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Title: Game Programs Anyone?
Description: Design your own custom games


ShadowDestiny - September 27, 2004 01:48 AM (GMT)
Hey there,


I'm probably like every other guy out there thats dreaming of making his own game, i've tried using game maker but the graphics aren't too promising when using it. I have a game programming book and cd called Gems 3 but i don't exactly want to read 500 pages and learn a huge butt language.

Does anyone kno of any good game design programs for a low cost or free that actually have a simple code/language to use?

ty all

Of Doom - September 27, 2004 01:55 AM (GMT)
I use game maker. You can use your own graphics. And there aren't any "default" graphics, just some freeware ones that come with it.

Cricky - February 13, 2005 05:14 PM (GMT)
How Could you make fun of Gamemakers grapics - sure you MAKE the graphics.
Gamemaker is BRILLIANT!!!!!!!!!!! :insanelaff:

Takanuva, Toa of light - February 22, 2005 04:25 AM (GMT)
Gamemaker rocks. Oh, and RPGmaker is a good one, too.

Lavo - February 22, 2005 09:37 PM (GMT)
RPGmaker XP is good.

Darkness Wolf - February 22, 2005 10:45 PM (GMT)
Only problem with XP is it's not the standard RPG battle system. It's like the one for RPGMaker 2000

Lavo - February 22, 2005 11:24 PM (GMT)
Oh I forgot that. The RPGmaker 2003.

dragon-91 - February 23, 2005 12:21 AM (GMT)
I use game maker :D . I tried RPG maker 2000 but i didn't like it because i couldn't sell the games i made and you had to use their default graphics.

Darkness Wolf - February 23, 2005 12:26 AM (GMT)
Couldn't you add graphics in 2000? Or did that come out with 2003?

Lavo - February 23, 2005 12:43 AM (GMT)
Wolf, I think only in '03.

Jeremysr - February 23, 2005 03:49 AM (GMT)
I program in QBasic. It's a DOS language. So I have to make my own utilites (Sprite editor, font editor, gfx editor). Because I have another computer that just has an floppy disk drive that works. No hard drive. (what fun!)

EternalWolf - March 4, 2005 08:42 PM (GMT)
The Best Game maker or... RPG game maker would be the RPGMaker XP. Custom edition by my company. EternalWolf,inc.

It allows the use of custom RGSS coding. and the graphics are 2x the resoulution of the previous versions.

The only downside, is the default battle system. Like Darkness Wolf said, It is the same as the old rm2000 version.

Also, RPGMaker 2000 did support importing of graphics....

I am an expert in the RPGMaker series, preferably in RMXP (RPGMakerXP)

The "XP" is added for reccomended use on "Windows XP" operating systems.

If you would like my custom edition of RMXP, which has tons of aditions and fixes. Plus extra sample code, Then email me at : vincentm0688@aol.com

I will only send by email because of the importance of my programming, only people who request it shall recieve the program.

"Jeremysr" : Qbasic is a simple yet limited programming language.
If you really want to become a programmer, I would suggest C/C++/ or visual basic.

They are very complex, and sometimes mind-boggeling... but It's well worth it.

EXAMPLES:

>> QBASIC
CODE

REM   This is an example program by vince
REM   3/4/05
REM   This program is an example of a loop
CLS
1
SOUND 100, 2
SOUND 200, 6
PRINT "HELLO WORLD!"
PRINT
GOTO 1
END



