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Warhammer Palace > Tomb Kings of Khemri > My 2000pts Tomb Kings Army (Need your opinion)


Title: My 2000pts Tomb Kings Army (Need your opinion)
Description: Give your Opinion


Maiku - October 12, 2003 09:01 AM (GMT)
I just want your view on my army, so far i think its good but too many skellies, you tell me.

Chars
----------------
Tomb King (With Chariots)
Chariot, Shield of Ptra(15pts), Spear of Antarnak(35pts)
268


Liche Priest
Casket of Souls
280


Liche Priest (Hierophant)(Probably with some Skellies)
Cloak Of Dunes(25pts)
140


Core
----------------
19 Skeleton Warriors
Spears+Shields
Full Command
196


20 Skeleton Warriors
Spears+Shields
Full Command
205


12 Skeleton Warriors
Bows+Hand Weaps
Champion+Standard
116


12 Skeleton Warriors
Bows+Hand Weaps
Full Command
121


8 Heavy Horsemen
Full Command
Banner of Undying(25pts)
188


3 Chariots
Full Command
180


Special
----------------
3 Ushabti
195


Rare
----------------
Screaming Skull Catapult
Skulls of the Foe (20)
110


My general plan is shoot at them and hopefully force them to come to me in which their whole army will be in view of my Casket which should be quite devastating. So againt low Ld armies i should have no problem. Also you would this army fair against my friends army with 40! Thunderers and various other annoying dwarves.

Kingphesphestus - October 12, 2003 01:11 PM (GMT)
Take some tomb scorpions instead of the ushabti as there much better, as you can set them up as a normal unit or bury them undr war machines they give you more tactical flexibility

Maiku - October 12, 2003 03:54 PM (GMT)
Also i need help with painting the skellies. I dont have any tomb king skellies yet but i had some spare which i tried to paint. In the book it says 50/50 Brown Ink/Water but i cant seem to get it right as when i paint it on the holes arent that much filled and the model is mostly the same colour with hardly any of the recesses filled. My model just ends up looking Pinky brown.(This is before drybrushing).

Kingphesphestus - October 13, 2003 01:15 AM (GMT)
thats the same as mine when i started i suggest either just useing a white undercoat black ink/wash whit dry brush or try and make your own wash.
i made mine half sunburst yellow quarter grave yard earth and quarter snake bite leather. mix in extra if needed then thin with water. wash with it white drybrush another wash and then if needed another drybrush.

Maiku - October 13, 2003 07:29 PM (GMT)
Ok any last suggestions before i edit my army again, if you just wanted to add anything.

Maiku - October 18, 2003 06:30 AM (GMT)
Chars
----------------
Tomb King (With Chariots)
Chariot, Shield of Ptra(15pts), Spear of Antarnak(35pts)
268


Liche Priest
Casket of Souls
280


Liche Priest (Hierophant)(Probably with some Skellies)
Cloak Of Dunes(25pts)
140


Core
----------------
19 Skeleton Warriors
Spears+Shields
Full Command
196


13 Skeleton Warriors (+Skelly)
Bows+Hand Weaps
Full Command (+ Musician)
116


14 Skeleton Warriors (+2 Skellies)
Bows+Hand Weaps
Full Command
121


10 Heavy Horsemen (+2 Horsemen)
Full Command
Banner of Undying(25pts)
188


3 Chariots
Full Command
170


3 Chariots (+Whole Unit, instead of 20 Skellies)
Full Command
170



Special
----------------
2 Tomb Scorpians (+Whole Unit, instead of Ushabti)
170


Rare
----------------
Screaming Skull Catapult
Skulls of the Foe (20)
110


Things In Red are changes.

QueenKhalida - October 26, 2003 05:43 AM (GMT)
Maiku,

Your list is simple, but pretty good. I recommend you scrap all those musicians and buy your hierophant the collar of Shepeesh or whatever its called. Youre f@#!ed if he g4ets charged unless you have protection like that. And since you have s@#! for special units I say get 3 carrion for 72 pts. If you play a normal game you usually start 24" apart which means on the first turn you can move them up 4" or at least 20" from a nearest war machine and then in magic phase of the same turn cast on them so they can charge.

cheers

LordChilipepa - October 26, 2003 09:30 AM (GMT)
I don't think you should by the Collar for your Heirophant - for the simple fact that if you are putting him in situations where he needs it, you're doing something wrong. Cloak of Dunes is a good item for him, just fly away if he looks to be threatened by something.

