Title: New to THE DWARVES
Description: please help me
Night Gobbo Zorg - January 19, 2004 01:57 PM (GMT)
Can you guys help me...if you guys could give a 1000pt army list.I would be in your debt
ZORG RULZ
Balder The Great - January 19, 2004 01:59 PM (GMT)
1 Thane
20 warriors
16 warriors
12 crossbowmen
1 cannon
1 stone thrower
Vriishnak the Twisted - January 19, 2004 02:36 PM (GMT)
1000 Pts - Dwarfs Army
1 * Thane @ 89 Pts
General; Great Weapon; Gromril Armour; Shield
Runic Armour [20]
Rune of Iron
Rune of Stone
20 * Warriors @ 245 Pts
Great Weapon; Heavy Armour; Shield; Standard; Musician
20 * Warriors @ 245 Pts
Great Weapon; Heavy Armour; Shield; Standard; Musician
19 * Hammerers @ 330 Pts
Great Weapon; Heavy Armour; Shield; Standard; Musician
1 Bolt Thrower @ 45 Pts
3 Crew, Light Armour
1 Bolt Thrower @ 45 Pts
3 Crew, Light Armour
Dispel Pool: 4
Casting Pool: 2
Models in Army: 68
Total Army Cost: 984
Not perfect, but I think it's a pretty good army to base larger games around as well as being quite hard in small ones. It's meant to be played aggressively, though, so don't just sit around with it and expect to win.
Boris the Bulletdodger - January 19, 2004 04:41 PM (GMT)
I'm a bit reluctant just to give you a 1000 point army list, you should design them for yourself to suit your style of play.
What I will give you though are some pointers as to what you should get when starting a Dwarf army:
Lord/thane model - essential, that's all there is to it
Runesmith - you'll need that dispel capability sooner or later
Battle Standard Bearer - re-rolled break tests are a must in a defensive, infantry army
20-25 warriors with hand weapon + shield
20-25 warriors with great weapon + shield - take a unit of each and you can't go wrong
Thunderers - don't waste your time with crossbows, almost every Dwarf general I know (including me!) prefers these guys, they just have too many advantages for only 2 points more!
Bolt Throwers - easy to use, non range-guessing war machines, and you can take 2 per special choice
Stone Thrower - best way to learn range guessing in my opinion
Gyrocopter/Rangers/Miners - something to distract the enemy and make yourself a little less predictable
After that, I find Slayers and Hammerers good to protect yourself from being flanked - they can survive for a long time because of being unbreakable or stubborn (just keep Slayers away from missile fire as best you can!) + Slayers have great fluff and are something a little different to paint after all that armour!
Night Gobbo Zorg - January 19, 2004 05:05 PM (GMT)
could i trade a stone thrower for a Organ Gun?
ZORG RULZ
Boris the Bulletdodger - January 19, 2004 05:16 PM (GMT)
I really like organ guns, but would probably keep the stone thrower and choose a gyrocopter as my first Rare choice, if I was just starting out
Kroq-Gar - January 19, 2004 07:02 PM (GMT)
Ok,1000pt army with an organ gun:
1 Thane 114pt
General; Great Weapon; Gromril Armour; Shield
Runic Armour [30]
Rune of Resistance
Rune of Stone
Runic Weapon [15]
- Grudge Rune
20 Warriors 245pt
Great Weapon; Heavy Armour; Shield; Full Command
20 Hammerers 330pt
Great Weapon; Shield; Heavy Armour; Full Command
10 Thunderers 140pt.
Light Armour,dwarf handgun
1 Bolt Thrower 45pt
3 crew
1 Organ Gun 125pt
3 crew
Dispel dices 4
Night Gobbo Zorg - January 19, 2004 09:31 PM (GMT)
The thing that intriges me about the Dwarfs is the WAR MACHINES and i will make a War machine heavy army, with lots of thunders,organ guns and all the other stuff.Still i know the pros and cons. But if you think it needs to be changed feel free
ZORG RULZ
Kroq-Gar - January 20, 2004 03:33 AM (GMT)
you can take only one organ gun every 1000pt...you want a very specific army so buy the book and go for it i think...
Night Gobbo Zorg - January 20, 2004 03:55 AM (GMT)
thanks for encouragement Kroq-Gar
Vriishnak the Twisted - January 20, 2004 05:04 PM (GMT)
The Dwarf list I started with was warmachine heavy, and while it was fun at first, it just gets really boring after a while to watch the opposing army disintegrate as they move towards you, then smash through some part of your line and have the game end up as a draw.
Putting points into a lot of warmachines takes away a lot of the advantages of being a Dwarf player, as far as I'm concerned. You can no longer guarantee that your army will hold against that charge, and the fact that you have to stay in one place to protect the machines means that it's even easier for the opponent to avoid combat with whatever good units you have.
Wanting to have warmachines is fine, but spending more than 10 or 15% or your total points on them means that your force will have to be based around defending them, which results in an army that will draw or have a minor victory in the majority of the games it plays, while if you design around combat you can hope to do better.
All of this is just my opinion, but it's also based around 4 years of playing 6th Edition Dwarfs.
Night Gobbo Zorg - January 20, 2004 08:42 PM (GMT)
i could go with Miners....they just look funny
Night Gobbo Zorg - January 20, 2004 09:33 PM (GMT)
here is my army list but without runes...i'll figure them out later
hero
Dwarf lord
core
3 units of 16 Warriors
special
10 slayers
rare
gyrocopter
ZORG RULZ