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Title: Character Histories, etc.


Kingphesphestus - April 29, 2003 03:39 AM (GMT)


Name: Kurdan ironhammer

Race: Dwarf

Gender: male

Height/Weight: 4 ft "6" 200 pounds

Appearance: black hair tinged with Grey, stocky With a beard almost to
his knees. Has a scar over his left eye from where he burned himself while attempting to create a stronger type of ale than bugmans.

Work: He was previously a Shop assistant in karaz-a-karak where he handled the customer complaints and purchases before he decided to become an adventure so to gain recognition for name so a local runesmith will take him as an apprentice.The skills he learned are;

Intimidation: having to deal with grumpy dwarf customers all day he has become quite intimidating to the point where customers are afraid to complain. (fear)

Standing around: Unfortunately due the intimidating prescence of Kurdan
Customers tended to avoid going to him to pay as such he has become quite used to just standing around patiently and still.

During his time he also had to pack bags quickly and as such has become
Ambidextrous.

Secondary property:Bartering, due to his work kurdan has become quite good at bartering and trade in general (better than even a normal dwarf)

Weapon sage: While working at the store He had to learn how to look after weapons and armour while it was stacked away, as such he is especialy good at taking care of his equiptment.

cook: At one point his boss decided they should serve ale and such to customers fir this kurdan became familiar with many ingredients, and while attempting to creat kurdans belly blower(the ale that scarred him) He researched many rare herbs and plants as such he is adept at cooking and to a lesser exctent healing and poisions,n.b this ability is strongest in mountains where the bulk of knowledge has come from but less potent elsewhaere eg he could creat a poiion that kills in the mountains but in the desert int might tickle as he is not familiar with it to such a degree.

weakness: Due to his work kurdan has become quite good at accepting abuse and is quite self-controlled, however an unpleasant side effect is that when he gets angry he release all this pent up anger at once, and loses control, though never at friends but strangers and in battle occasionaly.

Personality: After working in a store and listening to customers kurdan has developed a lvel of self-control unheard of in a dwarf unfourtanetly he also has a touch of an inferiority complex(to other dwarfs).However even his self control can break and when it does it is a terrifying sight as he releases his pent up rage, however he is generally calm, if somewhat detached.

Background
at an early age kurdan was drafted in to a store to help his 2nd cousin run it
he worked here for many years and on his break trained whoth a hammer quite extensivley. One day an elderly runesmith saw his skill with a hammer and asked what he did for aliving as he had room for a new apprentice after an unfourtunate accident with an ew rune where he lost his. However sfter hearing that kurdan was a "checkout chap" He laughed and told him to look him up after he got some proper dwarfen experience. With this insult and the recent kurdan belly blower incident he decided to quit his job and become an adventurer

Motivation: to become famous so that he can go and laught at the runesmith and then maybe become one, or a hammerer body guard they seem pretty good to.






Arch-Seer - April 30, 2003 01:19 AM (GMT)
I will try something differant than...

Name: Skrikt

Race:Skaven from Clan Eshin :ph43r:

Gender:Male

Height/Weight: About 4'8" and 65-70 pounds

Appearence: Black fur that is tinted blue. He has silver eyes and small teeth.

Job:Assassin in training. Recruited from the slums of a forgotten city. There, he learned how to survive on what was around him. He is very lightfooted and quick. He is great with quick, precise strikes.

Secondary Property:Once a soldier in a desimated clan's army. After his unit was defeated by an ambush, he escaped to this city to hide.

Weaknesses:Not too strong.

Personality: Stays by himself and trusts very little people.

Backround:Once a member of Clan Mroctar, he was forced to hiding after the clan was destroyed. He worked as a hired thief and assassin for only a few years before he was taken in by clan Eshin to train with the Night Runners.

Motivation:His current mission is to prove himself to his superiors by bringing them the head of a beast. When this is done, he will be promoted to a Nightleader.

Scaly - August 9, 2003 09:37 PM (GMT)
Name of character: Paco
Race: Saurus
Gender: (unknown)
Hieght/Wieght: 6 feet, 205 lbs
Appearance: Red skin with black scales
Job before you became an adventurer: Royal Guard Commander
3 skills learned from job: Top Fighter, excellent hearing, Leadership
Secondary Property: Hunter
3 Skills from that: Good Hunter, Good Sense of Smell, Survival Skill
Weakness: Slow Movement
Personality: Quiet and friendly to other lizard's but hates all other species.
Background: Spawn to serve Xodo . Became a hunter early in his life and was later recruited to be a Royal Guard of Saurus OldBlood named Klax-Tu. While away on duty, a group pillaged his town and killed his family. He left his duty to seek revenge on those who brought death to his family members.
Motivation: Family was killed.

