Title: FALL CASTLE
Description: whos going and what side
Brimstone - June 24, 2005 03:47 AM (GMT)
im going prol running w/ carters commandos
comovartia - June 24, 2005 12:36 PM (GMT)
I'll be there. Vacation time is already aproved from work. Running with the Crawlers again. Praying I don't fall and land hard on my back and knock the wind out of myself again. As for which side, no idea. Whatever side the team captin decides on.
Comovartia B)
Meph - June 24, 2005 03:27 PM (GMT)
I'll be there. I think DOTW is defending during the fall. If that's the case then so won't I be defending.
PaintBallMarshalTN - June 24, 2005 11:58 PM (GMT)
When will it be in '06?And will the marshals be there as a large group?
CrashSTP - June 25, 2005 04:51 AM (GMT)
Spring Castle is always the last weekend in April and Fall castle is the first weekend in Oct. we will have our 2006 schedule posted in the next month
JoeG254 - July 6, 2005 08:01 PM (GMT)
amhildreth - August 16, 2005 12:21 PM (GMT)
Instead of wracking my back in the bunks again, I may just toss some basics in the backpack and bring the motorcycle down for the day.
Marlo - August 16, 2005 01:20 PM (GMT)
I know there will be a CanCon turnout at Fall Castle....as for numbers, we're still working on it!
amhildreth - August 16, 2005 03:08 PM (GMT)
Zipped - looks like I'm running with the CanCon this year. Better get off my butt and order that jersey!
Marlo - August 16, 2005 03:15 PM (GMT)
Andy ~ I will give the reminder to Tony for the tuque....and YES!!! Order that Jersey! :)
rathbaster - August 16, 2005 11:40 PM (GMT)
Pub Crawling will be there, though the descision as to which side has not been made.....
-Rath
golden220 - August 17, 2005 02:53 AM (GMT)
Well, It looks like everyone will have a team to be running with. I'm sure, however, I'll meet up with most of you one day or another. I'll run solo and with a pump, although it probably won't be stockclass.
amhildreth - August 17, 2005 10:48 AM (GMT)
I'm debating on using the Illusion Pro w/9oz tank and 12v Ricochet AK hopper, or......nothing but a pair of Splatmasters! Also, if I can't get a CanCon jersey in time, I'm wearing my old red bathrobe with the #69 and "Hefner" on the back. If I can't hit the defenders, I can at least bewilder them long enough for someone else to get a good shot.
Sheazer - August 18, 2005 05:07 AM (GMT)
| QUOTE (golden220 @ Aug 16 2005, 09:53 PM) |
| Well, It looks like everyone will have a team to be running with. I'm sure, however, I'll meet up with most of you one day or another. I'll run solo and with a pump, although it probably won't be stockclass. |
Golden, I plan on being there, and I'll run with ya for the battle. Maybe we can tag along with CanCon too.
Marlo - August 18, 2005 12:41 PM (GMT)
| QUOTE (Sheazer @ Aug 18 2005, 12:07 AM) |
| Golden, I plan on being there, and I'll run with ya for the battle. Maybe we can tag along with CanCon too. |
Sheazer and Golden ~ I'd love to run with you guys! B)
amhildreth - August 18, 2005 01:08 PM (GMT)
Marlo - is CanCon actually going to try and defend that hunk o' wood this time, or are they attacking? This will help decide what shooter(s) to bring.
Marlo - August 18, 2005 01:31 PM (GMT)
That's a good question!?! :blink: At this point I am not sure...what side does CanCon usually play on? I am still "learning the ropes"....I think CanCon is a fan of the "Attacker" side, but I could be wrong! :D
Perhaps Puffin or Machine would be better suited to answer this one....
Marlo - August 18, 2005 02:40 PM (GMT)
Andy ~ this is the latest just in from the CanCon forum...
...I've asked Mike to see if we can have the Number 2 wall again to defend but no word back yet. It's also up to the defending teams/clubs to see if we can join in so we'll see.
