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Chrono Trigger Remake Project > Ideas > BATTLES & FIGHTS

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Title: BATTLES & FIGHTS
Description: THE BATTLE SYSTEM


JUIDAR - January 27, 2004 10:59 PM (GMT)
Is the fighting system going to be just like the Super Nintendo game? If so great other wise make it like that new Final Fantasy game coming out for GameCube. Oh and please make it so that we can use controllers with the game. :)

An online versus mode would be really awesome too!

One feature I would like to see in the game is as a character's life line in battle goes down the character acts fatigued(tired) and some of their cloths are torn.

When they get down to like 5 percent of there life they might have blood coming out of there mouth on the side.

For some attacks it would be cool to hear Crono yell when ever he leaps at an enemy to slash at them. :)

Crono's final attack would be cool if he got into a horse back stance, electricity started flowing the hair starts to flair then his attack is launched.

Just my two cents there. B)

Can't wait to see the game though.... :D

Apocalypse - January 27, 2004 11:18 PM (GMT)
I actually had some similar ideas concerning the online-ness of the game, as well as the fatigue of the characters. Final Fantasy: Crystal Chronicals is played in an action rpg format, making it more of a 3D Seikun Densetsu/Secret of Mana. I see your point, but; I can't see Chrono Trigger like Seikun Densetsu (regardless of the fact that Seikun Densetsu is also regarded as one of the great rpgs of the "old days".) Chrono Trigger just can't really be played like that (in my opinion).

To tell you the truth though, I don't believe the battle system HAS been discussed before. It probably would be in the game's best interest to do so... or so it would seem rational to think so. So if it is still not too early, even I'd like to know if there are any major changes planned for the battle system. Just wondering. B)


Oh.... and Mr. Juidar, you might want to register. Usually if I encounter people I don't know, I just refer to them as "Mr. Kent" Regardless of gender... or age. Have fun. :D

DarkXValor - February 1, 2004 02:50 AM (GMT)
U no wut make the fighting sequence like Final fantasy Crystal Chronicles but for online let people team up like in pairs of three like in the game and let them do duo techs trio etc.. u no wut i mean..

Apocalypse - February 2, 2004 05:03 AM (GMT)
That would be more like Final Fantasy 11, actually. And... I don't think that is a great idea either. Considering that this is a remake project, I would believe that the battle system has to be remotely similar to how it was in the original CT. That seems... WAY to different. More like a completely different game with cameos from CT characters...

...if ya know what I mean... :rolleyes:

Dozzie - February 4, 2004 12:00 PM (GMT)
Definitely keep the Turn Based Battle system, thats what makes all square games rawk, especially the way tech attacks etc. were set out in the original CT :D
This remake is gonna rawk almost too hard.. :D

Kailari - February 9, 2004 08:42 PM (GMT)
i say turn-based is the way to go, i loved how it was in CT

Knives101 - February 12, 2004 09:11 AM (GMT)
:) Turn Based is the way you should go as it is a remake, there may be some way to use a system simaliar to the Grandia games though to give it that action Rpg feel at least.

PhatRatZ - March 2, 2004 06:03 PM (GMT)

I don't think that the game system should be modified.Some small improvement could be a benifit,but the core turn based combat should stay the same.With the duo and tripple tech you can't really have it any other way.

But for a sequel, it could be a good idea, but for a remake,it's not a good idea,I don't think anyhow.

Gr33n - March 6, 2004 03:02 AM (GMT)
I'm not sure how diffuicult it would be but i really liked FF8's battle system and i could see it looking good

TestedDoughnut - March 7, 2004 07:51 PM (GMT)
Why not have it so you can select the battle system that you want at the beginning of the game? You could make the game full action like in the Zelda series, or go the turnbase way like in the original Chrono Trigger, or even have the groovy new system that they have for Final Fantasy: Crystal Chronicals. It'll make the game more to the user's prefrences so they'd enjoy it more.

