Title: Time
Description: Interesting result when beating levels
Dacicus - July 28, 2003 05:51 PM (GMT)
I've come across an interesting result with the time after you beat a level in CQ. If you stay in the level too long, it says that your time "Sucks." I have a screenshot of this.
Has anyone else experienced this?
Flembrane - July 28, 2003 10:23 PM (GMT)
How long did you stay in? Cuz I stayed in for 15:00 min and nothing happened.
Richie - July 29, 2003 03:07 AM (GMT)
Chex Quest is getting weirder and weirder... :lol:
Flembrane - July 29, 2003 09:41 PM (GMT)
Is there a certain time you have to finish the level or what?
Dacicus - July 30, 2003 03:13 AM (GMT)
The first time I got the message, I think I ate dinner before finishing the level.
Flembrane - July 30, 2003 08:33 PM (GMT)
:lol: O i c, what i did was watch tv for a couple mins. but still nothing happpened
Dacicus - July 30, 2003 09:00 PM (GMT)
I tried staying in for 20 and 25 minutes on the first level of CQ1, but the message did not show up. I'll continue in 5-minute increments until I see it again.
Flembrane - July 30, 2003 09:07 PM (GMT)
What level were you on when it showed that your time sucked? :huh:
Boingo the Clown - July 30, 2003 11:30 PM (GMT)
"TIME: SUCKS" is another carry over from DooM. It was a little joke id Software threw in to amuse the players, although it does not go well with the kid friendliness of Chex Quest.
For The Ultimate Chex Quest, I replaced "SUCKS" with "NOT SO GOOD".
Dacicus - July 31, 2003 04:56 AM (GMT)
Flembrane: I was on level 2 of CQ1 both times. My recent experimenting was on level 1. I haven't had time to try the 30 minutes yet.
Boingo the Clown: I thought it might be something from Doom. Do you know what times cause that message?
Boingo the Clown - July 31, 2003 01:27 PM (GMT)
Yes.
60 minutes brings up the TIME: SUCKS message.
Dacicus - July 31, 2003 05:50 PM (GMT)
Whoa! Sixty minutes! I didn't think I had stayed in that long.
Boingo the Clown - July 31, 2003 07:48 PM (GMT)
It tends to happen when you go out to MacDonalds in the middle of a game.
froghawk - August 28, 2003 05:13 PM (GMT)
0_o
Whats with this whole "kid-friendliness" thing? I've been so tempted to make a CQ game where they figure out that the zorching is an extremely stupid idea because the flemoids will just keep coming back, so they create a weapon that makes the flemoids explode in a slimy mess. And then you have to fight off some other species where theres blood. The kid-friendliness is getting so... annoying... whats wrong with "sucks"?
Dacicus - August 28, 2003 05:38 PM (GMT)
| QUOTE |
| I've been so tempted to make a CQ game where they figure out that the zorching is an extremely stupid idea because the flemoids will just keep coming back, so they create a weapon that makes the flemoids explode in a slimy mess. |
The intro movie says that conventional weapons do not hurt flemoids. That's why they have you zorch them. Also, the respawning is a Doom feature, from what I understand. You would probably have to greatly modify the engine (if not totally redo it) for them not to respawn.
Loremaster - August 28, 2003 11:47 PM (GMT)
| QUOTE |
| Whats with this whole "kid-friendliness" thing? I've been so tempted to make a CQ game where they figure out that the zorching is an extremely stupid idea because the flemoids will just keep coming back, so they create a weapon that makes the flemoids explode in a slimy mess. |
What's wrong with it being kid-friendly? I actually like it that way, and I am not what you could call a 'kid' anymore. Plus, it's kinda nice to have a FPS that you could share with your little brother/sister/girlfriendthat doesn't like blood/etc etc etc. Though, if anyone ever did a total conversion of the Duke Nukem 3D engine, then you could do a 'parental lock' and have that sort of [if I may make so bold as to quote boingo's episode names] Cereal Killer stuff and still have the kid-friendlyness of it all. But....... it is much harder to modify Duke 3D, so maybe someone could modify the DooM source sometime in the future. [Don't worry Boingo, I'm not suggesting that you do. I know how hard that would be. I may add it to my list of ever-growing projects though.....] B)
froghawk - August 29, 2003 12:17 AM (GMT)
| QUOTE (Dacicus @ Aug 28 2003, 12:38 PM) |
| QUOTE | | I've been so tempted to make a CQ game where they figure out that the zorching is an extremely stupid idea because the flemoids will just keep coming back, so they create a weapon that makes the flemoids explode in a slimy mess. |
The intro movie says that conventional weapons do not hurt flemoids. That's why they have you zorch them. Also, the respawning is a Doom feature, from what I understand. You would probably have to greatly modify the engine (if not totally redo it) for them not to respawn. |
I meant they'd eventually return form the dimension, so they should try to develop a weapon that can hurt them.