Your army is good, but as QueenKhalida said, there's really not much point in Musicians. Scrap them. In fact Full Command is pretty useless on your archer units - just keep the champ. Use the points to boost you 1 skeleton unit up to a larger size - maybe 25, so that it can hold the charge of really powerful units, and give you a chance to pound the attackers in the flanks w/ chariots/Tomb Scorpions. Taking the BoUL from the Horsemen and giving it to this unit might be a good idea, allowing them even more survivability.

Kingphesphestus - October 26, 2003 11:43 AM (GMT)
take standard bearers at least in your units as they add 1 to combat resolution.

If you are putting your hierophant with a unit there is no point to giving him the cloak as hell be stuck with the unit, if left in unit take the collar of shapesh, if alone the cloak.

also do not take carrion they are the single most useless unit in the army i can not stress this enought i have never seen them do anything but screw up.

QueenKhalida - October 27, 2003 07:33 PM (GMT)
The collar is a MUST. I cant stress this enough, sorry. Its just that you never know if they will cast on your liche priest... and sometimes... not always but sometimes people have surprise moves... granted I cant exactly remember if you are within a certain amount of inches from a unit, they can take the wounds for you, but spells will definitely kick your a!@

RasputinII - October 28, 2003 08:29 AM (GMT)

The best way to do this is go through the list :)


Chars
----------------
Tomb King (With Chariots)
Chariot, Shield of Ptra(15pts), Spear of Antarnak(35pts)
268

+++What is the point of the Sheild? Its the worst item. If you pass your 4+ save. And the only people who can hurst you on 5+ take your save to 5+ and the only ones who can wound ou on a 4+ take your save to 6+. And if yur challanged by a S5 character then you will have no save! Its a waste. Also i recormend chariot of fire (that always does very well) and the golden eye, that means you will proberbly stay mounted for the entire game! a good thing

Liche Priest
Casket of Souls
280

+++++Dispel scrolls????????? What if you come against a magic heavy army?


Liche Priest (Hierophant)(Probably with some Skellies)
Cloak Of Dunes(25pts)
140

++++Hopefully not with some skellies you mean. the chollar is very good idea, take it as well. rember you want him to survive!
Core
----------------
19 Skeleton Warriors
Spears+Shields
Full Command
196

+++++ 23+ or take none. You must outnumber to stand and any chance of surviving!


13 Skeleton Warriors (+Skelly)
Bows+Hand Weaps
Full Command (+ Musician)
116
++++++Champion only. Usually with missile units i say no command. But my bowman champ has done alot. He excepts challanges, and allows me to fight back when im chaged. A standard is just giving away a free 100pts when the unit is trounced in combat.


14 Skeleton Warriors (+2 Skellies)
Bows+Hand Weaps
Full Command
121
+++As above


10 Heavy Horsemen (+2 Horsemen)
Full Command
Banner of Undying(25pts)
188
+++++War banner. Give the banner of the undying legion to the kings chariots or the skellies to keep hem alive longer. You need the war banner to actually win combats.


3 Chariots
Full Command
170
+++++10pts for a musician. NO! i would drop the champ too. 20pts for 1 extra WS2 I2 S4 attacks. What a waste
3 Chariots (+Whole Unit, instead of 20 Skellies)
Full Command
170


Special
----------------
2 Tomb Scorpians (+Whole Unit, instead of Ushabti)
170

++++The aren't a unit but fine. I like em.

Rare
----------------
Screaming Skull Catapult
Skulls of the Foe (20)
110

+++Lovely :D


Well the list is ok. But there are several things to pick up on (number and command groups). The characters leave much to be desired for. I have a feeling you will loose most of your charaters, most of the time. and with only 4 dispel dice to stop enemy spells there is little you can do about powerful magic armies.