>>C++
CODE

#include <iostream.h>

int main()
{
cout<<"HELLO WORLD!"<<endl;
cout<<"This is only an example!";
}



>>RGSS (Ruby game scrypting system)(RMXP)
CODE

#==============================================================================
# ■ Scene_Title
class Scene_Title
 #--------------------------------------------------------------------------
 # ● オブジェクト初期化
 #--------------------------------------------------------------------------
 def initialize
   @count = 0
   end
 def main
   # 戦闘テストの場合
   if $BTEST
     battle_test
     return
   end
   # デ[タベ[スをロ[ド
   $data_actors        = load_data("Data/Actors.rxdata")
   $data_classes       = load_data("Data/Classes.rxdata")
   $data_skills        = load_data("Data/Skills.rxdata")
   $data_items         = load_data("Data/Items.rxdata")
   $data_weapons       = load_data("Data/Weapons.rxdata")
   $data_armors        = load_data("Data/Armors.rxdata")
   $data_enemies       = load_data("Data/Enemies.rxdata")
   $data_troops        = load_data("Data/Troops.rxdata")
   $data_states        = load_data("Data/States.rxdata")
   $data_animations    = load_data("Data/Animations.rxdata")
   $data_tilesets      = load_data("Data/Tilesets.rxdata")
   $data_common_events = load_data("Data/CommonEvents.rxdata")
   $data_system        = load_data("Data/System.rxdata")
   # デモ用初期位置のマップをセットアップ

   $game_system = Game_System.new
   @sprite = Sprite.new
   #@sprite.bitmap = RPG::Cache.title("Title-Base")
   @CLOUDBG = Plane.new(@viewport)
   @CLOUDBG.bitmap = RPG::Cache.title("Title-Base")
   @viewport = Viewport.new(0, 240, 640, 240)
   @cloud1 = Plane.new(@viewport)
   @cloud1.bitmap = RPG::Cache.title("Title-Cloud01")
   @cloud2 = Plane.new(@viewport)
   @cloud2.bitmap = RPG::Cache.title("Title-Cloud02")
   @cloud1.opacity = @cloud2.opacity = 224
    ############################################
   @cloud3 = Plane.new(@viewport)
   @cloud3.bitmap = RPG::Cache.title("Title-Cloud03")
   @cloud2.opacity = @cloud3.opacity = 100
  ##############################################
@cloud4 = Plane.new(@viewport)
   @cloud4.bitmap = RPG::Cache.title("Title-Cloud04")
   @cloud3.opacity = @cloud4.opacity = 60
   ##############################################
   ########################333
   @logo4 = Sprite.new
   @logo4.bitmap = RPG::Cache.title("BOSLogo NEW")
   @logo4.x = 200
   @logo4.y =  60
   ##################################3
   @logo2 = Sprite.new
   @logo2.bitmap = RPG::Cache.title("Title-Logo02")
   @logo1 = Sprite.new
   @logo1.bitmap = RPG::Cache.title("Title-Logo01")
   @logo3 = Sprite.new
   @logo3.bitmap = RPG::Cache.title("Title-Copyright")
   @logo1.y = 100
   @logo2.x = 0
   @logo2.y =  100  
   @logo3.x = 640 - @logo3.bitmap.width - 24
   @logo3.y = 480 - @logo3.bitmap.height - 12
 @scene = Sprite.new
   @scene.bitmap = RPG::Cache.windowskin("001-Blue04")
   @scene.opacity = 0
   @scene.zoom_x = @scene.zoom_y = 10
# コマンドウィンドウを作成
   s1 = "    New Game"
   s2 = "      Continue"
   s3 = "           Exit"
   @command_window = Window_Command.new(192, [s1, s2, s3])
   @command_window.back_opacity = 160
   @command_window.x = 320 - @command_window.width / 2
   @command_window.y = 288
   # コンティニュ[有効判定
   # セ[ブファイルがひとつでも存在するかどうかを調べる
   # 有効なら @continue_enabled を true、無効なら false にする
   @continue_enabled = false
   @save_max = 3
   for i in 0..@save_max*4
     if FileTest.exist?("Save#{i+1}.rxdata")
       @continue_enabled = true
     end
   end

   [......] ...ect



Any in need of programming help. Just give me an email.


Darkness Wolf - March 4, 2005 09:25 PM (GMT)
That reminds me, I'll have to talk to you about that.

CHECK YOUR E-MAIL!

Jeremysr - March 4, 2005 09:49 PM (GMT)
i tried c++ when i was 11. it was hard. but it should be much easier now...

dragon-91 - March 5, 2005 12:24 AM (GMT)
...wow...that is ssoooo confuzzeling :huh:




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