I'd rather defend than attack but to tell you the truth, both are equally fun. One is just more physically demanding than the other...lol
So it looks like we might be on the defending side....I'm game either way. I just wanna PLAY!!! :D
amhildreth - August 18, 2005 02:46 PM (GMT)
If defending, then it's either the KP2 or dual Splats. Gotta luv those target-rich enviroments.
Sheazer - August 18, 2005 06:17 PM (GMT)
| QUOTE (Marlo @ Aug 18 2005, 07:41 AM) |
Sheazer and Golden ~ I'd love to run with you guys! B) |
Sounds good to me!
Meph - August 19, 2005 07:42 PM (GMT)
Don't worry about "being on a team" necessarily. Teammates have their advantages and drawbacks. Just be sure to have some fun.
You don't need to have 5 other people join you when you charge the wall. :D
raynman - August 20, 2005 11:44 AM (GMT)
or when you play the cowbell
sorry that thing gets me everytime you post
Machine - August 21, 2005 02:59 PM (GMT)
| QUOTE (amhildreth @ Aug 17 2005, 05:48 AM) |
| I'm debating on using the Illusion Pro w/9oz tank and 12v Ricochet AK hopper, or......nothing but a pair of Splatmasters! Also, if I can't get a CanCon jersey in time, I'm wearing my old red bathrobe with the #69 and "Hefner" on the back. If I can't hit the defenders, I can at least bewilder them long enough for someone else to get a good shot. |
:( oh i will make sure we have soemthing for you Andy lol. Although i would really like to see he bathrobe idea coem to fruition
Machine - August 21, 2005 03:01 PM (GMT)
:pow: Yes Andy we are defending. Last Fall we held them off for 3 hours and not 1 prop was removed.!!! Actually they never made into the walls either. Lets hope wecan do it again. -_-
MJade0 - August 23, 2005 05:57 PM (GMT)
JERSEY TITANS LEADING DEFENSE
EMR'S CASTLE CONQUEST XX OCT. 1
The JERSEY TITANS will be organizing and leading the defense of
CASTLE AAARRGH during CASTLE CONQUEST XX being held at E.M.R. PAINTBALL PARK in New Milford, PA on October 1st. Teams DOTW, FERRYMEN, and GOBS will be joining the TITANS and helping them to defend. Anyone that has not played this incredible Paintball Game should come see what true PAINTBALL INSANITY is all about.
With four to one odds of attackers to defenders over a 32,000
square foot Castle makes for a game so intense, so crazy, so FUN that once players have experienced it, they are hooked for life. There is no other Paintball Game like Castle Conquest and no other attack and defend of this scale anywhere in the US. That is mainly because there is no other Castle or Fort of this size in paintball.
Castle AAARRGH has two story ramparts 8' deep completely surrounding a courtyard full of buildings, towers, and barricades. It covers over an acre of land and has four entrances at ground level and two gang ramps from the back hill to the upper ramparts. This coupled with three story towers and numerous passageways, doorways, and windows, provides a multitude of scenarios within its walls.
The defenders have reinsertion every 10 minutes and the
attackers have reinsertion every 20 minutes. There are six objectives within the walls that must be retrieved by the attackers to win the game. If the attackers do not retrieve at least two objectives within 3 hours, then
the defenders win. Players will be shooting PMI's MARBALLIZER at this
event so paint quality is top notch. EMR's 16 fill whips insure that there are no long lines at the air station.
EMR offers FREE LODGING and FREE CAMPING. Both of these are
reserved by preregistering. There is a swim pond, a fishing pond,
volleyball court, horseshoes pit, Rec. Center, and the ever popular BON
FIRE on Saturday night to sit around and tell your tales of heroism. There
will be more paintball playing on other fields after the CASTLE CONQUEST and also night play Saturday Niight under the lights in TIPPMANN TOWN and CASTLE AAARRGH. All of this for ONLY $25 if prepaid by 9/16/05. If you want to also play on EMR's many other fields all day Sunday, the price is $40 prepaid by 9/16/05. Walk-ons are welcome but it costs an additional $10 at the event.
