Warrior Priest
Two Handed Hammer
Armor of Meteoric Iron 139
Battle Wizard
Level 2
Van Horstman's Speculum 120
20 Spearmen
Shields
Full Command
10 Halberd Detachment
Warrior Priest's Bodyguard 225
30 Halberds
Shields
No Detachments
Wizard's Bodyguard 210
5 Knights of the White Wolf 125
10 Handgunners 80
Great Cannon 100
Total Points: 999
Power Dice: 4 + Bound Prayer
Dispel: 4
Models:80
Heroes: 2
Core: 4
Special: 1
Rare: 0
I know for a fact that his army is completely cav, no magic, and a few chariots. I took the Cannon for the chariots. I tried to make large® units to hold for the charge, and either have a detachment counter-charge, or have the knights flank. I have my heroes set up to override his 2 dispel dice, and get a spell or two through, and then the appropriate prayer as needed. I wanted Van Horstman's Speculum so I can see the look on Doug's face when his Bulky Orc Big Boss suddenly becomes as weak as a humie. Comments appreciated.
Swap halberds for swordsmen. I don't think I need to explain why. However, give them halberdier detachments, as halberds are good against Orcs. Expand the size of the spearmen regiment, if you can.
I'm not sure of the usefulness of the Warrior Priest- I think you'd be better off with a captain, as they're cheaper and more useful against Orcs. Remember, with a Warrior Priest, you're paying for Hatred and other goodies which aren't applicable vs Orcs. Some of his spells don't work, for instance. Take a captain with the Armour instead.