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Warhammer Palace > Hordes of Chaos > All-minotaur armies


Title: All-minotaur armies
Description: Has anyone tried playing one?


Aesgareth - August 12, 2004 01:03 AM (GMT)
It's sorta cheesy, and rather expensive, but has anyone here tried playing a Beasts of Chaos army made up entirely of models with more than 1 wound? I'd give it a shot if I had more money and was more motivated to paint stuff...

Goblit Skullhelm - August 12, 2004 12:00 PM (GMT)
Grr... reminds me of Ogre Kingdoms... :angry:

Anyway, back in the real world, I'm not sure it would work. Minotaurs' stats aren't that good, and are you really gonna have big enough units to get a rank bonus? With 3 wounds and T4 they're not gonna die easily, but they'd get murdered on combat res. If you're against 3 ranks, a standard and outnumbering, and you only have a standard, you need to cause 5 wounds to win the combat. If you only get 3 minotaurs in, one of which is a Bloodkine, you'd need to hit, wound, and your opponent fail their save with half of your attacks. At only S4, I doubt it would happen.

Then again, I've never used the army, or even Minotaurs, so I'm probably talking out of my @$$!

Aesgareth - August 13, 2004 04:57 AM (GMT)
Hmmm... Not the first time I've heard about ogre kindgdoms... Personally, I just hope they release ogre plastics, so I can include a unit in my beasts army (Finally) without having to spend $200.

As for the hitting and wounding problems; well, minotaurs have equipment options. They can take great weapons, and then they're hitting with S6 instead of S4, and they can take marks of chaos too. A minotaurs of nurgle unit with light armour has a 4+ save, and so can safely take great weapons. And when you consider the fact that they all count as 3 units for outnumbering, one can't be so certain that they will be outnumbered at the end of combat resolution (A unit of six minotaurs, with unit strength 18, just needs to take off a few models from a typical unit to get an outnumbering bonus themselves!)

As far as I can see, the biggest issues with running a minotaur army would be the small number of units, and the threat posed by warmachines. A hit from a cannon could easily roll through two minotaurs, cutting the strength of the unit down considerably. And enemy characters in units would also be a deadly threat.

As for the number of units, well, being so small means that any problems encountered, any bad rolls, and the army could end up devastated. One unit rolls horribly and runs, and suddenly an entire flank is left open.

It would still be fun to play, though, and definitely wouldn't be something that the other player would be expecting.

Goblit Skullhelm - August 13, 2004 05:29 PM (GMT)
I suppose it wouldn't have to be all Minotaurs. My Shaggoth has chewed through 1000pts armies alone, so with one for every rare choice... *Evil grin*

Aesgareth - August 13, 2004 09:45 PM (GMT)
Too-bad I couldn't keep minotaurs as core units with a shaggoth lord in charge. Mark of Slaanesh+great weapon= :thumb:

Boris the Bulletdodger - August 15, 2004 01:51 PM (GMT)
I've seen an army of this type used before, and it was surprisingly good. War machines don't actually pose that much of a threat cos your bases are too large to be massively affected by templates and many of your units are only 1 rank deep. Multi-wound creatures are pretty resistant, also.

The main problem - according to the guy that uses them - is enemy magic. His only character is a Doombull, so he only gets 2 dispel dice and no scrolls!! To counter this he started fielding a whole load of Khornate units in the centre. His flanks were protected by unmarked units, placed slightly ahead of the Khornate ones so that his opponents would find it hard to draw his frenzied units out of position. Watching this battle I learnt one thing: units of 4 Khornate minotaurs are unit-killers! (I think he had four, and a big unit of about 10 with his Doombull in). All those extra attacks are just plain nasty, especially when they were often at S6 (great weapons).

First of all he carved through a Slayer army, then a Bretonnian one.

Then he played against High Elves with Teclis and got murdered, proving that 5 Khornate units still weren't enough to totally counter enemy magic!

Aesgareth - August 15, 2004 09:15 PM (GMT)
Now that definitely sounds like fun! I wonder why he hasn't taken the standard "Dispel scroll caddy" (level 1 shaman with 2 scrolls). Its not exactly in character for Khorne, but it would greatly aid in blocking magic.

Goblit Skullhelm - August 16, 2004 07:33 PM (GMT)
QUOTE
I wonder why he hasn't taken the standard "Dispel scroll caddy" (level 1 shaman with 2 scrolls). Its not exactly in character for Khorne, but it would greatly aid in blocking magic.


I'm guessing he only wanted Minotaur characters. Also, I'm not sure if you can take a shaman if your general has the Mark of Khorne, although I don't think I've read this anywhere...

Boris the Bulletdodger - August 16, 2004 08:56 PM (GMT)
Um yea - minotaurs only. So no feeble Bray-Shaman caddies! Of course this means the guy was limited to one character per army, but it was hard - Doombull of Khorne with Hellfire Sword! Damn thing cut poor Ungrim Ironfist in half!! :lol:

Aesgareth - August 18, 2004 12:43 AM (GMT)
Oh... I guess my first concept list was cheating, then. I had planned to throw in a few Wargors and a shaman and model them as minotaurs...