Also, with whatever battle system is chosen, don't incoperate random encounters. And if they are, there gotta be a way to shut them off. One reason I like Chrono Trigger is that you can see your enemy on the screen as you walk, so if you don't feel like battling at the moment, you can just run. Those arn't random encounters. They are predictable encounters. I mean, I'm playing Final Fantasy 9, I'm walking on the map, then BOOM! I'm in battle. It's not that I dislike battles, it's just that sometimes I don't wanna battle.

SuperDK - March 8, 2004 02:02 AM (GMT)
I think that it should be turn-based/active time. If it were like Grandia, that'd be nice, but the normal Chrono Trigger battles are already great.

I don't think I could see a Action RPG style of CT...it just doesn't fit...

Chosker - March 12, 2004 03:24 PM (GMT)
I couldn't agree mode with TestedDoughnut, however I know that would be too much work to code :(
if I could choose the fighting system I'd go for an action-style, like Zelda64 and similar games, probably with an AI controlling the other 2 party members (switchable at any time)

Knives101 - March 12, 2004 05:41 PM (GMT)
;) So ya mean similar to the suikeden densetsu series; Secret of mana, leged of mana all that, or .Hacks AI system.

Apocalypse - March 13, 2004 12:58 AM (GMT)
As a REMAKE project, I severely doubt there will even be consideration of making it as an action rpg. First off, can you guys even IMAGINE CT in an action rpg game? It wouldn't work, simply said. Also, I know for a fact that the plan is to make the battle system as close to the original as possible (yes, an rpg).


In battles and fights though, if anything is going to be added; add something beneficial to the rpg battles... and just keep in mind that the way battles are done have already been discussed.

Chosker - March 13, 2004 04:48 PM (GMT)
yeah I mean similar to secret of mana, zelda, etc

QUOTE
It wouldn't work, simply said"

simply? I think you're just closing a possibility. I am yet to see a *good* RPG game (of the likes of CT, CC, FF, etc) that uses this kind of fighting system (but I'm tired of waiting, so I'm making my own but heh this is not the place to talk about that)
I can imagine it, just look at how cool the CT PSX cinematic fights look like, I mean everything is possible it's just a matter of making it right.

QUOTE
I know for a fact that the plan is to make the battle system as close to the original as possible (yes, an rpg).

I didn't really get what you mean with "yes, an rpg", rpg doesn't mean you need to fight turn-based, if that's what you mean.


anyway, I don't want to make this bigger, I'd just like to hear official word about this. I wouldn't mind having turn-based fights, I just think if the game had real-time fights it would be a whole lot better experience.

Apocalypse - March 14, 2004 03:15 AM (GMT)
I'm not trying to get in a big arguement here, but... your completely wrong. I am not closing an opportunity because that cannot possibly occur in a remake of a game that was turn based. Secret of mana, Zelda, and the other games similar to it are great games; don't get me wrong, but they have different battle systems than the original CT had. In order to make this remake as close to the original as possible, it must be made with turn-based battles.

You are also completely wrong in the fact that you believe a game that is NOT turn-based is actually an rpg. Simply put, they are not. They are known as Action Rpgs, and believe me; there are differences. May I also mention, a mistake commonly made by many; is the belief that Zelda is an rpg. Zelda is NOT an rpg, and is not even considered an action rpg.

If you look over older posts, you will indeed see official news on this subject. It is not meant to seem rude, but I have been playing, reviewing, studying, and even making games for quite some time now. I know what I am talking about. :ph43r:

crache - March 14, 2004 03:53 AM (GMT)
I think an action based would be fun to play with, but if we can only have one or the other, the original is how i would rather have it.

Knives101 - March 14, 2004 06:28 AM (GMT)
:blink: Okay come back down to earth peoples. Its a common mistake between action rpgs and reg' rpgs. An action rpg at its base is still a rpg.

Role playing game is not a defintion confined to the type of battle system. ;)

Chosker - March 14, 2004 05:36 PM (GMT)
QUOTE
I am not closing an opportunity because that cannot possibly occur in a remake of a game that was turn based ... In order to make this remake as close to the original as possible, it must be made with turn-based battles.

ok you are probably right here, if it is a remake then it should be as close as possible and therefore have turn-based battles. however they aren't really forced to make it as close as possible, I mean after all it's their project and they're free to do anything they want with it. But if it's meant to be as close as possible then just forget about this.

