I was the one who organized the game that Rathbaster and Monkeyman are talking about..
what we used were the tracer units from
http://www.tracerball.com/. The tracer units charge the ball up so bright that when it leaves the barrel, it illuminates the area as it flys. The downside to them was that we had a few that were flaky, as Monkeyman stated and there was some minor light leakage when you shot. As Rathbaster noticed, if you were looking straight down the barrel when someone shot at you (from a safe distance during the game) you could see the flash of light which made it easier to zero in on the person.
the games we played:
we used a bunch of different colored glow sticks to mark flags and boundries..
*Blue and Red/Green where the flag stations. we used the normal glow sticks to mark the flag stations, and used the Glow Necklaces in about a 16" diameter as the flags - making it hard to hide them and also forbade the attempt to tuck them into clothing or packs (like a normal flag game)...
*Purple glow sticks were marking dangerous hazards..
*a multi-colored necklace was hung at the opening of the safe area so we could find our way back
some of the things I/we noticed (some of theses have been stated before, I'm just posting my thoughts)
- the glow sticks are DAMN bright and can/will mess with your biological night vision
- the tracer units are flaky and need to be kept clean with fresh batteries
- you go through a VERY little amount of paint (stock, semi, whatever..).
- everyone is paranoid - no one wants to do anything for fear of giving away thier position
- to play effectivly, you need to get through your own paranoia.. no, there is VERY LITTLE chance that they can hear you breathing.. and most of thier own movement/breathing will mask the little noises you may make.
- solid black stands out as bad as white and light gray (Hi Rath ;)) - camo or random camo like colors seemed to work the best.
- when a brightly glowing tracer round hits a tree 2 feet from you and sprays everywhere, it scares the shit out of you, and yet the little flecks landing everywhere look DAMN cool..
- lack of movement when being fired at or when a flashlight shined on you may be enough to convice the person shooting at you that you are not there..
- even at night, use the shadows to your advantage..
- when there is no cover around, your best rock impression may work.
- watching the other team lose track of themselves and start a ferocious friendly-fire battle is damn hilarious.
- falling off a 8' drop that you forgot was there is a big oops. continuing to run and then looking down at the flag in your hands and realizing you only have 1/4 the flag is a bigger oops. looking back at where you fell and seeing the other 3/4s of the flag and realizing you need to run back to get it is the biggest oops...
- If using the glow necklaces, tape 3/4 of joints together so the flags to fall apart. leave the other joint open as an "expansion joint" so that if it must break, it'll break there
- never underestimate the power of a good sneak.
- firing a volley at night, and then running to a different location while they shoot where you fired from is a good way to gain a lot of ground quickly. them fireing at where you were will mask your running for you.
- quick movements - unless you REALLY, REALLY, REALLY know your surroundings will result in pain (I got up close and personal to way too many trees, and that drop off)
- games may seem 3x as quick but really are 3x as long...
- fields may seem 3x as small during the day, but are 3x as large at night..
(if we were playing this during the day, and barring any trees/obsticals in the way - a paintball shot could have made it between our flag stations)
- a large man's startled "squeal" when shot at is hilarious - holding your breath to keep from laughing just makes it worse.
- Flashlights & Tracers work both ways.
- OFF - doesn't. (like one of the guys said: "It adds Flavor")
- Fireflys are not slowly traveling paintballs or the other flag station.
- Precharging the tracer rounds during the day didn't do jack at night..
- do not look directly at something.. always be aware out the corner of your eye - it's something to do with the rods&cones in your eyes are how they are sensitive to light/dark - looking straight at something usually makes it worse
- a mask fan helps fogging at lot, but removes the ability to hear - sometimes you need to figure out which is more important when...
- when a flashlight is shined on you, look down to prevent your lense from reflecting the light right back to them.
I am eagerly awaiting our next game..
=P
edit: fixed spelling and readability mistakes