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Title: Goblit read the army book, and lo! It was good!
Description: Any questions?


Goblit Skullhelm - November 13, 2004 05:59 PM (GMT)
TODAY I READ THE ARMY BOOK!

It is everything I was hoping for, and more. I can't list everything in it here (obviously, because it would take too long and I'd get sued into jail by GW), but if anyone has any questions about it I'll do my best to answer them.

The Green Goblit :orc:

PS Ask me about magic weapons...mmm, thundermace...3" template...strength 8 under the hole...55pts...no saves...

Treeman - November 13, 2004 08:59 PM (GMT)
Look at me! I'm asking about magic items!

LordChilipepa - November 13, 2004 09:29 PM (GMT)
Reading heretical texts, eh, Goblit? Malakev, clearly a case for number 26. Prepare the nostril pipes - and the earplugs. I don't want to have to hear this wretch scream...

:P

Goblit Skullhelm - November 13, 2004 10:37 PM (GMT)
Okay, magic items... nope, nothing springs to mind...
































Okay, I'll tell you:
Thundermace (55pts): You place the 3" template in base contact with the wielder. Any enemies under the template take a S4 hit (S8 under the template), with no armour saves. Wounded enemies take D3/D6 wounds (whichever one it is from a stonethrower, I can't remember.)
Tenderiser (50pts): Counts as a great weapon with +3 Strength instead of +2. You compare your WS to your opponents Initiative when rolling to hit. Causes D3 wounds.

There was another really good one for about 40pts, but I can't remember right now. Maybe it'll come to me tomorrow...

There's the usual ward save-type items, as well as a couple of decent magic banners.

And something called the Halfling cookbook, its effects don't stick in my mind but it was just the description: apparently an ogre stole it during THE HALFLING WARS! Ogres vs. Halflings? 'tis madness!

QUOTE
Reading heretical texts, eh, Goblit? Malakev, clearly a case for number 26. Prepare the nostril pipes - and the earplugs. I don't want to have to hear this wretch scream...

:lol:

The Green Goblit :orc:

PS This isn't a magic item, but they have a really cool mundane weapon called the Cathayan Longsword which gives +1 WS and I.

mumba_jumba - November 13, 2004 10:54 PM (GMT)
whuh oh! thats a copyright breach!

Goblit Skullhelm - November 13, 2004 10:57 PM (GMT)
Aaaaaaaaaagh! The GW copyright police! They'll make me read Gav Thorpe's stuff! Run!

The Green Goblit :orc:

Ross - November 14, 2004 06:12 PM (GMT)
1) how good is the scrapalauncher rhinox?its supposed to be great at combat

2) what special rules does the Whole Army have?

3)what can greasus goldtooth do?if he can do anything :P ?no seariously he has a great model,but how good is he at combat etc?

Goblit Skullhelm - November 14, 2004 07:44 PM (GMT)
1) I can't remember its exact stats, but it counts as a chariot if that helps. You probably knew that though. :unsure:

2)
- Ogre Clubs give a -1 armour save modifier in addition to the normal ones for strength.
- Every ogre in the front rank of a unit does 1 impact hit when they charge at their basic strength. This is at +1 strength for each ogre behind it e.g. if the ogres are in a 4x3 formation the impact hits are at S6.
- Characters cannot join Gnoblars or Yhetees, and everyone ignores panic from fleeing gnoblars (including other gnoblars!)

3) Greasus has a special rule which allows him to bribe the enemy army. If he does this, D3 enemy units suffer from stupidity. I didn't see his stats.

The Green Goblit :orc:

LordChilipepa - November 14, 2004 09:52 PM (GMT)
I can at least partially answer the Scrapalauncher question: it is a Stone Thrower that deals S3 hits (S6 under the hole) with Killing Blow. Unfortunately I don't know Rhinox stats: what I do know is that it's a chariot, so my S7 JSOD will be enjoying himself when the Ogres start rumbling out...