Maiku - October 28, 2003 05:58 PM (GMT)
Well you said get rid of my musicians but i watched a match today and because he didnt have a musician he lost combat and fled so it's quite useful in some cases. Also the reason my archers have full comm is because they are there to be charged so my chariots and so on can flank the enemy, they act as multi purpose machine gunners/cannon fodder. Ok ill probably change the army again so look out for it (by the end of the month it should be perfect in every way lol).
Also the shield of Ptra is good as not only is it good for extra armour save but also if the enemy is at WS1 even skellies will be hitting! But i was thinking of the chariot of fire as it is good... Ill do some recreation of some battles and test my Tomb King out with the different items.
Also why pay point for the collar of shapesh when you can just be in the unit and so skellies die for you anyway i dont see the point and with only 4" range you might aswell be in the unit.(by the way can you join units using the fly move? if not then i understand the use of the collar) I use cloak of the dunes to fly around to the other side of the board if needed to cast magic.

Kingphesphestus - October 29, 2003 12:53 AM (GMT)
musicions are for when the combat is a tie or your fleeing they help you rally, tombkings do not need this at all as they will never flee....

Maiku - October 29, 2003 08:48 AM (GMT)
Yea i said it a bit vague there but its also to stop more skellies dying from losing combat but now i think about it, if it was a draw but i hadnt taken a musician then i suppose i would only lose by 1 but still musicians have there use to keep the combat at a draw or even win combat and make the enemy run!

Anyway my army list(again...) Also i see the point by the shield of Ptra being a bit pointless.

Chars
----------------
Tomb King (With better Chariots)
Spear of Antarnak(35pts), Chariot of Fire(25), Golden Eye of Rah-Nutt(25), Shield, Light Armour
306


Liche Priest
Casket of Souls
280


Liche Priest (Hierophant)(With unit of 19)
Cloak Of Dunes(25), Dispel Scroll(25)
165


Core
----------------
19 Skeleton Warriors
HW+Shields+Light Armour
Full Command
196


13 Skeleton Warriors
Bows+Hand Weaps
104


14 Skeleton Warriors
Bows+Hand Weaps
112


10 Heavy Horsemen
Full Command
War Banner(25)
220


3 Chariots
Standard
140


3 Chariots
Full Command
Banner Of Undying Legion(25)
195


Special
----------------
2 Tomb Scorpians
170


Rare
----------------
Screaming Skull Catapult
Skulls of the Foe (20)
110


1998 Pts (I couldnt add more skellies but it should do because im hoping to have done some damage by the time they get to me...)

RasputinII - October 29, 2003 09:56 AM (GMT)
Chars
----------------
Tomb King (With better Chariots)
Spear of Antarnak(35pts), Chariot of Fire(25), Golden Eye of Rah-Nutt(25), Shield, Light Armour
306

++++If you afford the enchanted sheild, that would be ace!


Liche Priest
Casket of Souls
280

+++Kool, this guy is proberbly better off with the dispel scroll.

Liche Priest (Hierophant)(With unit of 19)
Cloak Of Dunes(25), Dispel Scroll(25)
165

+++Ok, lets deal with this once and for all:
1) If in aunit your liche will only be able to effect the unit he is with or a unit within 12" infront of him. His LOS is severly restricted!
2) He can't join the chariot or cav units, so they aint gonna beefit from his magic.
3) If he gets ino combat ina unit the enemy can direct their attacks against him, kill him and win th game.
4)Even if you want him in aunit the chollar will keep him alive.
5) When within 4" of a friedn'y unit you will effectivly have a 4+ ward, and you can't be targeted by firing. And its almost impossible to charge him. He also has a 360 line of sight.

Putting him in a unit is a waste. Trust every one else when they tell you. But the collar!




Core
----------------
19 Skeleton Warriors
HW+Shields+Light Armour
Full Command
196
++++Drop the musician and you can afford the 20th skellie


13 Skeleton Warriors
Bows+Hand Weaps
104
++++YAY! Good!


14 Skeleton Warriors
Bows+Hand Weaps
112
++++Ok, but perhaps drop one skelli for a champ, but that might be just me!

10 Heavy Horsemen
Full Command
War Banner(25)
220

nice


3 Chariots
Standard
140

Nice


3 Chariots
Full Command
Banner Of Undying Legion(25)
195

If you drop the musician and champ you will have 30pts! Champs are a waste of 20pts. And with chariots, you either break the enmy or you get destroyed. There is no need to buy a musician who will be used once is every 6 games. And then that wound lost will only be healed by the banner!