QUOTE
You are also completely wrong in the fact that you believe a game that is NOT turn-based is actually an rpg. Simply put, they are not. They are known as Action Rpgs, and believe me; there are differences. May I also mention, a mistake commonly made by many; is the belief that Zelda is an rpg. Zelda is NOT an rpg, and is not even considered an action rpg.

Actually I think I'm right
the fact that it's turn-based or real-time doesn't really change any of the RPG elements in the game (RPG's started as pen & paper, which did have a turn-based fighting system, via the dice. however if they changed the dice to the typical CT-like turn-based fighting system, I believe the system can evolve to real-time and keep being an RPG).
An action-rpg is more of the likes of Diablo (which is hardly considered an RPG), where the game is more focused on just slashing your way out.
I know Zelda is not an RPG, I'm not even saying that, it's more like an action/adventure game, I just said I like the way the fights work in the game.

As I said before, I am yet to see a CT/FF-like RPG with a real-time fighting system (but that keeps being a true RPG), that's why I can't mention any examples of it.

anyway, you're not rude its ok. you just know more about the project, I'm just a newcomer

Apocalypse - March 14, 2004 09:42 PM (GMT)
No problem whatsoever. But... I can't exactly agree with you. If what you say is true, then just about ANY game could be considered an Rpg. Once an RPG leaves the realm of turn-based battles, it becomes an Action Rpg. Action Rpgs are not bad, however; as many great games were indeed action rpgs. The problem with that idea is

1.) The decision was made to keep it as close to the original battle system as possible.

2.) Implementing a game such as Chrono Trigger, and making into an Action Rpg may prove to be very difficult.

3.) The many options in this game would be very hard to scroll through while in real-time. Implementing dual (and especially triple) techs may prove to be insanely difficult.


Anyway, there are some benefits to making CT an Action Rpg... but there are also many problems with that as well. Keeping CT as a traditional rpg (what it had originally been) would allow the many techs, abilities, and items to be used with ease. Whether with dice or with the more "Traditional rpgs", both used a turn-based battle system.

Knives101 - March 14, 2004 10:07 PM (GMT)
:huh: It would be nice to see some new inovations with the fighting system though.

SuperDK - March 15, 2004 03:36 AM (GMT)
QUOTE (Apocalypse @ Mar 14 2004, 09:42 PM)
3.) The many options in this game would be very hard to scroll through while in real-time. Implementing dual (and especially triple) techs may prove to be insanely difficult.

Yeah, and don't forget that if the game is all in real-time (that is, no turn-base), then the AI controlled characters will probably never pull off double or triple techs. Either that, or they will pull them off too much...or many problems can occur there...It's just not a good idea, IMO.

Chosker - March 15, 2004 05:18 AM (GMT)
hmm well I'm not sure who's right, I'd rather not keep talking about that because we won't end up anywhere

now, some variations to the traditional turn-based system could be implemented (probably won't in this CT remake, just pointing it), that could make it act like real-time and not screw anything at all
my idea would be like this... take the CT fighting system, turn-based, having the timers for every character and techs and items in that menu, just like in CT.
now, whenever you choose to make a normal attack, instead of just watching Crono (or anyone) automatically go and attack the enemy, you can actually control him for say, a limit of 5 (or whatever) tries to hit the enemy, or a limit of 30 seconds (or whatever) of freedom to fight; but keeping RPG elements in this (mainly thinking about the character skill; ie. you will have alot more possibilities to hit a nu than to hit Magus, etc)
same goes for defending, whenever the enemy is going to attack you, you control your character on defense.
you can still use the normal "when-it's-your-turn" menu to perform the usual magic spells or use items, or choose via that menu to real-time attack

anyway, just an idea, I think it would make a nice fighting system and I think it could well work with CT. yeah yeah I know this is a remake but heh, I won't get shot for trying to be innovative

Jack - March 16, 2004 03:58 PM (GMT)
Uh, Chosker...
What you just explained was almost exactly what I said it a few topics below, about the new improved battle system.
Look people, your ideas are great, but we are NOT going to drastically chage a huge element about the game, if we do, it will most likley be the optional battle system where you get to contol your character in attack mode... I wrote all about it in a few topics below, and on the Chronicles forums.