For more information on EMR and this event go to www.EMRPAINTBALL.com <http://www.EMRPAINTBALL.com> or call (570) 465-9622.
amhildreth - August 24, 2005 10:16 PM (GMT)
It looks like the Illusion Pro this year. As odd as it sounds.....I may actually have to buy a battery for my..gulp..hopper! :o
Brent - August 25, 2005 05:38 AM (GMT)
I am pondering the idea of taking out the SL68 2 out . Hmmm
Looking forward to another adventure in Emr. Great people,good times,and paintball.
target-practice - August 25, 2005 06:14 AM (GMT)
This should be interesting, this will be my first time for defending at Conquest. Only question is pump or pistols?(friends say I have to use a high r.o.f. semi for defence, I say NOT!)
rathbaster - August 25, 2005 06:24 PM (GMT)
| QUOTE (target-practice @ Aug 25 2005, 01:14 AM) |
| friends say I have to use a high r.o.f. semi for defence, I say NOT! |
You do not HAVE to, but it does help on the defense. ;)
You will be in a target rich environment and your survival-exposure time will likely be short if you're on a wall which gets hit hard. You want to make every shot count.
Pistols can be useful inside the walls, well away from the doors, however once you're duking it out for ground inside the walls, things have gone badly for the defenders.
See you inside. (Looks like I may be attacking again.....)
-Rath
EqualsP - August 25, 2005 07:06 PM (GMT)
| QUOTE (target-practice @ Aug 25 2005, 02:14 AM) |
| This should be interesting, this will be my first time for defending at Conquest. Only question is pump or pistols?(friends say I have to use a high r.o.f. semi for defence, I say NOT!) |
it is in your and your side's best interest TO use a semi.. you dont have much time to pick your shots nor do you have much time to camp a single spot. As you defend you'll be popping out from cover, firing off whatever you can in 1 second then popping back into cover to protect yourself from the case of paint or so coming at you... the more people you can take out during that second or so your shooting, the more helpful you'll be to your team.
if you aren't eliminating people quick enough, then you are a hindrance to your side. remember, you have 4 times as many people shooting in than shooting out. to be useful you need to take out atleast 4 times as many people for every time you reinsert..
Castle really is about ROF, how much paint you can have in the air at once and agression.
Learn from Castle XVI.
=P
EqualsP - August 25, 2005 07:08 PM (GMT)
heh.. wrote it out, forgot to post it, came back, posted it and it became redundent info.
=P
TrojanMan - August 25, 2005 07:55 PM (GMT)
4:1? Not necessarily. If the defense gets to insert twice as often, they'd only need 2:1 to really make things "even".
Then again, more frequent reinsertions don't really help since the attacks will all come in big waves. The odds aren't really 4:1 when you figure that if 70% of the attackers hit a single wall containing 25% of the defenders, the odds would become -locally- 11.2:1. Then again, if you could really get a real charge together with 70% of the attacking force, the game would be over.
There's nothing that comes close to being on top of the wall when it's dripping with paint, the whole wall is shaking and swaying and you can barely hear anything over all the noise. It's the Valhala of paintball... Can't wait for XX!
EqualsP - August 25, 2005 08:33 PM (GMT)
ahh.. but do you see you problem.. you set your goals way too low.. ;)
Hmm.. going by your logic I should be eliminating 11 people for every insertion.. if I don't do that I'm useless.. (time to adjust my goals...) =)
=P
TrojanMan - August 25, 2005 09:15 PM (GMT)
uh oh, we've created a monster! :lol:
But you're basing your target on eliminations per insertion. Really, it should be eliminations per minute. Both sides will reinsert at set intervals so the only way to keep the attackers out is to eliminate them as quickly as possible. Whether you are eliminated yourself or not makes no difference. The hit counters reset every time that window opens. If a defender is not eliminated once in an entire 6-hour game, yet eliminates 20 opponents, they're still not helping enough because they're not eliminating players fast enough.
If you have 1000 attackers, 250 defenders, 20 min & 10 min insertions respectively, the defenders need to either eliminate or keep at bay 1000 players every 20 minutes, right? That's one elimination every 5 minutes for each defender, whether they're in the dead box or not. For a good mental "target" that you could easily tell every defender to keep in mind, say that they need to make an elimination every five minutes. If you're on a wall getting charged, that number needs to double to even the odds. If every defender followed that, the castle could never be taken because the attackers would just keep running out of people.
The defenders can't loose if each one makes one elim. every 5 minutes, 2 elims if they're being charged.
What I think is most critical is the first wave. The attackers have the biggest advantage on the first wave but they never seem to use it. They have all their players coming from one location, they have time to organize, they have the defense spread out (many outside the walls) and they all have a full load of paint and air. Yet they always sell themselves short. The objective on the first insertion is always "take the town". They get control of the town and then slow down to regroup. And then rather than regrouping, they surround the castle on all sides. That just makes it easy for the defenders! Mass charges are how the castle falls every time.
Think how quickly the game would be over if a big snake of 1000 people, 4 abreast, just ran straight up the road and into the castle, firing as fast as they could. Could they be stopped? I don't think so. It wouldn't be as much fun, or very safe, but it would win the game...
The attackers can't loose if they stay organized.
Meph - August 27, 2005 01:16 PM (GMT)
Ever tried to control 800 people? You know you're going to get chunks decided they want to branch off from the original plan and do their own thing. Those all add up, probably only 600 left. Many of which are newer players, at least new to Castle, and don't honestly have the balls to just suck it up and charge (to put it in easiest terms).
It's possible for the charge, I would imagine, to take Wall 1. But during the attack the people from the doorway, the walls, and up top walls AND the towers will be doing 1 thing. Shooting at this pool of people. And shooting A LOT! Wall 1 tends to be heavily guarded, and if you have 75 players all across that wall shooting... they don't have to be accurate. 'Oh you missed that guy? No matter it hit another!'
I would sooner imagine it would just be one giant massacre, rather than an instant game winning move. As long as people actually move out of the path and leave as soon as they are shot, officially. However we both know that some people will not feel the shot(s) as others will just ignore them (sorry, but cheaters do play at every field nation wide just about).
EqualsP - August 27, 2005 03:56 PM (GMT)
ahh, but Trojanman, inserting is a personal goal of mine in any scenario or big game I attend. That goal is to make as many insertions as possible during the game. Defending Castle, I average 2 insertions per window, most MXS games I make 80% of the daylight insertions... If I'm not inserting, I'm not pushing hard enough... =)
=P
TrojanMan - August 28, 2005 01:19 AM (GMT)
All perfectly true, of course. Heck, asking even a handful of players to work together can be completely futile even in a normal game. It would be interesting to see if it would work, is all.
And hey, as long as there's no point penalty for being eliminated, I agree =P. Pushing too hard and getting hit is better than hanging back and not helping out your team. I don't think I hold the same passion for racking up raw insertion numbers, though...
Brimstone - August 28, 2005 05:57 AM (GMT)
im running w/ the commandos for this event, w/ my huricane
raynman - August 28, 2005 06:26 AM (GMT)
all i know is that i'll probably get bored inside the castle because i'll be using a pump, which will most likely force me to do something really really stupid.
Brent - August 28, 2005 07:40 PM (GMT)
"all i know is that i'll probably get bored inside the castle" How ?? There is going to be plenty of targets to shoot at. 4-1 odds means semi or pump it's going to be a paint flinging fest.
I hope CanCon get's wall 2. Alot of action there. 2 spots to try to overun,means alot of action.