View Full Version: wound charts

Warhammer Palace > Warhammer RPG > wound charts


Title: wound charts
Description: for 40k rpg


Kingphesphestus - September 4, 2003 09:09 AM (GMT)
When wounded by a ranged weapon roll a d6 to see what was hit
1 head
2 r-arm
3 l-arms
4 legs
5 torso
6 chest

then roll on the wounds chart
1 flesh wound d3
2 flesh wound d6
3 wound d6+d3
4 serious wound 2d6
5 heavily injured 2d6 + d3
6 roll again if rolled a 6 again critical injury 3d6

roll number of dice indicated on wounds chart for injurys

l-arm or r-arm
1-4; roll for wounds as normal but minus d3 wnds from total taken

5-8; normal wounds and anything in hand is dropped (pistol ect)

9-11 ; double wounds and arm may not be used until next turn.

12-14; the arm is left hanging limlpy at the characters side
takes double wounds and may not use arm until treated by someone with the medic skill. take a wp test to prevent passing out

15-17 ; the arm is left hanging by a shred and the character falls to the ground
unconsious take three times as many wounds as normal and loses d6 each turn if still alive. if treated by a medic may wake up and stop loseing wounds however may not use arm again unless healed at a hospital. if not healed within two days in hospital roll on permanent injury chart

18; the arm is blown off completly and the player falls to the ground dead

legs
1-4; roll for wounds as normal but minus d3 wnds from total taken

5-8; normal wounds and if character is near ledge may fall on failed inititive test

9-11; double wounds and character is toppled and must spend all of next turn standing up

12-14; double wounds and may not use leg or move until healed by medic. take a willpower test to prevent passing out

15-17; the kneecap is shatered as the character falls forward on his face. takes triple wounds and loses d6 each turn until treated by a medic. must limp until healed at hospital
if not treated within thee days takes a permanent injury.

18; the leg is blown of leaving a bloody hunk instead the character barely has a chance to see where his leg landed before falling forward dead


torso
1-4 normal wounds
5-8 double wounds
9-11 double wounds and character must take wp test to remain concious
12-14 triple wounds and character passes out. may not wake up and takes d6 wounds a turn untill treated by a medic

15-17;The character falls to his knees trying to hold his stomach in, triple wounds if still alive dies unless healed by a medic within one turn. once awake if tries any actions must pass willpower test or pass out
(note the character can still fight even if not healed if he passes willpower test so if you get this can still shoot back)

18 ;the character is blown in half and the two halfs fall to the ground several metres apart.

chest
1-4 normal wounds
5-8 double wounds

9-11 triple wounds failed willpower test falls unconsious

12-14 triple wounds falls unconsious and suffers d6 wounds a turn until healed
suffers a permanent injury

15-17 the bullet slams into the characters chest he falls forward unconsious and will surely die if not healed
the character takes triple wounds and slumps forward unconsious if not healed within a turn by a medic they will die if healed must pass willpower test every turn or become unconsious

18 the shot slams into the characters chest sending him flying back several metres before hitting the ground, dead

head
1-4; normal wounds

5-8; double wounds may not attack next turn

9-11; double wounds but eye is injured untill healed by a medic suffers - 2 to hit rolls note if rolled again before healed character is blind

12-14; triple wounds and permanent injury, on failed willpower test passes out

15-17; triple wounds the character head is almost blown apart he must be healed within a turn by a medic or die then he must be healed at hospital.passes out and cannot be revived
if healed suffers two permanent injurys

18; the character head is blown apart and the character falls to his knees,already dead




* Hosted for free by InvisionFree