Title: my 750 pts. tournie army
Description: I need rating
The_Eye - February 3, 2005 07:04 PM (GMT)
Thane, ga, shield, ro cleaving, ro fury, ro stone, 115 pts
19 warriors, ha, shield, hw, gw, full command, 234 pts
10 thunderers, 140 pts
10 crosbowmen, 120 pts
flame cannon, 140 pts
does it looks like a good list? or did I focus too much on shooting?
Slayer Kin - February 4, 2005 09:31 AM (GMT)
Definatley a shooty list, but with dwarves that's never a bad thing. Why CB and Thunderers? I'd probabley make both units thunderers, only 20 more points. Flame cannon is also a bit much in 750 pts. I'd change it to either cannon or 2x BT. Also why not exchange Rof Furry for MR swiftness? ToP is an excellent support character. I definatley like the large block of versatile warriors though, excellent choice.
Edit: Oh, and sheilds. Those missile units all need sheilds. Then they will stand up against most things in cc at 750 pts.
Vriishnak the Twisted - February 4, 2005 02:21 PM (GMT)
Alright, let's see.
First, your thane is too expensive for a game this size; I'd be running him with RoStone, GW, and Gromril. Maybe a shield, but probably not. That saves you ~40 points already, for a slight decrease in efficiency, if that.
Second, I don't think you need two units of shooting, and one of infantry is definitely not enough. I'd suggest turning the crossbows for 16 warriors with HA and shield.
Finally, with a single war machine, I don't think the Flame Cannon is the best choice; I'd suggest either a cannon or a stone thrower instead.
The_Eye - February 4, 2005 06:10 PM (GMT)
thanks for your comments, I'm going to change my list. About the flame cannon, I think I keep it, because my main opponents are orcs and gobbos, skaven and vampire counts, three horde armies with large, low-leaderschip units(except for the undead of course), so maybe I'm going to swap it for a stone thrower instead, but I think I'll keep the flame cannon for now, about the thane, maybe your right, he is too expensive...
here's the new list:
Thane, gw, ga, mro gromrill(is in this size of games better than ro stone IMHO)
92 pts.(goes with gw warriors)
16 warriors, full command, hw, gw, ha, shield.
201 pts.(made it smaller for the spare points)(main combat unit)
16 warriors, full command, hw, ha, shield.
169(my second combat unit)
10 thunderers shields.
150 pts.
Flame cannon(I stayed with my first choiche, works better vs gobbos and skaven)
140 pts.
do you think this one is better?
It still has some good shooting, but it has better combat now...
Vriishnak the Twisted - February 4, 2005 06:22 PM (GMT)
I'd definitely say it's better, yes.
The thane setup should work well, making it nearly impossible for most opponents to gather his 200 VP short of routing his unit in combat. Good call.
Two units of warriors should be plenty, as long as you can keep them from getting flanked. You can drop one from your main unit, as your thane will be there.
The main reason I don't like the flame cannon in this case is that it's a very unreliable 140 points, enough on its own to swing the game from a draw or win to a loss. I'd rather see a couple of bolt throwers, or a reliably runed-up stone thrower.
The_Eye - February 4, 2005 06:25 PM (GMT)
yes, maybe your right, I think i'm going to change my flame cannon into a stone thrower with ro accuracy and the ro penetrating, making it more accurate and more hard-hitting, and with the 5 spare points i'll give my thunderers a musician, cause I don't really have anything else to spend the 5 points on....as with the flanking of the units, I'll just setup to one table edge, making on flank impossible to reach, and protect the other with my thunderers, putting my stone thrower either on a hill(if present) or betwee my warriors, a bit behing them.
does that sound better?
Prince Cal - February 4, 2005 06:26 PM (GMT)
A good list but I surgest this. You add 2 bolt throwers and then add 3 more warriors as it will give more numbers and more ability to be hit.
The_Eye - February 4, 2005 06:27 PM (GMT)
meh.....I don't like like bolt throwers, something personal, never have had luck with them...excpet against large targets but I don't think I'm gonna face anything larger than an ogre....
Vriishnak the Twisted - February 4, 2005 06:34 PM (GMT)
Honestly, dwarven bolt throwers are less about dealing damage than the threat that it could happen. If your opponent has to alter his battleplan in order to compensate for the 45 or 90 points you spent, I consider it well worth it, at least in bigger games.
The_Eye - February 4, 2005 06:36 PM (GMT)
yea..but this isn't a big game so I won't take them :P
Murmandus - February 13, 2005 09:41 PM (GMT)
Personaly i would change the flame cannon for a stone thrower and bolt thrower, as you still have the template weapon, but you also have the bolt thrower to take out things such as cavalry. In 750 points i wouldn't bother with engineering runes as they decrease the amount of units you can have, which dwarves dont get a lot of. I find the bolt throwers very useful if you have the stone thrower on one flank and the bolt thrower on the other, it often drives the enemy in to the center of the table as they try to avoid them, or they use fast cavalry to take them down, but it games this small i wouldn't worry about them to much. :thumb: