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Warhammer Palace > Vampire Counts > Flank charges


Title: Flank charges
Description: Panic and fear... about the rules


Dunamis - July 19, 2004 12:28 PM (GMT)
Just to make sure: I you charge a unit already in close combat in the flank, does it need to take a panic and a fear test, or just a panic test?

(Didn't see this topic on previous posts, so please don't shoot me if it was already discussed :fight: )

3x3cuti0n3r - July 19, 2004 02:20 PM (GMT)
well if your fear causing and you're charging a unit in the flank that is already in combat, it seems to me like he has to take just 1 test, counting for fear + for the flank charging....

(could be wrong though.... :rolleyes: )

Derfel - July 19, 2004 02:59 PM (GMT)
Yeah absolutely wrong, sorry about that.

Assuming your flanking unit is US 5 or above, he will first take a panic test, and if he passes that, a fear test. If he fails the panic, he flees. If this brings him out of charge range, it's a failed charge for the flanking unit. If he fails the fear, but outnumbers the flanking unit, he does not flee, but hits the flanking unit on 6s. If the flanking unit outnumbers him, he flees due to fear.

A note about the last part: they may be some contention. Since fear is measured against the total number of fear-causers in combat, you might argue that if he fails the fear test against the flankers AND is outnumbered by the flanking unit and original unit (to the front) combined, this counts as failing against fear-causers that outnumber. This would make him flee.

I really don't know this last bit. I would play no, but does someone know for sure?

3x3cuti0n3r - July 19, 2004 03:32 PM (GMT)
thx alot derfel for clearing it up ^_^ i'm about to begin with VC and its quite useful to know hehe

seeya, 3x3cuti0n3r

Derfel - July 19, 2004 04:11 PM (GMT)
No problem :) Don't let your opponent off when it comes to Ld checks! You need all the Ld checks you can get! Especially against those %^#@& Lizardmen!

All Psychology test clarifications can be found in the relevant section in the Big Red Book... OTOH, page 97 (or thereabouts)

Dunamis - July 19, 2004 05:22 PM (GMT)
Yeah, many thanks. Most of the time I'm playing against those @#$% lizzards and DE. Annoyingly enough they havn't failed Ld that often. ;)

Dark Lord Jim - July 19, 2004 07:46 PM (GMT)
QUOTE
Since fear is measured against the total number of fear-causers in combat, you might argue that if he fails the fear test against the flankers AND is outnumbered by the flanking unit and original unit (to the front) combined, this counts as failing against fear-causers that outnumber. This would make him flee.


This is exactly right. You would have the "Outnumber" Combat Resolution bonus in this situation, so you could also autobreak them if you win combat.

One other point of note: the Panic test should be taken BEFORE the Fear test. Psychology tests are taken in the order they are presented in the Big Red Book.

Cheers,
DLJ

Derfel - July 20, 2004 03:28 PM (GMT)
Hold on... I don't think so...

Before you charge, the flankers are not actually IN the combat as such. Perhaps an example is good here...

10 Dark Elf Corsairs, already in combat with 12 skeletons in the front.

3 Dire Wolves declare a charge in their flank, during my turn.

Found to be in range.

Unit Strength is 6, enough to warrant a Panic test.

Panic test taken, passed.

Next, Fear test. NOTE THAT THE WOLVES HAVE NOT BEEN MOVED YET.

Fear failed.

Unit Strength of Corsairs is 10, higher than Wolves. Therefore, they hit Wolves on 6s, and the Wolves go in the flank.

Or do they flee because the total number of fear-causers is higher than their unit strength?

Benedictus - July 21, 2004 02:03 AM (GMT)
Corsairs hold, and need sixes to hit. The test is against the Wolves, not against both units. Each test is taken seperately. If Wolves were charging at the same time as skeletons, you'd take two seperate fear tests.

I think.

Derfel - July 21, 2004 04:32 AM (GMT)
Yes in fact you do!

Say I had 8 Skeletons in the above example instead of 12. If both were charging at the same time, 2 Fear tests are taken, and the Corsairs flee from neither one!

However, if they lose combat, and the total unit strength of the Wolves and Skeletons is higher, they autobreak.

I think in my first example, the Corsairs stay then.

Benedictus - July 23, 2004 04:06 AM (GMT)
That is correct.




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