Special
----------------
2 Tomb Scorpians
170

Lovely!
Rare
----------------
Screaming Skull Catapult
Skulls of the Foe (20)
110

Fine


Ok s0o we need to sort the liche priests out and the musicians. especially the second chariot unit!

Kingphesphestus - October 29, 2003 12:46 PM (GMT)
Chars
----------------
Tomb King (With better Chariots)
Spear of Antarnak(35pts), Chariot of Fire(25), Golden Eye of Rah-Nutt(25), Shield, Light Armour
306

++++++++i suggest taking either a great weapon and using the [points save for the spear on the golden ankhara or taking a enchanted shield or amulet of protection,


Liche Priest
Casket of Souls
280

+++ give him a dispelscroll

Liche Priest (Hierophant)(With unit of 19)
Cloak Of Dunes(25), Dispel Scroll(25)
165

+++ Alright please dont take offense to this but think for a second if you want him in a unit why give him something to make him fly? if kept in unit give him the collar of shapesh


Core
----------------
19 Skeleton Warriors
HW+Shields+Light Armour
Full Command
196
++++Drop the musician and you can afford the 20th skellie


13 Skeleton Warriors
Bows+Hand Weaps
104
14 Skeleton Warriors
Bows+Hand Weaps
112
these two units put them together, your lich priest can only cast so many spell if they are merged it will maximise your shots as well as any healing spells cast on them as you only need to cast on one unit, they can break units easier survive longer, merge them seperate has no advantage

10 Heavy Horsemen
Full Command
War Banner(25)
220

these are worthless i would take either swarms or light horsemen instead but prehaps you like them -_- up to you

3 Chariots
Standard
140



3 Chariots
Full Command
Banner Of Undying Legion(25)
195
take the mirage banner instead as if you will have the spear of antharac you can use that to heal them also you might like to increase the size as well



Special
----------------
2 Tomb Scorpians
170

Lovely!
Rare
----------------
Screaming Skull Catapult
Skulls of the Foe (20)
110

alright

my suggestions are in green, i would like to suggest a unit of tomb swarms to screen your units also you tomb king is extraordinarily vulnerable as if the enemy manages to destroy one chariot with a strength 7 hit, thats 5 wounds straight for combat resolution also three chariots wont do much damage on the charge which is really what you need, i suggest combining the two groups to make one of six or even 5 +your tomb king. there fast calvary remember so manouvering them is not as hard as you would think ,also they all have bows as well..,
the heavy horsemen are in my opinion a waste as they are quite weak but good i suppose if your style suts them thats my input i hoped i helped

RasputinII - October 29, 2003 04:08 PM (GMT)
Chars
----------------
Tomb King (With better Chariots)
Spear of Antarnak(35pts), Chariot of Fire(25), Golden Eye of Rah-Nutt(25), Shield, Light Armour
306

++++++++i suggest taking either a great weapon and using the [points save for the spear on the golden ankhara or taking a enchanted shield or amulet of protection,

*********** He can't take the talisman or the golden Ankhara because of the golden eye, which is very useful. The Spear acts as a wards save, it will bring back wounds, wghilst the chariot becomes hard to damage!

Liche Priest
Casket of Souls
280

+++ give him a dispelscroll

*****Agreed

Liche Priest (Hierophant)(With unit of 19)
Cloak Of Dunes(25), Dispel Scroll(25)
165

+++ Alright please dont take offense to this but think for a second if you want him in a unit why give him something to make him fly? if kept in unit give him the collar of shapesh

******Go point. very good point


Core
----------------
19 Skeleton Warriors
HW+Shields+Light Armour
Full Command
196

13 Skeleton Warriors
Bows+Hand Weaps
104
14 Skeleton Warriors
Bows+Hand Weaps
112
these two units put them together, your lich priest can only cast so many spell if they are merged it will maximise your shots as well as any healing spells cast on them as you only need to cast on one unit, they can break units easier survive longer, merge them seperate has no advantage

******I wouldn't merge them. 25 skellies is waste. The only way you will get them to fire is in one long line. If this is done they will strech accross to whole battlefield. Then the enmy can charge allt heir units into your bowmen and anhiliate them all. It becomes a cumbersome unit. Furthermore you will have to shoot the same unit where as you can shoot at 2 different units or at the same unit is you have them in two units. Also in two units, if one is charged, thn the other wont be destroyed and can go on firing.

