Here's Version 1.0 of the army list, magic items and mushaman magic are still to added.
*****
LORDSEven the mightiest of Snotlings can be beaten to a pulp by the basic troops of most races in close combat, however they add other qualities to the Snotling horde. The warbosses lead by example (occasionally even killing an enemy), while the mushamans (say mush-shaman) eat mushrooms to cast "powerful" spells.
Snotling WarbossM4 WS2 BS3 S3 T2 W3 I4 A3 Ld10
Pts: 20
Weapons: Hand Weapon
Options:
- May choose either an additional hand weapon (+4pts), or a snotling halberd (great weapon which only grants +1S, all other rules apply, +4pts).
- May wear light armour (+3pts), and may also carry a dustbin-lid (counts as shield, +2pts)
- May choose magic items from the Snotling magic items list up to a total value of 50pts.
- May ride a Riding Shroomer (+10pts), a Common Troll (+50pts), or a Giant (+205pts, takes up a rare choice).
Special Rules:
UnbreakableSnotling Great MushamanM4 WS2 BS3 S3 T2 W3 I4 A1 Ld10
Pts: 140
Weapons: Hand Weapon
Magic: A Great Mushaman counts as a Level 3 Wizard for the purposes of generating power and dispel dice.
Options:
- May choose magic items from the Snotling magic items list up to a total value of 50pts.
- May ride a Riding Shroomer (+10pts), or a Common Troll (+50pts).
Special Rules:
Unbreakable, Mushamans.*****
HEROESSnotling characters are really not worthy of the title "heroes". Very few of them indeed have ever succeeded in any heroic action, at least not on purpose. The tale of the infamous Grubsnik is legendary, a snotling who slayed his orc boss by grabbing the bigger greenskin's windpipe as he was swallowed alive. A true martyr indeed.
Snotling Small BossM4 WS2 BS3 S3 T2 W2 I4 A2 Ld10
Pts: 15
Weapons: Hand Weapon
Options:
- May choose either an additional hand weapon (+2pts), or a snotling halberd (great weapon which only grants +1S, all other rules apply, +2pts).
- May wear light armour (+3pts), and may also carry a dustbin-lid (counts as shield, +2pts)
- May choose magic items from the Snotling magic items list up to a total value of 25pts.
- May ride a Riding Shroomer (+10pts), or a Common Troll (+50pts)
Special Rules:
UnbreakableSnotling MushamanM4 WS2 BS3 S3 T2 W3 I4 A1 Ld10
Pts: 50
Weapons: Hand Weapon
Magic: A Mushaman counts as a Level 1 Wizard for the purposes of generating power and dispel dice.
Options:
- May choose magic items from the Snotling magic items list up to a total value of 25pts.
- May ride a Riding Shroomer (+10pts).
Special Rules:
Unbreakable, Mushamans.***
COREWherever the savage Orcs and Goblins dwell, tiny Snotlings live in their shadow. Normally these Snotlings are content to hide behind their larger cousins. Some, however, are drawn to war. As most Orcs show nothing but contempt for the tiny greenskins, the Snotlings sometimes band together into warbands of their own. The most common of these are represented by the core units.
2+ Snotling SwarmsM4 WS2 BS0 S2 T2 W3 I3 A3 Ld10
Unit size: 2-10 bases.
Pts: 25
Weapons and Armour: A variety of twigs, fingernails and pebbles which have no effect on the game.
Special Rules:
Unbreakable.0-1 Gobbo CarriagesM6 WS2 BS0 S3 T3 W2 I3 A2 Ld10
Unit size: 5+
Pts: 15
Weapons and Armour: Hand Weapon
Options:
- The unit may be equipped with spears (+1pt/model) and/or dustbin lids (count as shields, +1pt/model)
- The unit may wear light armour (+1pt/model)
Special Rules:
Unbreakable, Ride da Gobbo!Ride da Gobbo! A gobbo carriage consists of two snotlings sitting on a goblin's back (the goblin is down on his arms and legs!). The goblin is encouraged to run using a variety of whips, prodders and fishing rods, resulting in a couple of crazy snotlings flying across the battlefield at break-neck speed - at least, it's fast for a snotling! The snotlings and their goblin mount are represented with one profile. They do, however, gain +1 armour save for being mounted.