Scaly - August 9, 2003 09:39 PM (GMT)
Darius Rhinesfeld
Race: Human
Gender: Male
Height: 6'
Weight: 210
Appearance: A stong built man with a large scar across his right eye. He has short black hair and green eyes
Primary Skills (as a result of your job): excellent swordsman (being a witch hunter novice he has to defent himself), trained to fight against weak magicks
Secondary Skills: Huntsman, Tracker (learned from hunting heritics)
Weakness: He tends to rush into things and despises those who use magic even if they are there to help him.
Personality: He is a proud and arrogant man that hates everything to do with magic save those who worship Shallya. He is a man bound by duty and honour and will stop at nothing to bring justice to the Old World.
Background: As a boy his village was sacked and burned by chaos cultists. Their leader attempted to blind him with a knife but missed and left a large scar across his right eye. The Witch Hunter Captain chasing the cultists found him and raised him as his own, teaching him the arts of the Witch Hunter as they went along. When the cultist leader killed his master, Darius was outraged and now would stop at nothing to avenge him by destroying the cult that they have hunted for so long.
Motivation: He wishes to get revenge on those who killed his master and will not stop until he finds and destroys them


Scaly - August 9, 2003 09:39 PM (GMT)
Kaleth WhiteStar

Race: High elf

Gender: Male

Height: 6’1”

Weight: 159lbs

Appearance:
He is tall and lean like most high elves. He has a pale completion. He has long silky black hair that goes down to just beyond his shoulders. He has very dark green almost black eyes. He has smallish features like most elves. He has white teeth which almost resemble fangs. He wears a heavy chain mail shirt and has a sea dragon cloak that he got when he killed a group of raiders who attacked his home town on Ulthuan ever so many years ago. He carries a black metal shield as well as a wickedly curved, one handed sword. He has no scars or wears any jewelry except for a black key that hangs round his neck.

Work/Primary Skills:
Kaleth was and is an adventurer. He has learnt over the decades how to get what he wants though manipulating them to his own ends. As such he is an expert at manipulating people to get what he wants. Kaleth has become incredibly skilled at fighting with his sword. As such his skill with weapons that is hard to beat. He is a master swordsman.

Secondary property:
When Kaleth was back at home in Ulthuan he loved to spend time in the courts or at least his village assembly, but he liked to pretend it was bigger then it was. He is a gifted speaker and is well respected amongst the others. From this he has learnt how to get his way with people; he is a witty and clever speaker who knows when people are lying to him.

Weakness:
He is toughness 3!!!! No only joking. His lust for learning and his absolute faith in his own abilities are perhaps his least obvious but most important weaknesses. Like most elves he is fairly frail.

Personality:
Kaleth is a man who keeps to him self. After he left his homeland Kaleth had to learn how to survive alone and on his own. He is used to the hard ship of life but as a result he likes to keep to himself. He has a heard time revealing his true colours to new people and an even harder time trusting them. He travelled to the old world in order to gain wealth and to forget his past, but also to study is passion, human beings. Ever since he was young Kaleth became fascinated by their race, and how they had such short lives yet did so much with them. Kaleth enjoys the company of humans more then any other race. Although he still harbours a resentment for the Druchii who sacked his village he has tried his best to forget those times and now doesn’t think much of them if he thinks about them at all. Kaleth never talks about his past to any one.


Background:
Kaleth was born on Ulthuan some four hundred years ago. He grew up in a village on the northern shores of the country. When he was nearing the age of 100 the Druchii attacked. They carried away many of the villagers. Kaleth fought hard but he couldn’t stop them. In the end he was one of the few left in the village. He and his family had survived the ordeal. Since then Kaleth has worn a sea Dragon cloak to morn the loss of so many of his friends and neighbours. After the attack he left his family and home land to come to the old world where he works as a mercenary or just roaming the wilderness.


Motivation:
He is out to learn and gain knowledge so he can better himself. He is also motivated by the idea of gaining insight into the human race for his own knowledge. Kaleth is also driven by the idea of forgetting his past and creating a new life for himself.

