View Full Version: 1500 skaven army

Warhammer Palace > Skaven > 1500 skaven army


Title: 1500 skaven army
Description: what do you think?


gorod - May 10, 2004 12:21 AM (GMT)
hey all, I'm new here, but I'm good friends with a guy by the name of Lucius, anyone know him?

Anyway, here's my 1500 point army, it's mostly combat with a few weapons teams. My biggest problem is lack of staying power, but that's ok seeing as all my units are small enough for me to not care if they get smashed and large enough to actually do some damage.

Take a look :)

Characters
Plague Priest (General)
addition weapon
Bands of Power
Warpstone Amulet
124

Warplock Engineer
Techno-junk (except pistol)
Storm Daemon
110

Warplock Engineer
Techno-junk (except pistol)
2x Dispell Scroll
135

Core
24x Clanrats w/ spears
standard
musician
Rattling gun
219

24x Clanrats w/ hand weapon, shield
Cmd
Warpfire Thrower
220

24x Slaves
musician
54

24x Slaves
48

2x Giant Rat pack
60

Giant Rat pack
30

9x Night Runners w/ additional weapon
63

9x Night Runners w/ additional weapon
63


8x Globadiers
80

Special
24x Plague Monks w/ additional weapon
cmd
217

Rare
5x Censer Bearers
85

Total: 1500

If I really want to, I can switch my Engineer's second dispell scroll for the hatred banner on my monks, but I've been toyed with far too many times with it (mainly by Lucius) that I decided to take it out and use it on special occasions (like empire infantry weeeeeeeeeeeeeeeeee!!!)

Tell me what you think

F’lar of the Shadowborn - May 10, 2004 07:15 PM (GMT)
First...

a) Take a bsb just in case you lose the combat resolution. Check out my list to see what I mean.(it's around here somewhere)

B) Then..one giant rat pack is not going to do any good so drop it, and I believe 10 is the minimum unit strenght for Night Runners but as I've not got the book with me I'm not sure.

c) 24 strikes me as not much. Try to take 30 at least with slaves and 30 CR's would be nice. Personally I'd not take the Warpfire Thrower, but's that just me.

d) Lastly I see nothing for walking tin-cans such as Ironbreakers and 2+ AS Knights. Even Plaguemonks ain't gonna survive long against that

Other than that...I like the list, it packs quite a punch just watch out for high AS's.

F'lar

gorod - May 10, 2004 10:47 PM (GMT)
heh, now that I think about it, that 1 pack hasn't really done anything...
The BSB is actually a pretty good idea, I might do something with it...
The minimum unit size for night runners is 5
and i usually rely on rattling guns, globes and 2x 2d6 str 5 hits to wipe the cans, also giving the plague priest the gouger instead of the setup above helps lots
Thx F'lar

anyone else?

Deathmaster Snikch - June 18, 2004 07:51 PM (GMT)
Awesome

Someone who uses Clan Pestilens!!!

Nah dont giv ur monks the banner of hatred

find 10 more points and giv dem the Umbranner

send them into combat without having to worry about missile fire, its a sure n u will demolish almost any unit.

when ur army grows think about a chieftain and stormvermin instead of the warlock engineer

The Albino Rat - August 8, 2004 04:02 AM (GMT)
i personaly dont like engeneers but its up to u. i agree u should pump ur cls and slaves up to 30 models per unit. u might wanna split the globidiers up into 2 groups of 4. Get jezzails too!

Owaria - August 9, 2004 08:57 AM (GMT)
This topic has been brought up from the dead twice.

Locked.




* Hosted for free by InvisionFree