Goblit Skullhelm - August 18, 2004 03:23 PM (GMT)
QUOTE
Oh... I guess my first concept list was cheating, then. I had planned to throw in a few Wargors and a shaman and model them as minotaurs...


Hmm, Minotaurs on 25mm x 25mm bases... standing on one foot?

Abhorash - November 9, 2004 10:31 PM (GMT)
Inspired by the idea of lots of mean minotaurs rampaging on the field, i was free enough to create my own list, so here it goes:

Doombull with hell-forged-75pts-worth-D6-extra-wounds-death-screaming-blade

4 core units of 4 minotaurs each, light armour, heavy weapon, full command

2 shamans 2 lvl with 2 dispell scrolls each and braystaff, lore of death

shaman 2lvl with braystaff and power familiar, lore of death

2 units of centigores with some protection if I remember well, axes and musician

5+5 gors and ungors, shields and staff

It is not completely Minotaur Army but is close. Can counter magic. All minotaur units have marks undivided, so has the lord.

Do you think it will do well, I haven't tested it yet, but will tomorrow?

fluffyland - November 10, 2004 02:11 AM (GMT)

I'm thinking of starting one of these myself - an "Army of Caos!"

It's going to be kind of modelled on Animal Farm (so a few units of
ogres in there as pigs, beastmen will be sheep).

I just have to finish my Tomb Kings...



gop - November 10, 2004 05:09 AM (GMT)
I wouldn't do it. You'd need to be able to take warhounds as well to screen them. Imagine playing wood elves or other armies with lots of missiles. Sure, the minos are tough, but their saves aren't good enough to save their bacon (beef) before getting shot off the board... :wacko:

Aesgareth - November 10, 2004 05:23 AM (GMT)
One thing that I most certainly would not be afraid of with an army like this is longbows. I mean, a bunch of S3 attacks; oooh, scary! Remember, they can take heavy armour and sheilds, so its not as though they can't get a decent save in situations like this.

Archaon, Lord of End Times - November 10, 2004 05:48 PM (GMT)
Minotaurs can not take Heavy armor or shields..

Lord of Nonsensical Crap - November 10, 2004 06:32 PM (GMT)
Actually, some guy in the US WD said he was going to make an all-Minotaur army (except he was going to model them as weird bog-monsters instead of Minotaurs -- he's the guy who made that "Elemental" Beastman siege tower)

LordChilipepa - November 10, 2004 07:47 PM (GMT)
This is exactly what my brother has done, and after only a few games he has come to the conclusion that the Minotaurs-only army is too limited.

His first list went summat like this:

Doombull
Chaos Runesword
Shield
Heavy Armour

Bray Shaman
2 dispel Scrolls

3 Minotaurs (flankers)
Double Hand Weapons
Bloodkine

4 Minotaurs
Great Weapons
Bloodkine
Standard Bearer

4 Minotaurs
Great Weapons
Bloodkine
Standard Bearer
Mark of Nurgle

4 Minotaurs
Great Weapons
Bloodkine
Standard Bearer
Mark of Khorne

6 Warhounds (screen, flankers)

7 Warhounds (screen, flankers)

8 Warhounds (flankers, rank-adders)

3 Dragon Ogres
Great Weapons

4 Dragon Ogres
Great Weapons

The first few games he played with a lot of proxy minis, and the basic problem is that your army list is inflexible. It's hard to protect your flanks, because if the enemy manages to charge you with a decent combat unit you're probably going down. When the enemy cavalry get onto your flanks, you are most likely going down. Enemy missile fire can easily panic your hounds away, and the Doombull is the biggest points giveaway imagineable - after 1 game I slew the guy on a regular basis, just sticking in an Oldblood on a Carnosaur and going straight after the 400pts jackpot of Doombull cost + General bonus, not to mention the unit fleeing from the overkill.



What he's going to do now is build up the army with less Minotaurs and more Beastherds, as well as buying a Beastlord so that he can chop and change. Beastherds are essential for ranks and flank defence, and the option to take some decent magic will also allow him to deal with big monsters (which are absolutely unstoppable when playing against an all-minotaur list - usually my Carnie has a starting enemy combat res of 5 to deal with, which he can do most of the time. Against Minotaurs, he has to score a mighty 3 wounds out of his 13 total S5/6 attacks to win).


Abhorash - November 13, 2004 09:19 AM (GMT)
Warhounds are a little cheaper and a little faster than Gor/Ungor unit, but these can serve as a better shield since they get –1 on shooting at because they are skirmishers and some of them have T4 so they tend to stay a little longer, on the field. I intended to use them as a missle shield, anyway. Also, since they are skirmishers, I can make a very wide line of ten models, protecting more units at once. I play VC so I prefer this as a better solution, Ghouls do this role perfectly.

And, as far as I know, minotaurs cannot take different marks, even if Doombull has mark Undivided because then they will have to be undivided as well.




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