Ross - November 15, 2004 08:00 AM (GMT)
QUOTE (LordChilipepa @ Nov 14 2004, 04:52 PM)
I can at least partially answer the Scrapalauncher question: it is a Stone Thrower that deals S3 hits (S6 under the hole) with Killing Blow. Unfortunately I don't know Rhinox stats: what I do know is that it's a chariot, so my S7 JSOD will be enjoying himself when the Ogres start rumbling out...

i know what the launcher itself does,I was wondering about the rhinox pulling it.

user posted image

greasus goldtooth's model is really cool.look at that mace,imagine what it can do!

Wizzbang da Powa Squig - November 15, 2004 08:36 AM (GMT)
I would't think Greasius could do much with that mace actually. He's probably a more Psychological based character (a bit like the Necron Deceiver)

farsight - November 15, 2004 04:00 PM (GMT)
whatever he can do he has such a huge stomach he probally gets heavy armour or something form it :lol:

also concerning what chilli said i believe that the ogres stone thrower is also a chariot :o shoot then charge :D

Aesgareth - November 15, 2004 07:32 PM (GMT)
What's the base cost of an ogre "lord" character? I might run one in an AOD, now that I've seen how broken their weapons are...

Goblit Skullhelm - November 15, 2004 08:29 PM (GMT)
An ogre tyrant (the fighty lord) is 200pts.

QUOTE
I might run one in an AOD, now that I've seen how broken their weapons are...

LOL, too true. The thundermace would be sick in a AOD (S8 no saves D6 wounds). I think that only works in challenges though - would that count for AODs? Or would it depend on the particular arena?

The Green Goblit :orc:

LordChilipepa - November 15, 2004 10:13 PM (GMT)
Ohhh no you don't...

Look Here

Aesgareth - November 16, 2004 07:37 AM (GMT)
Oh, come on! What the hell is the world supposed to make of that? Damned uptight british conservativism!

Oh, and
QUOTE
He's probably a more Psychological based character (a bit like the Necron Deceiver)


Psychological character?! Have you ever been charged by that thing? It's weak, sure; but only if you're comparing it to the nightbringer. Otherwise... *shudder*

plasmapuff - November 16, 2004 08:31 AM (GMT)
Cool...The army is released next month right?

Just a few questions I had:

1) Do you know what the stats and the points of the basic ogre is?
- the weapons and rules for them seem pretty powerful so I assume they are 30+ points each at least?

2) Any more info about how their magic works besides from they swallow stuff and then cast?

3) Also what can you tell us points/stats/fluff wise about gnoblins? I heard they were inbred snotlings or something :D

Thx... :thumb:

Vampiric - November 16, 2004 09:14 AM (GMT)
overall from what i've seen and heard.......I really don't like orge kingdoms....its just like another chaos hordes army.......looks like cheese to me....and quite unoriginal......it looks like another beasts of chaos......(infact it should be like an updated versoin of it !!!)

Aesgareth - November 16, 2004 04:33 PM (GMT)
Posts like the one above make me want to go buy a gun and kill random people, in the hopes that by pure chance I get the person who makes them.

No army, and I repeat this most emphathically for all you thick-skulls out there, no army is cheesy. Period. You could argue that some armies are easier to play in a cheesy way, but that's the best you'll ever do. And just to sate my own morbid curiosity, why? What do ogres have that strikes you as making them more powerful than, say, an empire hellblaster gunline, or chariot army of tzeentch? So far, the only thing that I've seen people say on this is that they have a multi-wound core, and so are inherently "cheese." I will again use the same counter-argument as before: There is already an army that can field a multi-wound core (Beasts of chaos), and if it were really so awesomely powerful, they would have swept away every event in the year since the book was printed.

And why the hell did you have to bring chaos into this, anyways? Are you one of those idiot whiners from the GW forum who cry and moan incessantly about how much "Cahos shuld be baned!!!111"? Are you just plain stupid? What the hell do beasts of chaos, or chaos in general have to do with ogre kingdoms? Nothing. Nothing at all. Don't make retarded statements like that.

One last thing: You don't need 600 ellipses per post. It looks really dumb.

Ross - November 16, 2004 05:01 PM (GMT)
Hear hear.Until you read the army book, grow up, stop making unsupported arguments,
and shut the hell up


QUOTE
infact it should be like an updated versoin of it !!!)


umm,why should it??Beasts of chaos are entirely different race,and as far as we know they probably haven't met.


And goblit,whats the name of the hero fighty chracter?

Goblit Skullhelm - November 16, 2004 06:02 PM (GMT)
Okay, one at a time now...

Longdrong:
QUOTE
And goblit,whats the name of the hero fighty chracter?

Bruisers.

Strange guy:
QUOTE
overall from what i've seen and heard.......I really don't like orge kingdoms....its just like another chaos hordes army.......looks like cheese to me....and quite unoriginal......it looks like another beasts of chaos......(infact it should be like an updated versoin of it !!!)

*Loads shotgun*

Plasmapuff:
QUOTE
1) Do you know what the stats and the points of the basic ogre is?
- the weapons and rules for them seem pretty powerful so I assume they are 30+ points each at least?

I'm pretty sure I can't list the whole statline but your basic ogre is 35pts.

QUOTE
2) Any more info about how their magic works besides from they swallow stuff and then cast?

Basically your butcher/slaughterer knows all six spells. The first time each turn you cast a spell, it's on a 3+. The next time you cast that spell on that turn it's on a 6+, then a 9+, etc. And don't miscast *Dead Ogre Smilie*.

QUOTE
3) Also what can you tell us points/stats/fluff wise about gnoblins? I heard they were inbred snotlings or something

GNOBLARS are like weaker goblins with 2 shot slings. They don't get standards.

Chili:
HILARIOUS! :lol:

The Green Goblit :orc:

Prince Cal - November 16, 2004 06:45 PM (GMT)
Chili: Fantastic!!

I have one question. Are the names any clever than the ones we have heard so far. They are just names that don't work together stuck in the same army book as far as I can see.

Tsunami - November 16, 2004 06:45 PM (GMT)
Isn't this against the almighty Code of Conduct that states that you can't post any GW published material?

Aesgareth - November 16, 2004 06:52 PM (GMT)
Meh, he's just offering minor previews. Nothing to be concerned about.

So, Goblit, could you reproduce exact copies of the unit entries after the force organization chart as well as a complete listing of magical weapons and special characters for me? :D

Goblit Skullhelm - November 16, 2004 07:28 PM (GMT)
QUOTE
So, Goblit, could you reproduce exact copies of the unit entries after the force organization chart as well as a complete listing of magical weapons and special characters for me? 

For a small fee I'll do anything...

QUOTE
I have one question. Are the names any clever than the ones we have heard so far. They are just names that don't work together stuck in the same army book as far as I can see.

Do you mean Ogre names like George, or names of units like Leadbelchers?

The Green Goblit :orc:

EDIT: Okay, I put the name of the regiment of renown guy but it bleeped it out, so I replaced it with George.

Vampiric - November 17, 2004 12:17 PM (GMT)
Im sorry for what I wrote previously up there guys. I think your right with the easier to use army thing Aesgarteh. Its just that i've just recently started playing warhammer fantasy and overall the hobby and a couple of my friends just keep talking about cheesy things so i've adapted that way. And usually the topic is chaos being the easier to use army and thats why i used that as an example. But don't beasts of chaos already use orges ?And i'm 13 so yes i'm still a bit childish......and once again i'm sorry for all that i've said

and i take back what i said about not liking them cause i only saw the previews of the boxed set and it looked a bit plain and Goblit saying how they got some good abilties ( that strength hit when charging) so I thought it would be quite an easy army. But a while ago I saw some pics of the new models that aren't included in the boxed army that you can get and hehehe the ogre butcher looks uber cool !!! and he's the magic/wizard for the army right ? what lore can he use ?

LordChilipepa - November 17, 2004 02:11 PM (GMT)
They have their own lore, kinda like the Tomb Kings one I think, based off eating things.

As for Chaos - the whole cry of "cheese" is often rather silly. Most "cheesy" armies are a bit of a one-trick pony, and can be adapted to and crushed with a lot more ease than a balanced army. With a balanced army, you prevent your opponent from capitalising in the polarised weaknesses of your army.

Aesgareth - November 17, 2004 03:51 PM (GMT)
'salright. I've just been excruciatingly irritated by people complaining that ogres will be "cheese" for the last little while, as well as having been even more irritated with people who complain that chaos is "cheese" for the past two years.

