What is a "Splash Pack" eh?

Super Chex - May 19, 2007 05:58 PM (GMT)
Splashpack = Water & slime splashes. (they used to not work either)

UPDATE! I finnished the light definitions & splashes, AND fixed or partialy fixed Boingo's missing flats. ALSO I made it so thet the mini zorcher, rapid zorcher and large zorcher have dynamic light while flemoid guns don't!

rrppo - May 20, 2007 01:01 AM (GMT)
Son of a b****! Seriously, show this to Boingo, it might seriously help him.

Master of Nachos - May 20, 2007 03:03 PM (GMT)
Yea, he hasn't worked on TUCQ in forever. This could speed up the process.

Super Chex - May 22, 2007 12:32 AM (GMT)
Changed blood splats & bfg splat colors BY MY SELF!!! B)

Made some hi-rez flats.

I intend to make hi-rez textures too. ^_^

Replica - May 22, 2007 12:36 AM (GMT)
sounds good. could you post the textures?

The_Green_Avenger - May 22, 2007 12:40 AM (GMT)
Man, I really want this, and I'll be gone soon! DAH!!!

Super Chex - May 22, 2007 12:41 AM (GMT)
"can you post the textures"?

Sadly, no... It's a surprise!

P.S does anybody know how to change the strife mission objectives?

The_Green_Avenger - May 22, 2007 12:44 AM (GMT)
What are 'strife mission objectives?'

Replica - May 22, 2007 03:45 AM (GMT)
i'm not sure what your talking about.

xbolt - May 22, 2007 04:18 AM (GMT)
Strife was a member of our forums, but he vanished without a trace. 'Strife mission objectives' is the filename of the data file that contains all the information about the master plan to bring him back.

Unfortunately, it is encrypted with a high level encryption method, which prevents the file from being modified very easily.

Replica - May 22, 2007 04:30 AM (GMT)
so he left or is he, well gone if you know what i'm saying

Boingo the Clown - May 22, 2007 04:00 PM (GMT)
I will bet you will notice that some of the objects will appear as exclamation marks in GZDooM.

The great thing about GZDooM is that it will run a lot of the Legacy stuff, plus it has features of its own.

Replica - May 22, 2007 10:37 PM (GMT)
this may be the wrong place to post this.
boingo i was skiming threw your deimwolf page, i seen the gzdoom picture of the golden cup thing, on gzdoom can you like put more detail to the picture? sort of like on paint shop pro the brush can only be so big on pixels is thier a bigger area to work with on GZDoom? or are you so skilled that you can make the cup look so great?

Super Chex - May 23, 2007 12:43 AM (GMT)
I mean when playing, you hit "O" and it says: "FIND HELP". LOL!!!

HA!!! I changed the pistol image in the alternate HUD to minizorcher. Added crouching vents...

Boingo the Clown - May 23, 2007 03:57 PM (GMT)
QUOTE (Replica @ May 22 2007, 10:37 PM)
this may be the wrong place to post this.
boingo i was skiming threw your deimwolf page, i seen the gzdoom picture of the golden cup thing, on gzdoom can you like put more detail to the picture? sort of like on paint shop pro the brush can only be so big on pixels is thier a bigger area to work with on GZDoom? or are you so skilled that you can make the cup look so great?

Not exactly.

Many of the graphics from DeiMWolf are based on photos I have collected from around the net. The alcove eagle was actually from a children's play set sold in Germany during the NAZI period for example. The reason I was able to do more detailed versions was because I started with more detailed versions, then scaled them down.

Replica - May 23, 2007 04:38 PM (GMT)
that makes sence thanks.

xbolt - May 23, 2007 09:08 PM (GMT)
If I may say something, I think that TUCQ should stick with Legacy at least until the end of Phase II, and start thinking about switching when Phase III begins.

Replica - May 24, 2007 05:06 AM (GMT)
that would shorten the phase two up! nice idea, lets just hope boingo likes it!

rrppo - May 24, 2007 01:16 PM (GMT)
I think he should do the switch now. GZDoom is a great, constantly updated port. Using some of the stuff Super Chex came up with, alongside higher res sprites for everything, by the end of phase 2, we could have a perfectly usable, updated, great looking CQ.

Super Chex - July 18, 2007 12:09 AM (GMT)
I added skyboxes on e1m1 and e1m4, thus fixing the stars under mountains bug.

I'm going to ask the DRD forums for models since nothing is happening here.

created some spiffy effects, i.e: rain, snow, railgun bullets from pistol, chaingun, shotgun.

changed common and biped shooting sounds, (without changing the player shoot sound)!

GameMaster - July 18, 2007 03:10 AM (GMT)
Where can the patch be downloaded?



EDIT: 400th post!!! WOOT!! WOOT!!! :D

rrppo - July 18, 2007 03:20 AM (GMT)
Yeah, I'd like to see it.

WOOT! 1000th post! Also, XBolt, we both had 999 at the same time.

GameMaster - July 18, 2007 03:25 AM (GMT)
Well how about? Just as I reach 400 posts, xbolt and rrppo get 1000 posts :P

About that patch...
I hope the crashing e1m5 is fixed

rrppo - July 18, 2007 03:35 AM (GMT)
Well, actually, not XBolt YET. Also, the only reason I checked mine is because I saw yours. Still, my landmark is better. :P

GameMaster - July 18, 2007 03:37 AM (GMT)
Actually xbolt's says 1000.


As for the landmark, you had to start somewhere, didn't you? :P

xbolt - July 18, 2007 05:18 AM (GMT)
1000 posts? Sweet. :D

rrppo - July 18, 2007 05:34 AM (GMT)
Please note, Replica and MON, how long I've been on the forum, and how I'm just now getting to 1,000 posts. I'm proud of it it, not for the quantity, but for the fact that almost every post I've made on here was a valid, appropriate post.

Zorcher - August 8, 2007 05:27 PM (GMT)
Yes it is possible to change the weapon sounds of the commonus and bipedius now, since in DECORATE you can DEFINE your own sounds for them to use instead of using Doom's limited sound.

I'd like to see this soon too work in ZDoom, since Skulltag now supports ZDoom 2.1.7 (latest version) AND supports in-game joining like Doom Legacy does, I say convert this beast to ZDoom and I will be a happy guy.

Manny Cav - August 8, 2007 08:09 PM (GMT)
You do mean GZDoom, right? :huh:

Boingo the Clown - August 8, 2007 11:55 PM (GMT)
A switch to GZDooM does seem like a tasty prospect.

xbolt - August 9, 2007 12:06 AM (GMT)
QUOTE (Boingo the Clown @ Aug 8 2007, 04:55 PM)
A switch to GZDooM does seem like a tasty prospect.

Hmm... Tasty... Does that mean we'll have the ability to throw custard pies at flemoids? :lol:

Or is it just that the regular food items already included in the game are tasty?

Lucius Octavion - August 9, 2007 03:23 PM (GMT)
It would just be pretty uneasy. Boingo made all this legacy specific stuff already. However Gzdoom is much better for the project.

Loremaster - August 9, 2007 06:25 PM (GMT)
Yeah, but alot of features Boingo is planning on implementing [last I read anyway] were not even implemented in 1.42, and what with the massive lag between releases it might mean this project will never see completion under Legacy.




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