This post is concerning a slave unit. I know that the rules are not playtested and they are flawed, and I know that slaves are so far useless except as missile screen but I just came up with this idea so I would like some feedback whatever its a good idea or not. Perhaps you have even better ideas.
Well here it goes:
Slaves are a great part of Dark Elf homefront ecomomics and are extensively used. But not all Slaves are used to toil in Naggaroth, they might also be used in combat. Equipped with rusty swords and sticks they are goated into combat by their masters in large numbers and they are used to exhaust the enemy of the true elven kind.
Dark Elf Slaves 2pts Core Unit but do not count towards the minimum core units.
One unit per Beastmaster
M WS BS S T W I A Ld
Slave 4 2 2 3 3 1 3 1 5
Unit Size: 10-20
Equipment: Handweapons
Special Rules:
Reach of the Whip: slave units may take Ld test on any Dark Elf unit within 6” or any Beastmaster/General within 12”.
No Honour: These slaves fight in order to survive, they do not fight for glory or honour. This means that they cannot have command group or can reroll break tests because of the battle Standard.
Chained Together: Stubborn, it is not that they do not want to run away, it just is a bit hard but remember that this does not apply if they are testing on the Dark Elves' Ld. Because they are chained together they cannot reform or change formation.
Broken Will: A Beastmaster is far the worst of things these poor wretches know and they therefore fear him far more than the enemies that oppose them, if a Beastmaster is within 12” of the slave unit they may reroll any failed Ld tests.
Expendable: do not cause panic in Dark Elf units. In addition Dark Elf units may shoot at and charge the slaves if needed. Dark Elf units can charge through the slaves, this is done by first measuring the range to the unit you wish to charge. If your charge carry you through the slaves you can just run them down and then hit the enemy unit, you however lose all bonuses from charging due to the momentum lost to resisting slaves. If you fail the charge but still hit the slaves you run them down if you have movement enough to carry your unit through them. If you do not have movement enough you must fight normal combat with the slaves in which case your opponent gets control of the unit. If you cannot charge through a Slave unit already in hand-to-hand combat.
Your opponent gets VP for destroyed slave units or for taking control with the unit.
Nice and good, very good.
Not that good. Your rules are to complicated and slaves are to good for the points costs you have given them. Also there should be slavemasters in the unit. I have some much much better ideas over on Druchii.net.
soft info
Dark elves wouldn't bother keeping combat-capable slaves around. Captives are either experimented on, used as house slaves, or used for hard labor (mining, etc).
Even if they did, have you read any of the DE fluff? They're military snobs! A true dark elf wouldn't set foot on a battlefield with slaves as allies. They'd have to share credit for any victory, and that's totally un-DE-like.
hard info
Unoriginal (skaven slaves), overpowered (stubborn?!?), and underpriced (as listed, 7 considering just the stubborn, no panic, and charge-through rules).