10 Heavy Horsemen
Full Command
War Banner(25)
220

these are worthless i would take either swarms or light horsemen instead but prehaps you like them up to you

*****Great little unit, alwasy underestimated. These charging with a unit of chariots spells death for all who apose them. You will utnumber, get more attacks, the war banners effects and a rank! Awsome. I like em. All swarms do is die. They wont win you any points and will be killed even easier then skellies. and light horses, well you can't get enough of them to do enought shooting, and if you do the unit becomes to huge to work well.


3 Chariots
Standard
140



3 Chariots
Full Command
Banner Of Undying Legion(25)
195
take the mirage banner instead as if you will have the spear of antharac you can use that to heal them also you might like to increase the size as well

******agreed, with the spear you dont really need the banner, perhaps give it to your skellies to keep them alive longer, or the other chariot unit. The mirage standard is only good against certai armies. So if you dont face them dont use it.


Special
----------------
2 Tomb Scorpians
170

Lovely!
Rare
----------------
Screaming Skull Catapult
Skulls of the Foe (20)
110

alright

i would like to suggest a unit of tomb swarms to screen your units also you tomb king is extraordinarily vulnerable as if the enemy manages to destroy one chariot with a strength 7 hit, thats 5 wounds straight for combat resolution also three chariots wont do much damage on the charge which is really what you need, i suggest combining the two groups to make one of six or even 5 +your tomb king. there fast calvary remember so manouvering them is not as hard as you would think ,also they all have bows as well..,
the heavy horsemen are in my opinion a waste as they are quite weak but good i suppose if your style suts them thats my input i hoped i helped


****** How are swarms going to screen chariots? emey units can shoot over them, flyers can charge over them, you can't charge past them so i wouldn't bother with them. Also destroying one chariot with a S7 attack gets you +3 combat res. and with the king having the golden eye he can rely on the king staying mounted all game. 3D3+D6+1 is not bad for impact hits + the 8 steed attacks, 4 spear attacks, 3 driver attacks and 4 king attacks. To me that is a lot of damage on the charge. And what enemy unit is going to be big enough to take 6 chariots? 4 is the mak you will really ever get into combat, 5 if your lucky. So that unit will look after itself, and if the other charges with the horsemen they will do very well as well. As I have said I like those heavy horsemen!

From what youve suggested it seem like you want him to feild like 4 units instead of the 6 he has put down, thus alloing him to only tackle 1-2 units per turn. It also seems like you want a huge frontage to all units, which is just strange.

Im not having a go, im just putting the other side across and at the same time requesting your reply as to why you have suggested these things that appear t me to be suicidal and silly. But I know you have a reason and I look forward to hearing it. :)

Maiku - October 29, 2003 05:27 PM (GMT)
I see you point in the mirage standard but im not an attacking army so im not going to let my chariots get shot anyway as they will be behind the archers or something like that.
When you said give a the liche priest a dispel scroll did you mean get another or give him the one that the hierophant has?
Also can you give me a good reason for the collar of shapesh because if im in a unit wounds go onto them anyway... I have the cloak of dunes to fly around casting magic not only staying in that unit the whole battle.
Yea ill probably give the undying legion banner to my unit of 19 skellies.

Kingphesphestus - October 29, 2003 10:46 PM (GMT)
****** How are swarms going to screen chariots? emey units can shoot over them, flyers can charge over them, you can't charge past them so i wouldn't bother with them. Also destroying one chariot with a S7 attack gets you +3 combat res. and with the king having the golden eye he can rely on the king staying mounted all game. 3D3+D6+1 is not bad for impact hits + the 8 steed attacks, 4 spear attacks, 3 driver attacks and 4 king attacks. To me that is a lot of damage on the charge. And what enemy unit is going to be big enough to take 6 chariots? 4 is the mak you will really ever get into combat, 5 if your lucky. So that unit will look after itself, and if the other charges with the horsemen they will do very well as well. As I have said I like those heavy horsemen!