As for the wizard character, he apparently uses a special lore called Gastromancy (an in book thing, like skaven magic or necromancy). It seems to be based off eating magical stuff that lets him cast spells, which in mind says that there will be a lot of purchaseable one-shot items to power him up (Like madcap mushrooms for gobbos or warpstone tokens for skaven)

Benedictus - November 18, 2004 12:33 AM (GMT)
Below I post a quote apparently taken from Dakka Dakka about Ogre Kingdoms. It repeats some information Goblit's already told us, but answers some other questions. I got the quote from the Warhammer-Empire forums, so those of us who dwell there have already seen it, no doubt.

QUOTE ("Dakka Dakkkkkkaaaa")
This text is 100% accurate, but still deliberately not complete. However I have updated this post with my original text, which I then cut very thin because I didn't know how much detail I could add to a review. Enjoy.


The Army Book.
This is a good one, GW have learned their lesson on fluff lite books and provided a good rundown on ogres their society history and religion. Its all new stuff from GW though it is reminiscent of Chaosium's Trollpak (early 80's Runequest). There is more colour print than I have seen in previous publications, with full colour drawings or photos on most pages. The rules seen reasonably well written and includes a lightly cynical writing style (Chaosium style honestly) that downplays just how utterly nasty ogres really are. Its more convincing that the usual Chaos is ub3r fluff we see. While the writing is downplayed much of the artwork is not including a picture of a brutal attack on a Kislevite caravan and of an ogre cave with captives in large cages hanging high up above waiting to be eaten. The background is well written and witty, I wont spoil your opportunity to enjoy it for yourselves. I will instead stick to a few salient points.


a. The first thing to learn is that Ogres are NOT Chaos, this is NOT a Chaos army book. If you expected to integrate Ogres with the Beasts, Mortals and Daemon armies, sorry.

b. Ogres worship the Great Maw. (For those who know Glorantha the Krarsht Cult will come to mind here.) The religion is centered around eating, pigging out is a religious experience and being fatter is being holier and well as mightier. Not that the ogres would recognise piety as any trait, food is food.

c. Ogres are mercenaries. Many of the units in the list can be used as mercenary Rare choices. Dogs of War armies take available ogres as Specials instead. They keep all their special rules as they are taken directly from this army book. So in affect Chaos armies can add some Ogres after all, but so can their opponents...

d. Ogres come from lands far to the east of the Old World. They are very well travelled though as some of the models indicate. If we were to correlate the world maps they come from Siberia. p.s. By this standard you Yanks are Dark Elves

e. Chaos Dwarves are mentioned in the background directly, indication that GW has not abandoned them a la Squats.

The Miniatures.
The Ogres look good, however the basic Ogre Bull is fairly plain so as not to distract from the more extravagent ogres. The basic ogre has a pair of trousers and boots and a big metal shield over the stomach. This is probably a plastic kit. This gut plate has ceremonial as well as practical uses. They tend to carry big clubs unless upgraded to nastier weaponry. Ogres appear not to make much except gut plates and clubs, but scrounge items made by others putting them to good use. They look even less technically advanced than orcs, but possibly even more resourceful. Some of the more well travelled ogres can be equipped with a large array of looted items including firearms of various sizes, armour and weaponry. Some miniatures deserve special mention, but I will leave this until I describe them in the list.

Ogres.
The basic ogre profile is: 632443237 and they 'champion and 'hero' up from there in pretty much the usual way. There are exceptions, but it would be unfair to list too much.

Ogre Special rules.
'Bull Rush': Get one normal impact hit on a 6" or over charge at normal strength.
'Cause Fear'
US3 each
'Nobody likes a Groblar': Ogre characters can NEVER lead a Gnoblar unit.
'Bellowers' : Ogres dont have musicians but some can shout unusually loudly which acts as the same. Not really a special rule.

Ogre weapons.
Ogre club. A hand weapon that counts -1 armour save if not used in conjunction with any other weapon.
Ironfist. Can be used as an additional hand weapon or as a shield.

Gnoblars
Gnoblars are S2 goblins with bigger ears and a few nice rules. They dont have much in the way of weaponry, just jagged scraps to poke and throw.

Gnoblar Special Rules.
Largely insignificant: A bit like 'ignore goblin panic' except noone cares. Not even other Gnoblars.
Bicker: Animosity except that if you fail they always do nothing.
Sharp Stuff: Gnoblars throw sharp objects, any sharp objects, twice each. 8" S2.

Gnoblars can be added to the bases of characters. As walking wargear. Different gnoblars have different effects.
Luck Gnoblars: One rerolled save.
Tooth Gnoblars: Eat one for +1 casting roll. Yum.
Sword Gnoblars: add 1xS2 attack at the Ws of the character.
Lookout Gnoblars: Can get 'Look out sir' in units of 3+ bases.

OGRE CHARACTERS
The Lords cost 200pts, the Heroes about 130pts plus add ons. There is a fairly short list of magic items, mainly totemic stuff and a few enchanted weapons banners and the like. The main bonus is that most of the magic weapons are great weapons.
Ogre characters can also be given Big Names at 10-35pts depending on the name. These names are crude titles like Wallcrusher, Longstrider and Kineater. If you think of these as crude equivalents of 'Knightly Virtues' then you arent far wrong.

Tyrant - Your standard Ogre Lord
Slaughtermaster - A 'Wizard Lord' up to a point. You need to have a Tyrant to take one.
Bruiser - Ogre Hero with BSB options as usual.
Hunter - Pay extra for a scouting hero. He gets a Harpoon Launcher - S5 bolt thrower wielded as a crossbow with special rules for damaging large creatures. And can take Sabretusks, big cats that accompany him or can be freed up as fast cavalry. They are about as hard as a two wound genestealer.
Butcher - Your standard 'Wizard'. Dont make the mistake of thinking this will be a 1A pushover. He is just less than a hero but with a little 'simple' magic.

CORE
Ogre Bulls.
Your standard ogres are mandatory, 1+. They are 35pts each and quite nasty. They start off with only an ogre club you can pay extra to upgrade their weaponry a little. You can add hand weapons (+4pts), or replace the orge club with hand weapons and irocnfist (+5pts). They can be given light armour (+3pts). They get commands at +20/+10. They replace old Ogres rules as Dogs of War, well as you can take them, they are better than the older ogres and cost the same - why not. Bull champions are called Crushers. Some of the pictures show Bulls ranked up with a rank bonus, including a 3x2 unit.

Ironguts.
48pts for a little extra leadership, heavy armour and a great weapon. Dogs of War can hire them too. Commands as for Bulls. Irongut champions are called Gutlords (the turkey pick of the names in this army book).

Gnoblars.
The 'Skinks' to your army of 'Krox'. Hand weapons and sharp stuff. No commands except a champion called a Groinbiter (makes up for Gutlord). At 2pts each these are made for full ranks to add to your Ogres command. The miniatures are ranked up deep and wide, though suspect they are useful mainly as four wide and very deep for outnumber tag teams with an Ogre units with full command. They nicely go together.

Gnoblar Trappers.
6pts to scout and skirmish. Your only 0-1 unit. Champions are called Snarefingers. The models are much more varied than the regular Gnoblars, most are carrying beartraps or snares. Though there are no rules for them in battle.
Entourage: They also benefit from a Hunters leadership if he is within 12". if within 6" they can throw sharp stuff to assist him if charged without the -1 to hit penalty.

SPECIAL

Leadbelchers.
These are fun. Each has light armour and a stolen cannon held as a shotgun and supported by chains. The ammo is not shot, but any scrap metal they can shoot. The miniatures are shown loaded and unloaded, I suspect you add the scrap yourself. Favoured scrap includes spears, swords, ogre clubs etc, basically anything except roundshot. Range is only 12" S4, but they use the artillery dice to determine number of shots. Oh they are Dogs of War too. I think we will be seeing a few of those at 55pts each. They can have a bellower and a Thunderfist champion but no standard bearer.

Yhetees.
Talled and lankier than Ogres, their weapons are covered in ice and count as magical. If the unit is hit by fire magic though the ice melts to normal weaponry, a nice touch. They also completely ignore terrain and undefended obstabcles in movement. Stats are similar to an Ogre but they are a little stronger and a little faster moving and a lot fast in attacking. 65pts each, or more for a Greyback champion. Sorry they are not for hire.
Aura of Frost: Any enemy in BTB is at -1 to hit. Immune to Ice Magic.