Gobbo carriages may always march. In addition, when they charge, gobbo carriages inflict one S3 impact hit per model in the front rank of the unit. However, this is not as reliable as the greenskins would like, so on a D6 roll of 1-3 the gobbo carriage is hit, and on a 4-6 the enemy is hit.
Shroomer RiderzM4 WS2 BS0 S2 T2 W1 I3 A1 Ld10 SNOTLING
M8 WS2 BS0 S2 T2 W1 I2 A1 Ld 5 RIDING SHROOMER
Unit size: 5+
Pts: 8
Weapons and Armour: Hand Weapon
Options:
- The unit may be equipped with spears (+1pt/model) and/or dustbin lids (count as shields, +1pt/model)
Special Rules:
Unbreakable, Shroomers have
Poisoned Attacks.
0-1 Shroomer HerdM8 WS2 BS0 S2 T2 W1 I2 A1 Ld 5 SHROOMER
Unit size: 5+
Pts: 5
Special Rules:
Poisoned Attacks Note that Shroomer Herds are not unbreakable.
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SPECIALConsidering their tiny brains and mushroom addictions, Snotlings are geniuses. They created the now infamous Pump Wagons, have developed potions to prevent pigeons fleeing from battle and even know how to hide under the smallest rock without being seen. Some say that the latter is more to do with their size than their intellect, but they are soon dealt with by hidden snotlings.
Snotling Pump WagonSee
Warhammer Armies: Orcs and Goblins, pg 25 & 48.
Snot ScoutsM4 WS2 BS2 S2 T2 W1 I3 A1 Ld10
Unit size: 5-15.
Pts: 4
Weapons and Armour: Hand Weapon, Sling.
Special Rules:
Unbreakable, Skirmishers, Masters of Disguise!Masters of Disguise! Snot Scouts are excellent at hiding behind rocks, etc. They are not deployed as normal at the start of the game, instead write down where they are not a piece of paper. The snotlings are revealed when the enemy come within 5" or the snots decide to shoot.
Pigeon KnightsM4 WS2 BS0 S2 T2 W1 I3 A1 Ld10 SNOTLING
M2 WS2 BS0 S2 T2 W1 I6 A1 Ld 5 PIGEON
Unit size: 5+
Pts: 10
Weapons and Armour: Hand Weapon
Options:
- The unit may be equipped with spears (+1pt/model) and/or dustbin lids (count as shields, +1pt/model)
Special Rules:
Unbreakable, Flyers.***
RAREMost Snotlings like to herd bigger, less intelligent creatures into battle ahead of them in the vain hope that they won't have to fight. Some, however, are absolutely loony and want to get involved in the action as early as possible. They use leftover scraps of metal, wood, ogre, etc to build their crazy contraptions. Most of these don't work at all, although occasionally an absolute masterpiece, such as the troll truck, is created.
GiantSee
Warhammer Armies: Orcs and Goblins, pg 22 & 48 .
TrollsSee
Warhammer Armies: Orcs and Goblins, pg 21 & 48.
Troll TruckA troll truck consists of a single common troll pulling a cart.
M6 WS3 BS1 S5 T4 W3 I1 A3 Ld4 TROLL
S4 T4 W4 CART
Unit size: Each Troll Truck is a single unit.
Pts: 90
Weapons and Armour: It's a Troll, what weapons would it need?
Special Rules:
Unbreakable, Chariot, Weeeeeeeeeee! The Troll
causes Fear; suffers from Stupidity; can Troll Vomit; Regenerate.Weeeeeeeeeee! When the Troll Truck charges, it causes D6 Impact Hits as normal. In addition, each time it charges D2 Snotling Swarms are created in base contact with the enemy unit (they leap/dive/fall) out of the Truck. These Snotlings count as charging, and gain +1S in the first round of the combat as they are launched at the enemy with such ferocity.
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Grr... I couldn't copy it from Word because of bold, tables, etc so that took AGES to type. Any comments on it?
BTW, could this be pinned instead of the other topic?
The Green Goblit :orc: