Here's the army I plan to use with the SOC sylvanian list. Thanks alot to everybody in helping me put it together.
Characters
Vampire Lord - Great weapon, level 3 wizard, Crown of the damned, book of arkhan, Von Carstein power - Aura of dark majesty, Von Carstein power - wolf lord
436pts
Vampire Thrall - great weapon, Von Carstein power - wolf form, the flayed Hauberk
136pts
Vampire Thrall - lance, heavy armour, enchanted shield, nightmare, barding
112pts
Core
24 Sylvanian Militia - standard bearer, spears & shields
250pts
24 Sylvanian Militia - standard bearer, spears & shields
250pts
5 Dire Wolves - champion
60pts
5 Dire Wolves - champion, scout
65pts
Special
18 Drakenhof Guard - shields, full command
318pts
Black coach
175pts
Rare
5 Drakenhof Templars - full command, barded nightmares, war banner
190pts
Total = 1992pts
Power dice: 5 + 3 grave markers + book of arkhan
Dispel dice: 4
The thrall on nightmare goes with the templars to add punch. Other two vamps pick a unit of militia each, the wolf one charging out to deal with chariots etc if necessary The lords unit will be in the centre, flanked by other militia and grave guard. Wolves and knights on one flank, coach on the other probably.
I should be able to control the magic phase big time. With 4 bound spells and 5 power dice. I'll use 3 on a level 2 invocation mostly, 4 for a level 3 if I'm creating wolves. Any other spell I get I'll try with the last dice or two.
I'm considering dropping the flayed hauberk on the wolf thrall for 2 more guard, to make 20 in a 5 by 4
I'm going with spears, because if I get bored of the sylvanian list I can do a different VC list with mostly the same models.
Thanks for everyones help
You might want to add a nightmare to that thrall with a lance ;) .
Must.... change... thall before... anyone else... notices....... There :)
Whatcha talking about Maelduin? He has a barded nightmare!
"Ha ha, got outa that one pretty sharpish, now Maelduin looks a right prat, hee hee...."
"I hope I didn't say that out loud....."
The funny bit would be me restoring the post to its original state- don't you love being a mod? Just kidding now, no need to panic ;) .
On a side note, do you think you'll have enough countercharging power? that's the main problem undead players seem to face. I'm not an expert on undead though, so don't take everything I say for granted.
I dont know, I think I should have enough. black knights are one, coach is another. wolves are another potential, and i can always invocate a new unit of wolves to help out. And with all those bound grave markers I should have no trouble keeping an enemy unit in place waiting for the flankers to finish one unit and come help the next one. Hopefully.
And you probably know more than me from experience against them. I'm going almost completely from theory.
P.S. In case you were wondering I had put in the points for the barded nightmare, just forgot to type it.
Scouts with champion is 66, not 65 :)
No Bats? No Summons?