Dacicus - August 29, 2003 01:41 AM (GMT)
| QUOTE |
| I meant they'd eventually return form the dimension, so they should try to develop a weapon that can hurt them. |
I've thought along similar lines before. Do you think freezing them would work?
One more question: how would they return?
Boingo the Clown - August 29, 2003 01:43 AM (GMT)
Dacicus - August 29, 2003 01:43 AM (GMT)
An interdimensional bus? Interesting.
Loremaster - August 29, 2003 02:05 AM (GMT)
| QUOTE |
| An interdimensional bus? Interesting. |
I like that. We'll make a level like that, and put a MIDI version of "Another one Rides the Bus" by Wierd Al on it
Dacicus - August 29, 2003 02:57 AM (GMT)
| QUOTE |
| We'll make a level like that |
How would the level work? I mean, how would the Chex Warrior get on this bus?
By the way, does anyone think freezing the flemoids will work?
Loremaster - August 29, 2003 03:07 AM (GMT)
lol, I was kinda joking. But............ maybe a really, REALLY BIG bus, could be an entire level........ hm............... *sounds of wheels and geers grinding begin to come from my head*
and about the freezing..... I like it. It keeps the spirit of CQ [no killing] and adds a new side to the story. Again, the Duke 3D engine already has parameters for a 'Freeze-thrower'. Maybe I'll crack open the EXE for that game and figure out how do do that in DooM. Give someone a hand. [note, this could take me a LONG TIME! I'm really busy working on adding new CQ levels right now.]
Loremaster - August 29, 2003 03:10 AM (GMT)
!!! ALL HAIL ME, FOR I HAVE REMEMBERED A MOST IMPORTANT DETAIL! Actually the Flemoids can't come back, not that easily. The Larvae were transported to this dimention via the volcanoe's massive explotion. It would take another one of those to bring in a new wave of Flemoids. The 'returning flemoids' on Super-Slimey mode is more like 'nutrition causing eggs to hatch.' but, like Boingo said earlier, It's got nuttin ta do wit da story, just a leftover.
Dacicus - August 29, 2003 03:13 AM (GMT)
I was also joking about the bus, but I still want to know how Froghawk thinks the flemoids will come back.
| QUOTE |
| and about the freezing..... I like it. It keeps the spirit of CQ [no killing] and adds a new side to the story. |
I don't know about the "no killing" part. Wouldn't the flemoids die if they froze?
| QUOTE |
| !!! ALL HAIL ME, FOR I HAVE REMEMBERED A MOST IMPORTANT DETAIL! etc. |
That was also my reasoning.
Loremaster - August 29, 2003 03:25 AM (GMT)
About Froghawk, I'm no psychic, so I can't tell you
About the killing....... Well, they're, for lack of better words this late, walking boogers, right? So I don't think they'd die. WOW! You can tell this game has become a cult hit phenomenon when people start debating the physics and biology of the game. I AM PROUD TO BE PART OF THIS PHENOMENON!
Dacicus - August 29, 2003 03:32 AM (GMT)
| QUOTE |
| About the killing....... Well, they're, for lack of better words this late, walking boogers, right? |
I thought they were slime. I mean, the graphics in the game look like they "flow," for lack of better terminology.
Physics and biology of the game is indeed interesting. For me, one of the biggest mysteries is why flemoids can zorch each other. You would think that they hurt each other, not send each other back to their own dimension. The armor is another mystery. Where did they get it?
By the way, in which time zone do you live?
Loremaster - August 29, 2003 03:40 AM (GMT)
First off; slime, boogers, all the same to me
secondly, the zorching each other is a leftover from doom. Judging by the physics, that would actually heal flemoids, not hurt them.
As for the armor, they could make it. No-one ever said they were dumb. They seem quite intelligent and organized for......walking bogies.
I live on da west coast, and after 2 hours of algerbra 2, English2, and gym [2 hours each] my mind is fried.