From what youve suggested it seem like you want him to feild like 4 units instead of the 6 he has put down, thus alloing him to only tackle 1-2 units per turn. It also seems like you want a huge frontage to all units, which is just strange.

Im not having a go, im just putting the other side across and at the same time requesting your reply as to why you have suggested these things that appear t me to be suicidal and silly. But I know you have a reason and I look forward to hearing it.



Ok firstly the swarms are to screen from charges not missle fire
and if there only like an inche or two in front of the unit the fliers have no where to put there models, the main place to put them would be either just in front of your skellies or your casket of souls . this way they can shoot, cast spell with out haveing to be charged

secondly the two skeleton units by them selves are just as pointsless if you
spread them out ten in front 4 in back then youll get twenty shots out of them
plus one extra for the liche priest, since the other lich priest will probably cast his spell on the screaming skull catapult, which is thirty shots plus the other unit of twenty which will be another 10 shots

if you take twenty-twenty four can put them on a hill to fire in two ranks of 10-12
and your lich priests only has to cast it on one unit so you get the same amount of shots but your lich priest hasa bit more freedom, even if you dont have a hill so that you can fire in two ranks all your missing is 10 shots in exchange you get a bigger unit thats is better able to take an enemy charge and break them automatically, if they are attacked you can heal them with the lich priest only have to heal the one unit .

as for the chariots yes it + three i was adding the crew on as well i always do that when im tired, anyway you still have to factor in the ranks and outnumbering bonus all in all i find six or more chariots to be best, tomb king inclusive,f playing the sort of army he appears to be playing.

for the talisman your right i forgot he had taken the golden eye.
as for the four units he has now no i suggest he takes this
skeletons
two units of skeletons merged
swarms
two tomb scorpions
light calvary for the heavy calvary
casket of souls
screaming skull catapult
two chariots merged and dropping one for unit of six

RasputinII - October 30, 2003 11:22 AM (GMT)
ah yes, it sall makes sense now. However I have just a few points/questions about it:

1) If the swarms are infront of the chariots how could they charge? But I agree they would be good infront of the casket. BTW does the casket have a 90 or 360 degree LoS?

2) chariots can't gain ranks so why bother with a larger unit?

3) Your point about the bowmen, requires there to be a hill placed parrallel to your table edge inwhich the skellies can stand on. Having in two units will allow you to fire more should there not be a hill.

Kingphesphestus - October 30, 2003 12:12 PM (GMT)
1) If the swarms are infront of the chariots how could they charge? But I agree they would be good infront of the casket. BTW does the casket have a 90 or 360 degree LoS?
its 90 basically but it dosent really need it if you mean for its soul sucking spell its any enemy that can see it if you mean for lich priest i thinks it is 360

2) chariots can't gain ranks so why bother with a larger unit?
thats more of a personal thing i prefer to have a few more in case you lose a couple on the way youll still have a few left

3) Your point about the bowmen, requires there to be a hill placed parrallel to your table edge inwhich the skellies can stand on. Having in two units will allow you to fire more should there not be a hill.
i made the point about not haveing the hill in my previous post

" you take twenty-twenty four can put them on a hill to fire in two ranks of 10-12
and your lich priests only has to cast it on one unit so you get the same amount of shots but your lich priest hasa bit more freedom, even if you dont have a hill so that you can fire in two ranks all your missing is 10 shots in exchange you get a bigger unit thats is better able to take an enemy charge and break them automatically, if they are attacked you can heal them with the lich priest only have to heal the one unit ."

as you see those extra twn shots are not so important considering the advantage they give to haveing a bigger unit you take twenty-twenty four can put them on a hill to fire in two ranks of 10-12
and your lich priests only has to cast it on one unit so you get the same amount of shots but your lich priest hasa bit more freedom, even if you dont have a hill so that you can fire in two ranks all your missing is 10 shots in exchange you get a bigger unit thats is better able to take an enemy charge and break them automatically, if they are attacked you can heal them with the lich priest only have to heal the one unit .



I would like to say owever that this is not the sort of army i would play i am just making advice based on what maiku posted


RasputinII - October 30, 2003 06:05 PM (GMT)
ah thank you.

Sure i know, i dont play that sort of list either.

BTW King what is your avaerage 2K list? Just out of interest




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