Title: Need skaven army list
Description: Just starting
da wierd one - January 9, 2004 06:12 AM (GMT)
So far i have an army list like this
chieftan with the gouger shield and heavy armour.
BSB with sacred standard of the horned rat and heavy armour.
warlock engineer with warplock pistol warpblades upgraded warp energy condenser supercharged warp power accumulator warp stone amulet and eye of the horned rat
30 clanrats with full command and rattler
25clanrats spears full command
5 ratswarms plauge rats
warp lightning cannon
3 ratogres
10 night runners full command extra hand weapon throwing stars
10 gutter runners throwing stars all weapons poisioned and black skaven
12 plauge monks extra hand weapon full command banner of burning hatered and extra hand weapon
4 poisioned wind golobadiers
gray seer warpstone armour warp stone amulet eye of the horned rat and enchanted shield (he has a 2+ save).
my most common enemies are beastmen wood elves and undead
any sugestions? :unsure:
Jettero - January 9, 2004 11:52 AM (GMT)
Everyone takes plauge monks with the banner of burning hatred....why?
Yes, I know thats it's just power gaming but you dont ALWAYS have to take it?
If you are player a wood elf player with an IQ above that on 5, he will lead your PM into a forced charge (frenzied units have to change) then rear charge their asses with 6 glade riders. The reae charge, banner and kills are gonna reduce your ldr of 5 to 0....
Take more ratling guns for killing off those skirmishers. Taking 3 ratling guns is perfectly alright, as its the knd of equvelatn of taking 3 units of 10 hand gunners in an empire army which is very excetable.
The warplock on his own isnt really going to be doing that much, as he can only cast with two dice, it is like taking one lv2 in an army, which isnt going to do much.
Skaven cannot win games by combat alone. I have tested skaven out many times, first with no shotting then with slowly increasing amounts of shooting to finaly come to the optimum level of shooting a skaven army needs to support its combat unit. It is about 300 points, which isnt really that much.
I would skimp the rat swarms down to 3 bases. I take it your aim is to hold up the enemy then flank charge with the rat ogres? It is? Good. It's a very good strategy. It can be enhanced using the expendable unit tactics which is a must with skaven, so include about 40 slaves .
Also you only have 4 PWG, which aren't going to kill a whole lot. 5+ to hit normaly, 4+ to wound.....you might kill 1 thing......which isnt going to really shape the whole battle.
Hope I helped.
da wierd one - January 10, 2004 05:40 AM (GMT)
thanks for the tips. :D
How does this sound an extra rattling gun in place of a rat swarm.
2 units of 20 slaves instead of another rat swarm.
And do you think i should replace the night runners and pwg with jezzials.
oh and did you read about the gray seer. :o
RasputinII - January 10, 2004 10:02 AM (GMT)
Put in one ratling gun, but no more.
Your list if different which is a very good thing. Although I might be tempted to iincrease the numbers of the plague monks. As for their frenky problem, you can deal with this rather well by using night runners to cover the front of the unit untill you are ready for them to charge.
After all how often ddoes one come across a WE player?
Owaria - January 10, 2004 11:52 AM (GMT)
There are a few key things I have noticed. The first is your grey seer. You cannot give you grey-seer any armour. This because you cannot give a character any item that he would not normally be allowed to take (so in this case the enchanted shield and warpstone armour). The warpstone armour and enchanted shield combo is great on warlords (unless you are fighting high strength enemies) but illegal on grey seers. The warpstone amulet is a very risky item on a grey seer. Can you afford to have your most expensive model dieing at the end of a battle? For me it is far too risky. Personally I did not use a ward on my grey seer when I used him as skitterleap and being able to hide in the back of a unit saves him enough times so I do not need him. If you want to take a ward the foul pendant does a similar job for only slightly more points.
Secondly you can only take each magic item once (excluding dispel scrolls and power stones). You have 2 eye of the horned rat in there as well as 2 warpstone amulets (you would not need the amulet on your warlock in the first place).
The banner of burning hatred on your plague monks is a very risky item. As they have to go towards the nearest enemy unit on a failed test they can go into nasty things like woods and being dragged over hedges.
Please remember that 5 plague rats can act as an aggressive unit not just a defensive unit.
Will write more later on your night runners and gutter runners (like having poisoned weapons and throwing stars on your units) but at the moment the internet is just about to be down for a while.
Owaria
*adding more to the original post now*
I’m not a massive fan of throwing stars. They have a range of 8" and are unlikely to do much damage. Removing them on your night and gutter runners would save on lots of points. Why do you want 10 gutter runners? That is a very large unit. Cutting the unit down to 5 or 6 and turning them into a tunnelling team would help lots. Against the wood elves you would have a unit turning up in the middle of his archer lines with a 12" charge and 12 WS4 poisoned attacks. That will destroy his archer lines and threaten any mage within range. Against undead they 'may' be able to charge a unit in the rear (if you pass your fear test) at the right moment giving you a +2 to combat res due to having a unit of 5 models in the rear of his unit (if you do not take any casualties). This can be used the same against beatsmen.
You have spent lots of magic items while yet you lack key blocks of troops needed for a skaven army. Try to cut back, have a bare minimal of items. This is the same with up-grades. Something might seem nice to have but is not essential. The poisoned throwing stars are a good example. Earlier I said 5 plague rats are a good offensive unit (especially against wood elves, unbreakable, poison, bye bye treeman) but in your case you need the points to increase your plague monk block and to fit in another clanrat block. Consider removing at least 2 packs of rats.
I’m not a fan of rat-ogres as I find they never did the job I wanted them to do.
Also swap the banner of burning hatred for the war banner much better.
OK, to summarise cut back on items and upgrades to add another block of troops to your army and don't put 2 of the same items in your army.
da wierd one - January 14, 2004 02:00 AM (GMT)
I only just got the rule book today :o that is why i had the illegal gray seer. :(
Slai - January 26, 2004 01:44 PM (GMT)
Arent the "to hit" for PWG 4+ ? Since the globes are thrown weapons, you dont get any modifications to the throw, which means they hit on 4+ with BS 3, right?
Owaria - January 27, 2004 05:10 PM (GMT)
| QUOTE (Slai @ Jan 26 2004, 08:44 AM) |
| Arent the "to hit" for PWG 4+ ? Since the globes are thrown weapons, you dont get any modifications to the throw, which means they hit on 4+ with BS 3, right? |
Yes that is correct, they hit on a 4+ as they are thrown. It says in the skaven book 'any target' so that dragon/lone elf hero will be hit on a 4+ as well.
Owaria