Title: Language to be devolped
Description: Java, C, C++, ????
aeonis - February 24, 2004 09:47 PM (GMT)
I know everyone is biased against Java but I feel that has alot to offer. It is very similar to C++. It has great portablity. For graphic implementation I would suggest Opengl which can be found at
OpenGl. OpenGl is an Industry standard.
I use Linux a would love to play chrono trigger natively. But if you decide to compile for windoz only, becuase of my love for the game, i will boot into windoz.
Also are going to provide source code?
aeonis - February 24, 2004 10:05 PM (GMT)
One Question i was surffing the net IS THIS AN UNREAL MOD ?????? one web site said it was
On another note I would be happy to help with a java dev. on the condition I can get the time.
_____________ java drink while you code it__________
Apocalypse - February 24, 2004 10:49 PM (GMT)
I believe it is an Unreal mod. I was kind of confused on what that meant at first, but I kind of understand what it is now. Very peculiar though... I am wondering if it even contains any code. If it were truly in C++ I could have offered me services much earlier, unfortunately... it really isn't. Though; according to Mr. Brain, there is some type of code... which is supposedly quite similar to C++. I really have no idea how to use/get it, however.
If I ever figure out exactly how to use this language, there is no doubt in my mind that I would help program. But, for now... i'll just watch from the sides. :blink:
aeonis - February 25, 2004 06:37 PM (GMT)
What the hell. How are you going to play using an unreal drive????? I know that you can 3rd person but you will lose. 1) your team following you and 2) the traditional rpg style. So what now can you blow off Lucca head?(sarcastic). As well as the depth of an rpg
To say the least If it is truley an unreal mod I have lost faith in it. I will help you if you decide to write it someway else i will help you.
John - February 25, 2004 07:07 PM (GMT)
I've seen a lot of people complain about the use of the unreal engine. The point of a mod is to change the game from its original form. I don't know where you got your assumptions from, but with proper coding, you CAN have the unreal engine support everything you need to make an rpg. Turn based battle systems, 3 person parties, etc. It's like with Halflife. The original game was an FPS, but mods have cranked out sports games, strategy games, and... RPG's.
Heck, the reason why they're using the Unreal engine is because it's easier to modify than some RPG game engines.
Hope this clears some things up.
-John
Knives - February 25, 2004 09:21 PM (GMT)
I gotta agree with John on this one. Having worked with it before I can say that the Unreal Engine is extremely flexible. It doesn't really power the gameplay, it moreso powers the graphics. And in that case, I think it is IDEAL for a project like this. After all, SquareSoft games are known for great graphics, right?
I personally think that maybe some new side quests could be added to the new version. I don't really know what, but I think that the team should not just remake the game, they should make it even more amazing than it was before. Just my two cents.
-Knives (the new one)
TheBrain - February 26, 2004 02:27 AM (GMT)
The Language used inside the Unreal Engine 2 is Unreal Script, here's some lines of code:
| CODE |
function PostBeginPlay() { local IonCannon C; Super.PostBeginPlay(); ForEach DynamicActors(Class'IonCannon',C) { if ( C.bFirstCannon ) break; } if ( (C != None) && C.bFirstCannon ) { nextCannon = C; C.bFirstCannon = false; } bFirstCannon = true; }
|
As you see, as most of the recently created script languages, it's syntax is similar to the Java syntax (of course the methods and functions are very different).
The only part we could need C++ is if we licensed the engine and we could get access to the .dll libraries and engine tools in order to expand or modify the internal engine code.
Apocalypse - February 27, 2004 02:54 AM (GMT)
Very interesting... that code DOES look very similar to C++. Code I work with looks like this:
// quiz "Calculator."
#include <iostream>
int main () {
using std:: cout;
using std:: cin;
using std:: endl;
double num1, num2, mod;
int count, math;
do {
cout << "Please enter the first number you want me to work with: ";
cin >> num1;
cout << "\nPlease enter the second number: ";
cin >> num2;
cout << "What do you want me to do with those two numbers?\n 1 = multiply \n 2 = divide \n 3 = add \n 4 = subtract \n 5 = modulus\n";
cin >> math;
switch (math){
case 1:
cout << "Product is: " << num1 * num2;
break;
case 2:
cout << "Quotient is: " << num1 / num2;
break;
case 3:
cout << "Addition is: " << num1 + num2;
break;
case 4:
cout << "Difference is: " << num1 - num2;
break;
case 5:
mod = static_cast <int> (num1) % static_cast <int> (num2);
cout << "Modulus is: " << mod;
break;}
cout << "\nDo you want to exit? (1 = yes ; 0 = no)\n";
cin >> count;
}while (count != 1);
return 0;
}
I made this a while ago... and probably could have made one of better quality if I had to make a similar program at a later time. It is merely a simple calculator program. Later on, I built a "Battle simulator", which had later become a text-based rpg. I had never finished that rpg though, as I had finally learned how to do some simple things with graphics. If I ever find the time to research on the language you guys use, I will attempt to assist you guys... but I probably will not be able to for a few months... at least until summer.
PhatRatZ - March 2, 2004 04:49 PM (GMT)
Interesting Programming.
I need to get into the unreal script, but it does look a lot like java or c++.We can see it's object oriented.Does it support pointers?
I also think you can make anything you want with an engine like UT.I have seen mods made with FPS engine that were breath taking.You probably didn't realise it,but you probably played lot's of game you wouldn't even suspect they were ut based.
I think it's a great idea,and the 2k4 version is supposed to come with 100s of hours of training videos on its engine use.This will be very useful.
I think this project needs to see the day of light.Using java combined with directx would put at least twice more work just to build our/your own engine.
shudmeyer - March 3, 2004 03:28 AM (GMT)
oh man! now i need to buy ut2k4 and learn the language! then i can help! but i have no cash! so....send you check or money order to "my house!"
PhatRatZ - March 3, 2004 03:13 PM (GMT)
| QUOTE (shudmeyer @ Mar 2 2004, 10:28 PM) |
| oh man! now i need to buy ut2k4 and learn the language! then i can help! but i have no cash! so....send you check or money order to "my house!" |
You don't need to wait for Ut2k4 to start learning.Ig you have 2k3 there is already lots of tools included.There is sites that offer you video training and tutorials.
Go to the thread learning the tools of the trade in the news section you have all the links needed.
And good luck!
shudmeyer - March 4, 2004 12:52 AM (GMT)
lol i reiterate: send cash or check to "my house" so i can buy ut2k3 or 2k4 ;)
Guest - March 4, 2004 03:25 AM (GMT)
I'm sorry to hear this,
Good new is though,since 2k4 is gonna come out,you'll probably be able to find 2k3 at good prices.At least I hope so, for you. :)
Once again,good luck to you!
WolfPack - March 20, 2004 06:34 AM (GMT)
ok, i got the coding down, i'm a little lost on the 2k4 part though( as to what is is). Also, from what i understand, if this is a mod that will mean that we will have to own unreal to play it (that sucks). Wouldn't be nicer if it was stand alone?
Apocalypse - March 20, 2004 04:26 PM (GMT)
It really would Wolf... but I suppose I can put up with that minor burden to play a revamped version of CT. B)
WolfPack - March 20, 2004 10:09 PM (GMT)
Nvm mind about the 2k4 i figured it out. About the stand alone, there are of us the don't own unreal, and/or don't really have the money to get it.