Gnoblar Scraplauncher.
You will like this. First its a chariot, T5 W5 4+ save. Its pulled by a Rhinox, S5 A3. This looks like a mammoth with a rhino head and two big horns in a V. The chariot itself is on skis is crewed by six Gnoblars, yes they ALL attack. To top it off it has an S3 stone thrower that can fire in a 90 degree forward arc and can fire while moving. The Rhinox must charge if it can do so, unless it passes its Ld5. At 165pts it not much cheaper than a steam tank, but its a combination of chariot artillery and unit.


RARES

Maneaters.
These Ogres have seen the world as mercenaries and have come back with the spoils. They have upgraded skills and leadership and cost 80pts each. Some of them have stolen Cathayan longswords which are well made so they add +1Ws and I, -1 save. Or they can have a brace of handguns, yes Empire handguns not pistols! Though they look like pistols to ogres and have pistol rules advantages. They are stubborn and Immune to Psychology. They have no command. They are Dogs of War (naturally). The miniatures are characterful and varied.

Slavegiant.
A giant carrying slave chains and wearing an iron mask. The chains have spiked balls on the ends. Just about like a regular giant but has some extra attack options involving its chains. It costs 175pts. One of its special rules is called 'Broken'. Some players may see this as having a double meaning.

Gorger.
A 75pt eating machine. Armed with teeth and claws. Its not far off the statline of an ogre hero. It has Killing Blow and is Unbreakable.
Ravenous: It must end up closer to the enemy each time it moves.
Bloodscent: This thing just turns up, and finds the battle about the same time 40K Reserves do.

Dogs of War
As usual.

OGRE MAGIC

Ogre Butchers (level 2) and Slaughtermasters (level 4) use Gut Magic. They can all cast any of the six spells. They are all cast on 3+ and are dispelled if in play on a 7+. Each time each turn a successfully cast spell is reused add a further 3 to the casting cost.

They don't count as remains in play for the purposes of the Butcher casting them.
Ogre enchantment spells only work on real Ogres, not ogre allies. Each ogre cannot benefit from more than one spell at a time (not including any nasty Remains in Play the opponent gets to cast on them).
Most ogre spells have a backfire effect causing a wound, Ogres will eventually kill themselves if they cast too often. Ogres also have their own extra punitive miscast table, but dont usually need to use too many power dice.

Bloodgruel: Self healing spell, can backfire.
Braingobbler: 18" range panic causing spell.
Bullgorger: +1S to target.
Bonecrusher: 18" 2d6 S2 magic missile, no armour saves, with a S4 backfire.
Toothcracker: Target +1T and Stubborn, with a S6 backfire.
Trollguts: Target gets Magic Resistance(2) and Regenerates, automatically backfires.

Most spells ranges are 6", Slaughtermasters cast up to 12" with these spells.

As you can see, Ogres can spam out a lot of magic each turn even if they dont take many mages. However remember that they have a relatively poor item selection and as an ogre each 'wizard' is already expensive. Opponents of Ogres will avoid scroll caddies in favour of dispel dice boosting items for a much better return. Gut Magic laughs at Dispel scrolls.

SPECIAL CHARACTERS

Skrag the Slaughterer, Prophet of the Great Maw.
An upgraded Slaughtermaster costing 400pts. The more models he kills in melee on a table from 1 to 15+ the more advantages he gets. These advantages are nice and include a full heal and Regeneration, 'twin linking' his hand weapons, Unbreakable etc every Gorger in the army also gets a lesser but not insignificant bonus too as Skrag kills more and more.

Greasus Goldtooth, Overtyrant of the Ogre Kingdoms.
An upgraded Tyrant counting as Two Lords and a BSB who costs 565pts. He is extra fat and reclines into battle carried by a tide of gnoblars. He is a real Chav ogre with more bling than MrT.
The gnoblars are a very bad idea. Nurgling palanquins were obviously magical, this is like the Lilliputians all picking up Gulliver and running. To be honest this looks really daft as a miniature too. For kids only.

