Title: 40k role play
Description: kingphesphestus role play extravaganza
Kingphesphestus - September 3, 2003 01:16 PM (GMT)
this is a human only campaign but if you wish to ba an xeno and have a good story i will accept ti.
So if you want to join let me know and i will generate your stats for you at the moment i will be accepting an upper limit of 6 people but if it is popular(i dought it will be) enougth i will accept more.
if you have any extra skills to add to the following list please pm them to me each charater may choose 3 skill levels, so could have lvl 2 and lvl1 or three lvl 1 ect.
also if i feel some skills are not together i will not accept it eg bulging biseps and dodge would not go together ect.
ws,bs,s,t,w,at,i
weapon skill
strength
toughness
balistic skill
attacks
initiative
fate points
these all do as they imply the rolls for ws and damage are simply s+d6 vs t+d6
if wounded you may then cause damage equal to either your weapons damage indicator or third sd6 (eg st 6 would do 2d6 damage minus armour+toughness)
ws is the same.
initiative determines order of combat
bs determines ranged attacks
and attacks are number of atttacks that pc has.
fate points can be used to reroll one dice (even if its already been rolled) these are very difficult to increase so its reccomended that you save them
willpower tests are taken as 2d6 rolled must be less than or equal to st and t added together plus any modifiers
Armour is done for each part, torso/chest,head and extremities(legs, arms)
head torso/chest extremities
Power armour 3 5 4
terminator armour 4 7 6
flak armour(energy) 1 4 3
flak armour(ballistic) 1 3 3
carapace armour 2 4 3
for ranged weapon wounds refer to wounds charts post.
Special amuunition
Special Bolt Ammunition
Hellfire Shell contains a vial of mutagenic acid and causes double damage on living creatures i.e. roll for
damage as normal - if any damage is caused multiply it by two.
Inferno Shell contains oxy-phosphor gel and ignites on impact. Targets hit by an Inferno Shell may catch fire,
use the rules for Flamer hits.
Kraken Penetrator Round contains a solid adamantium core designed to penetrate thick armour – Strength +2
versus armoured targets.
Metal Storm Frag Shell contains a proximity detector and the core is replaced with increased charge and
fragmentation casing. The Frag shell detonates a few metres from impact and counts as a Frag grenade.
Stalker Silenced Shell contains gas cartridges instead of an explosive propellant base making them silent and
removing muzzle flare. Stalker shells have strength -1, but do not reveal the location of the firer.
As well as ordinary ammunition, special rounds are available for conventional weapons as listed below (shotgun
ammo listed later):
Flechette rounds are designed to fragment and spin in flight, producing a low velocity anti-personnel weapon. If
blast hits target, roll an extra D3 locations.
Dumdum rounds have flat tips which spread the point of impact and inflict lacerating wounds. Conventional
ammo may be converted to dumdum ammo simply by filing the end of a conventional round. Hits against
characters at Strength +1 if target location is not armoured.
Explosive rounds are designed to explode on impact and makes them very effective against armoured and
unarmoured targets - Strength +1.
Armour-piercing shells have adamantium tips designed to penetrate armour - Strength +1 versus armoured
targets.
Alternative Shotgun Ammo
Executioner rounds are commonly employed by the Adeptus Arbites. They contain a guidance system that locks
into their target. It takes a moment for the ammo to acquire a target which makes this ammo more accurate at
longer ranges.
Hellfire rounds contain a small phial of toxins that burn the flesh. Strength +1 against living characters.
Scatter rounds spray shot over a large area. If blast hits target, roll on D3 locations; Strength -1;
.
so if you wish to join pm your character plus his skills and equiptment ect.
Tombguard321 - September 3, 2003 04:04 PM (GMT)
Am still continuing the rpg am just got college work right now but i will cotinue tomorrow though good luck with this one
Kingphesphestus - September 3, 2003 11:37 PM (GMT)
i know im at uni now myself i just made this one cause cause i wanted a shot at it. Thanks for the luck i'll need it :)
Maelduin ab Sardis - September 4, 2003 10:52 AM (GMT)
I'm at work right now so I can't make a long reply, but count me in. I think maybe I'll play an Escher ganger :P
Kingphesphestus - September 4, 2003 02:10 PM (GMT)
thats great just pm us when youve got a chance :)
Tombguard321 - September 8, 2003 12:49 PM (GMT)
OK if i joined, if so i would be a Inquistor or a Grey Knight
Kingphesphestus - September 8, 2003 01:54 PM (GMT)
Yep pm us the characters history as well as three skills and equiptment
and ill fix him up for you,
as soon as yours and maelduins characters are submitted the rpg can start