Scaly - August 9, 2003 09:40 PM (GMT)
Gawaine of Morgause

Race: Brettonian

Gender: Male

Height: 5’9”

Weight: 168bs

Appearance:
Gawaine is a man of average height and build, with dark brown eyes and longish black hair. He has a close-cropped beard and skin darkened and in places scarred by years of wandering with the sword. He wears good but worn armour, with the heraldry of the Morgause family – a green dragon on a blue field. The crest on his helm depicts a rearing dragon, and he carries the sword of his father – a long, heavy blade of brettonian steel, held in a sheath of unadorned black leather. His only other possessions are his lance, his shield (again, bearing the Morgause heraldry) and his horse.

Work/Primary Skills:
Gawaine has been fighting as a Questing Knight for seven years now, and has become a formidable foe with sword and lance, as well as an expert rider. As such, he is 1) skilled with the sword and 2) skilled at fighting from horseback, with lance, sword or any other chivalrous weapon.

Secondary property:
Moving across the wilds of the Massif Orcal and the forests of Brettonia, Gawaine has travelled miles on his quest. He has therefore become very proficient at sustaining himself outside of civilisation, and can sometimes go days without food and with the minimum of water.

Weakness:
Gawaine is haunted by his shame at the loss of his realm, and will throw himself into somewhat rash or even suicidal situations if he sees the chance to atone for his dishonour.

Personality:
Gawaine is a strong-willed, taciturn man, who often seems aloof from others. The losses of his early life have bestowed upon him a hardness of heart that makes it difficult for him to make new friends or associate well with other people, preferring solitude. To some he might seem obsessed with his quest to restore his honour. He refuses point blank to talk about his past to anyone.

Background:
Gawaine was born a normal, well-balanced boy in the small fiefdom of his father, Duke Falstaff of Morgause. When he was 12, his father was slain by a force of dark elf slave raiders, and under the guidance and protection of his aged uncle, he took up rulership of the realm. When he reached the age of 22, his uncle died in his sleep, and Gawaine became full ruler of the coastal fiefdom. Eager to prove himself, he led a series of successful purges into the forests of his domain, driving the marauding greenskins further from the farms of his people. He soon won the small populace’s respect as a steady, strong leader.

However, in winter disaster struck. A group of Druchii raiders, from the same vile clan that slew his father, attacked in greater numbers. Leading his knights and men-at-arms to confront this threat, Gawaine found himself outnumbered, outclassed and out-manouvred as the dark elves slew his force, leaving few survivors. Riding in fear before the marauding elves, he fled as in the background the town of Morgause burned. He never forgave himself for his cowardice in fleeing the field that day, and so relinquished what little he had left to enter a quest to atone for his dishonour, to seek out and fight enemies of the Lady so that he might find the way to the Grail, and leave his former life behind.

Motivation:
Gawaine wishes to prove himself worthy of the Grail in the field of battle, and so seeks out the enemies of Brettonia and the Lady in hope of winning salvation, and a path to forget his cowardice at Morgause. To this end, he works with sword and lance on quests, convinced that one day he will stumble across a mission sent by the Lady herself.

Scaly - August 9, 2003 09:41 PM (GMT)
Keldarael

Race: High Elf

Age: 217

Height: 6' 4"

Build: slender build (average for an elf )

Background/history: Generations ago it was discovered that his family was corrupt by vile Druchii. The families children were abandoned, and they fled. Although Keldarael was raised by a different family, he decided to go into exile to restore his own honour. He is an elf warrior trained in the arts of sword play, and quickly developed a talent for it. He is an expert at wielding his two swords, and can unleash a swift hail of blades upon an unlucky foe.

Appearance: He is as pale as any elf, with light brown hair and eyes of hazel. He wears a light grey robe with a finely crafted Ithilmar breastplate, all covered by a darker grey cloak. He carries two sleek elven swords.

Personality: He is arrogant, and trusts only in his own skills. He's rather quiet.

Primary Skills: great reflexes, fast striking

Secondary Skills: agile, precise

Weakness: slightly low toughness because he's an elf, and his arrogance sometimes gets in the way.

Motivation: He longs to return to Ulthuan, but the fear of unacceptance drives him to more feats of heroism. Perhaps he can find his treacherous family, and make them pay for their ways...





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