--FIN--

Aesgareth - November 18, 2004 06:18 AM (GMT)
QUOTE
Leadbelchers.
These are fun. Each has light armour and a stolen cannon held as a shotgun and supported by chains. The ammo is not shot, but any scrap metal they can shoot. The miniatures are shown loaded and unloaded, I suspect you add the scrap yourself. Favoured scrap includes spears, swords, ogre clubs etc, basically anything except roundshot. Range is only 12" S4, but they use the artillery dice to determine number of shots. Oh they are Dogs of War too. I think we will be seeing a few of those at 55pts each. They can have a bellower and a Thunderfist champion but no standard bearer.


Damn... like a unit of hellblasters... :eek:

LordChilipepa - November 18, 2004 01:35 PM (GMT)
As far as I'm aware, they still roll to hit: each Ogre rolls to hit, and then you roll an artillery dice for each successful hit to see how many hits it multiplies out into.

Goblit Skullhelm - November 18, 2004 04:45 PM (GMT)
Almost. ;)

You roll the artillery dice to see how many shots are fired, then for each of them you roll to hit, then to wound as normal.

The Green Goblit :orc:

Aesgareth - November 18, 2004 06:05 PM (GMT)
Yeah... At 55 points each, you could field quite a gunline of them and just pour shots into the enemy. OK could well end up being a very shooty army indeed; Big blocks of sharp-stuff hurling gnoblars, packs of these cannon-toters, a couple big packs of maneaters with dual handguns and the requisite one unit of ogre-bulls with a tyrant or hero character in it to deploy as counter-chargers. And maybe a scraplauncha or two... not to mention all the shooty dogs of war (though that would be stretching your special choices out a bit...)

Goblit Skullhelm - November 18, 2004 06:31 PM (GMT)
Leadbelchers only have a range of 12" though (did someone mention that already?), so if you played OK defensively you would only get 1-2 turns of shooting with them if you're lucky.

Speaking of DOW, I'm actually planning on including a Halfling Hot Pot in my army. It'll be modelled as a Butcher holding a big pot (the warmachine itself), with Gnoblars (carrying ingredients) representing the halflings. Inside the pot'll be all kinds of fun food (fish from the river troll heads, bones, lava - my tribe are from a volcano - and perhaps a snotling or two). Any thoughts?

The Green Goblit :orc:

Benedictus - November 18, 2004 10:12 PM (GMT)
QUOTE (Goblit Skullhelm @ Nov 19 2004, 04:31 AM)
Speaking of DOW, I'm actually planning on including a Halfling Hot Pot in my army. It'll be modelled as a Butcher holding a big pot (the warmachine itself), with Gnoblars (carrying ingredients) representing the halflings. Inside the pot'll be all kinds of fun food (fish from the river troll heads, bones, lava - my tribe are from a volcano - and perhaps a snotling or two). Any thoughts?

The Green Goblit :orc:


Sounds like fun. But a thread devoted to this conversion should be placed in the modelling section.

Re: Leadbelchers. You roll the artillery dice, then each of those hits on a 4+, S 4 armour piercing hits. On a misfire, the unit takes d6 S 4 hits. In order to reload the weapons, the unit cannot do anything for an entire turn.

No gunline army, this.

Vampiric - November 19, 2004 08:09 AM (GMT)
Is the new boxed ogre kingdoms army 2000 pts or 2500pts......or something else ?

Ross - November 19, 2004 04:49 PM (GMT)
well it depends how you equipe everything and what oyu choose your characters to be,but it looks like it could make a 1500 point army.



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Tenderiser (50pts): Counts as a great weapon with +3 Strength instead of +2. You compare your WS to your opponents Initiative when rolling to hit. Causes D3 wounds.



this woudn'thappen to be stolen from the chaos dwarfs would it?

Lord of Nonsensical Crap - December 7, 2004 07:17 PM (GMT)
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Ogre Special rules.
'Bull Rush': Get one normal impact hit on a 6" or over charge at normal strength.
'Cause Fear'

:unsure:
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Hunter - Pay extra for a scouting hero. He gets a Harpoon Launcher - S5 bolt thrower wielded as a crossbow with special rules for damaging large creatures. And can take Sabretusks, big cats that accompany him or can be freed up as fast cavalry. They are about as hard as a two wound genestealer.

