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Title: tomb king weopens


SuperMitch - September 19, 2003 03:59 AM (GMT)
I have recently started a tombkings army and was wondering if any one thaught a tomb king with the destroyer of eternities was a good idea.with an I3 lord it seems a waste to bother with any I order weopens.

StA1fonzo - September 24, 2003 02:00 PM (GMT)
My experince is limited but it sounds good if there isn't any other Items you want to use. With "always strikes first" Initiative dosen't matter unless your opponet uses lots of "always strikes first" weapons. You will probably strike last with the Destroyer anyway. hit first or hit hard?

RasputinII - September 24, 2003 05:04 PM (GMT)
good weapon in a challange. I think its ok, but a bit over priced. I can't suggest anything else yet (dont have the book yet) but from what i have heared it has had good success against chaos and armies like that, but not against skaven and empire etc..

SuperMitch - October 2, 2003 03:23 AM (GMT)
with s5 t5 a4 i suppose always strikes first is pretty beasty. But doesnt do much against armour.....i suppose thats why DOE(Destroyer of Eternities) is better for them.against skaven(2 in my club) i might just shoot with archers, catapult and casket then just fear the rest away.Failing that tomb guard, heavy cavelry and chariots should do the trick.

RasputinII - October 2, 2003 03:41 PM (GMT)
My TK on foot uses either:

Great wepaon
Golden Ankhra
Vambrace of the sun
The armour that gives +1 Wound

Or (sometimes)

DOE
Cholar of shapesh


SuperMitch - October 2, 2003 11:12 PM (GMT)
I was thinking
DOE
Collar of Shapesh
Vambraces of the Sun
I noticed a lot of people don't take Collar of Shapesh. It seems stupid not to take a ward save when your general is such a likely target. Or is there something I'm missing?

RasputinII - October 3, 2003 09:00 AM (GMT)
1) That combo is illegal Doe-70 Vambrace-15 Cholar-25 =110pts. So you can't take that combo.

2) The chollar kills one of the unit he is with basically. And my King is with tomb guard, so i can't afford to loose either, so ill fork out a few more points for the Ankhra

SuperMitch - October 8, 2003 10:15 AM (GMT)
1.sorry. forgot the hundred points limit (was just looking at the book and thnking of cool combinations late at night)
2.yes was thinking of ankhara not colar
3.i appologise for the spelling in general (weopens?) i never bother to check it.

Niek - October 13, 2003 08:54 PM (GMT)
My Tomb King (Scorpion King) magic items combo:

Tomb King: 170
Great weapon: +6
Scorpion Armour: +40
Golden Ankhra: +45
Vambraces of the Sun: +15

Totaal: 276pts (100pts magic items)

I like to play a counter army with my TK, so that is why I have the scorpion armour and a 4+ ward save. The TK joins a unit of 24 tomb guard and absorbs the full fors of the charging enemy. There after it's only a simple taks to have your bone giant, skeletons, chariots, etc. flank them and break them on outnumbering/fear. So far this combo did not let me down yet.


The scorpion king will rise again,
to conquer all that was stolen from him.
From the sands they will rise,
to bring death by claw or sting.

Maiku - October 14, 2003 03:32 PM (GMT)
With my Tomb King i usually go for the Spear of Antarhak with the Shield of Ptra so with S5 6 on charging because i put him in chariot you are likely to wound and all he needs to do is make a save then their WS1 and even the skellies with him are hitting on 2+. Also it makes him pretty invicible as hes always regaining wounds, Against weak armies like goblins which are easy to kill you always end up getting all you wounds back if you lost any in the first place.

Totte - October 15, 2003 10:00 PM (GMT)
all i can say is flail of skulls it owns!! :DD

Swedishviking - October 16, 2003 06:12 PM (GMT)
My Tomb King will use:

Great weapon
Golden Ankhra (Hmm.. Spelling?(that's the 4+ ward save thingy isn't it?)
Armour of the ages (I think that is the right name, it gives +1 wound..)




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