Loremaster - August 29, 2003 03:42 AM (GMT)
Maybe we could modify the coding to DooM to make it so the flemoids can heal each other? BE interesting
Dacicus - August 29, 2003 03:50 AM (GMT)
| QUOTE |
| I live on da west coast, and after 2 hours of algerbra 2, English2, and gym [2 hours each] my mind is fried. |
So do I, but I start school next week.
| QUOTE |
| As for the armor, they could make it. No-one ever said they were dumb. They seem quite intelligent and organized for......walking bogies. |
Yes, but why do some of them have it and others don't?
Maybe my questions are getting too out there.
Loremaster - August 29, 2003 03:55 AM (GMT)
As for the where we live, I pity you on the subject of school.
As for why some have armor and why some don't, it's simple.
Commonuses and Bipedicuses are just foot-sloggers, dog-faces, the poor bloody infantry. Of course they won't have armor, they're not worth risking the equipment. BWAs and cycloptidises are more like the elite of the Flemoid army, the risk of losing the equipment is worth it, because these types of flemoid are better warriors than the others. And as for the Boss flemoids, why they don't have armor.... It's kinda the 'Hero of the Army' thing. They don't wear armor because they gotta keep up morale. Get the army going "If our Flembrane/Ultimus/Maximus etc doesn't need armor, then we'll follow him anywhere!" or something along those lines.
Don't worry about the questions getting out there, I'm almost always happy to talk about this stuff.
Dacicus - August 29, 2003 04:14 AM (GMT)
| QUOTE |
| As for the where we live, I pity you on the subject of school. |
Why?
| QUOTE |
| Commonuses and Bipedicuses are just foot-sloggers, dog-faces, the poor bloody infantry. |
But the Bipedicus and BWA are the same flemoid. If you read the "How to Play" (or something like that) in the menu from the original CD version, the description for Bipedicus just mentions that some may have armor.
About losing equipment: the equipment comes from the Intergalactic Federation of Cereals. The flemoids didn't bring it from their own dimension. I think a shortage of supplies would explain it better.
Loremaster - August 29, 2003 04:19 AM (GMT)
The school thing: I don't know, you'll lose a degree of your freedom.
As for the BWAs...Veteran Troopers. They're more experienced Bipedicuses, so that allows for the armor. As for your theory of the armor being from the Federation, it makes sense, but for one thing. The design of the armor. I don't think Chexwarrior or Cheriowarrior or Kixwarrior or whoever-else-that's-a-cereal-warrior could fit inside it. Otherwise, it's a good theory.
Dacicus - August 29, 2003 04:23 AM (GMT)
| QUOTE |
| As for your theory of the armor being from the Federation, it makes sense, but for one thing. The design of the armor. |
I'm not saying that the armor is from the IFC. Just the metal, or whatever they make it from. I guess I should have explained my theory in greater depth.
Loremaster - August 29, 2003 04:26 AM (GMT)
Oh! Then that makes perfect sense! We'll use that theory then. but to splain it.... The BWAs with armor are the guys who made it through the original action to capture the scientists and workers of the Bazoik facility without gettin a first class ticket to flemland while they demonstrated extreme skills in combat. Thus, they got the few armored suits that the Flemoids could make with the Federation metals that were available.
Dacicus - August 29, 2003 04:36 AM (GMT)
I don't think the scientists knew to zorch the flemoids.
Loremaster - August 29, 2003 04:38 AM (GMT)
Point...........
But then again, the zorchers you find all over the place indicates that perhaps, Just Maybe, they figured it out near the end. Or you know how to modify the zorchers. Eh, I'll give the brainiacs credit that near the end they figured it out. But I'll agree with you that in the beginning they didn't know
Loremaster - August 29, 2003 04:40 AM (GMT)
After all, remember that zorchers are like lazers or tazers with a different frequency. According to the video, that is. Hey, someone should post that for download. It is good.
Dacicus - August 29, 2003 06:37 AM (GMT)
I think it's on the CQ Mania site.
froghawk - August 29, 2003 02:45 PM (GMT)
Why do big piles of slime need armor in the first place?
Anyway, they can get back the way they came, or a great big portal can open or something. Yeah, and an ultra-sized boss who created and controls the flemoids will come out of it - A big pile of slime. We'd be ripping off Half-Life... Oh yeah!
I don't remember the volcano, lore - where'd it say that?
as for freezing - it could work, but probably not. Because note that the weapons and monsters are exactly the same as the ones in doom, only with different sprites. And healing each other? that could work.