Oh crap . . . this means bad news if I take a Steggie for my Lizardmen army . . .
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CORE
Ogre Bulls.
Your standard ogres are mandatory, 1+. They are 35pts each and quite nasty. They start off with only an ogre club you can pay extra to upgrade their weaponry a little. You can add hand weapons (+4pts), or replace the orge club with hand weapons and irocnfist (+5pts). They can be given light armour (+3pts). They get commands at +20/+10. They replace old Ogres rules as Dogs of War, well as you can take them, they are better than the older ogres and cost the same - why not. Bull champions are called Crushers. Some of the pictures show Bulls ranked up with a rank bonus, including a 3x2 unit.

At first, I was a little relieved to see that they were only S4. Given their nasty weapons, however, I'm scared of them once more.
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Leadbelchers.
These are fun. Each has light armour and a stolen cannon held as a shotgun and supported by chains. The ammo is not shot, but any scrap metal they can shoot. The miniatures are shown loaded and unloaded, I suspect you add the scrap yourself. Favoured scrap includes spears, swords, ogre clubs etc, basically anything except roundshot. Range is only 12" S4, but they use the artillery dice to determine number of shots. Oh they are Dogs of War too. I think we will be seeing a few of those at 55pts each. They can have a bellower and a Thunderfist champion but no standard bearer.

Damn! They're slightly better than Salamanders!
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Yhetees.
Talled and lankier than Ogres, their weapons are covered in ice and count as magical. If the unit is hit by fire magic though the ice melts to normal weaponry, a nice touch. They also completely ignore terrain and undefended obstabcles in movement. Stats are similar to an Ogre but they are a little stronger and a little faster moving and a lot fast in attacking. 65pts each, or more for a Greyback champion. Sorry they are not for hire.
Aura of Frost: Any enemy in BTB is at -1 to hit. Immune to Ice Magic.

(Gulp!)
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Slavegiant.
A giant carrying slave chains and wearing an iron mask. The chains have spiked balls on the ends. Just about like a regular giant but has some extra attack options involving its chains. It costs 175pts. One of its special rules is called 'Broken'. Some players may see this as having a double meaning.

Great. It's not good enouigh for them to have some of the nastiest core troops in the game, is it? Nooo, they have to include an improved GIANT for crying out loud!
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Gnoblars.
The 'Skinks' to your army of 'Krox'. Hand weapons and sharp stuff. No commands except a champion called a Groinbiter (makes up for Gutlord). At 2pts each these are made for full ranks to add to your Ogres command. The miniatures are ranked up deep and wide, though suspect they are useful mainly as four wide and very deep for outnumber tag teams with an Ogre units with full command. They nicely go together.

YAAAAY! My Skinks get little friends to play with! :D
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Gorger.
A 75pt eating machine. Armed with teeth and claws. Its not far off the statline of an ogre hero. It has Killing Blow and is Unbreakable.
Ravenous: It must end up closer to the enemy each time it moves.
Bloodscent: This thing just turns up, and finds the battle about the same time 40K Reserves do.

:eek: KB?!!!!!! WHAT THE HELL?
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As you can see, Ogres can spam out a lot of magic each turn even if they dont take many mages. However remember that they have a relatively poor item selection and as an ogre each 'wizard' is already expensive. Opponents of Ogres will avoid scroll caddies in favour of dispel dice boosting items for a much better return. Gut Magic laughs at Dispel scrolls.

(Grumble mutter grumble)

All in all, I can safely say that my fledgling Lizardmen army is going to really hate these guys.

Goblit Skullhelm - December 7, 2004 07:26 PM (GMT)
An IMPROVED giant? How'd you figure that one out? It's just a regular giant without stubborn, making it pretty useless.

BTW, The chain attacks are exactly the same as the O&G. Just replace "club" with "chain".

The Green Goblit :orc:

Ross - December 7, 2004 08:03 PM (GMT)
wow.that ruins everything.

P.S does anyone else think its a tad based off Jakob Nielsen's chaos giant with the ball and shackles?




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