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Title: 2000 beasts of tzeentch


warmaster - July 13, 2005 04:50 AM (GMT)
here is my list for beastmen at 2000 pts

Beastlord-344pts
Mark of Tzeentch
Goretooth
crown of conquest
heavy armour
dispel scroll
sheild

Wargor-169pts
Mark of Tzeentch
pelt of the dark young
Enchanted Sheild
Heavy Armour

Wargor-165pts
Mark of Tzeentch
Staff of Darkoth
Chaos Armour

Beast Herds-146pts
13 gors
5 ungors
Full Command

Beast Herd-146pts
13 gors
5 ungors
Full Command

Beast Herd-146pts
13 gors
5 ungors
Full Command

Chariot- 85 pts

Chariot-85pts

3 Tzaanbuls -158pts
great weapons, mark of tzeentch

3 tzaanbulls-158pts
great weapons, mark of tzeentch

6 centigors-149 pts
Sheilds, full command

3 dragon ogres-237 pnts
great weapons, light armour

12power dice
6 dispell dice
73 models
1988 pnts

what do you guys think? theres a hero in each herd, and one or two of the herds will probably ambush. The minos and dragon ogres, along with the generals herd, will then advance on the enemy, while the centigors go up the flank through forests to get the flank charge off.

-warmaster

Second Post! :)

LordKjarl - July 13, 2005 06:02 AM (GMT)
Well, only 1 unit can ambush because you have 3 ambush units, halve rounded down is 1... If it was me, i'd take 2-3 small units of warhounds sow i could let them ambush yust to tease my friends (opponents)(it 's36 points for 6 hounds, that it is not mutch hehe). but thats because i like the ambush rule very mutch.

It s a very good idea placing your Tzaanbulls next to your general's herd sow the misile fire would probably be targetted on them instead of the herds.

I hope you please Tzeentch in battle mate.
ciao

warmaster - July 13, 2005 11:14 PM (GMT)
actually i can tachnically have three units ambush, cause characters count towards the total number!

i wasnt really planning to ambush more than one herd tough anyway

-warmaster

LordKjarl - July 14, 2005 07:52 AM (GMT)
wow really! i didn't know that... ok that changes it ofcorse... than yes the list is fine ^_^

Shadowknight - August 12, 2005 12:19 PM (GMT)
QUOTE (warmaster @ Jul 12 2005, 11:50 PM)
3 Tzaanbuls -158pts
great weapons, mark of tzeentch

3 tzaanbulls-158pts
great weapons, mark of tzeentch

The mimimum size of a unit of tzannbulls is 10+ and if you have a hero waiting in ambush, he generates no power dice.

How effective are Dragon Ogres?, because their stats don't seem that great.

Ras - August 12, 2005 12:38 PM (GMT)
Nope, Doombulls have min unit size 3.

Stratos - August 12, 2005 01:15 PM (GMT)
QUOTE (Shadowknight @ Aug 12 2005, 08:19 AM)
The mimimum size of a unit of tzannbulls is 10+ and if you have a hero waiting in ambush, he generates no power dice.

How effective are Dragon Ogres?, because their stats don't seem that great.

You're thinking Tzaangores, the Tzeentch Bestigore. This guy is talking about Tzaanbulls, the Tzeentch Minotaurs, where their units are a minimum size of three.

Dragon Ogres are quite solid units in combat, and they take a lot of punishment. With great weapons they are even more deadly, so they should be able to hold their own in combat.

Stratos

Shadowknight - August 14, 2005 05:41 PM (GMT)
whoops, my mistake. The thing that annoys me about large units ( giants, shaggoths dragon ogres) is that they don't have a decent armour save, so they die quicker than they should

Shaargor - August 14, 2005 05:47 PM (GMT)
QUOTE (Shadowknight @ Aug 14 2005, 12:41 PM)
whoops, my mistake. The thing that annoys me about large units ( giants, shaggoths dragon ogres) is that they don't have a decent armour save, so they die quicker than they should

Not really. They often don't have a great armour save, yes. But do make up for that in high toughness and multiple wounds. But do watch out for those ol' skinkys with blowpipes. :unsure: :unsure:




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