Yep, i'm talking about the dreaded hall-of-mirrors effect. While working on one of my levels, I accidentally discovered a way to eliminate HOM on walls with no textures...

The stars are not a wall texture; they are the actual sky. I'm not exactly sure how I did this, but I am working to find out. I'll post a tutorial soon.
It's very simple. You place your level in a big box, to which you give the ceiling one of the sky textures.
as I recall, anyway.
I had tried that previously, but the wall texture of the "outdoor box" was always visible. If there was no texture on the wall, or if the box extended beyond the game's maximum visible distance, I got the HOM effect.
I think it works like this: Add a thin sector surrounding the outdoor box, and like a door, set both the ceiling and floor height to the same number. Then just don't add any upper texture to the sidedef. It's wierd though, because if the outdoor box is too small or too large, the HOM effect appears; it appears to work best at a certain size.
Hopefully, this isn't a Legacy bug, but an actual technique that can be utilized in the Doom engine.
try it in regulary doom or something