Chosker - March 18, 2004 03:49 AM (GMT)
uh, sorry
I'm kinda new here, and I usually don't read old topics because then I want to reply, and reviving old topics isn't good. maybe that topic isn't old, I just didn't know about it
I didn't know you proposed that exact same thing

Alezunde - March 19, 2004 09:23 PM (GMT)
I vote to keep the system the same as the old.
Out of every SNES RPG I ever played, I enjoyed CT's the most.
I was quite disappointed to see that Chrono Cross ditched the system.
I would be disappointed to see a CT remake without the old CT battle system.

-Alezunde

Apocalypse - March 19, 2004 09:41 PM (GMT)
I agree with that. Keep the battle system as similar to the original as possible. The only thing that could possibly be changed are the number of techs. New techs or hidden techs would be relatively easy to add, and be quite a nice bonus to the battle system. B)

WolfPack - March 20, 2004 06:08 AM (GMT)
I agree, keep it how it was. And like apoc said, maybe add a few new techs into it. Or myabe make it so you can have 4 party memebers, or change party members in battle; but still keeping it to the orginal system.

GalaxyFalcon - March 20, 2004 08:10 PM (GMT)
Agreed. the turn-based will be the best...unless its mutliplayer support modes kick in. New techs and maybe 4 players would be awsome..

WolfPack - March 20, 2004 10:04 PM (GMT)
If it did support multiplayer, it would have to be set up like sd3, or ff9; where you have the option to do either, and can swith back and forth.

Alezunde - March 23, 2004 04:28 AM (GMT)
Multiplayer would certainly add a lot more play value to CT.
I've often fantasized about a truly multiplayer CT...

Anyways - here's a topic on the multiplayer idea:
http://invisionfree.com/forums/Spectral_Wa...p?showtopic=108

-Alezunde

WolfPack - March 23, 2004 08:41 PM (GMT)
I've noticed the admin doesn't post much in reply to all the ideas. lol

GalaxyFalcon - March 23, 2004 09:41 PM (GMT)
I know...It concerns me a little tiny bit...although ive seen posts from some of the staff, i think a large amount of feedback would be most gracious.

Knives101 - March 24, 2004 12:31 AM (GMT)
:huh: Wouldn't say a large amout, but just something everyonce and a while would be good.

Alezunde - March 24, 2004 01:23 AM (GMT)
The two head guys of the Dev Team, TheBrain and Jack, have been preoccupied of late.
Please be patient - in a few weeks - maybe up to a month or two - they won't be so busy, and this project will really get under way.

Thanx.

-Alezunde

Apocalypse - March 24, 2004 10:48 PM (GMT)
Yea guys... don't expect replies from the admin too much. I'm sure they are currently busy with their own affairs at the moment. Anyway, I assure you that they will likely reply to a topic if they find it to be of interest... and have enough positive feedback.

Keep in mind, while they are the lead developers here; they also have lives. :ph43r:

WolfPack - March 27, 2004 09:50 PM (GMT)
Ya i know. Still one can't help to want to see more posts.

GalaxyFalcon - March 27, 2004 11:34 PM (GMT)
Bah bah i know i know. I know jack, at any rate so its not like im a stupid little freak "I want feed back. I want feedback!" Screaming from the sidelines. ;).
lol well anyway, yes, as long as the project moves continually forward im a happy man. :lol:

Knives - March 27, 2004 11:53 PM (GMT)
Turn-based is without a doubt the way to go. No questions.

As for multiplayer...here's a cool scenario. Let's say we add a new dungeon. This dungeon is online only, and is divided into 4 sectors for 4 diff players, each controlling his own party, to go through. Different puzzles in each area of the dungeon would require some people in the other 3 parties to work cooperatively or to press switches so that the other players could progress farther into the dungeon.

At the end of the dungeon, there would be a WICKED HUGE boss that would require all 4 parties to fight together, each from a different side. The party could switch positions during the battle, kind of like that one boss battle in Zanarkand in FFX.

What do you guys think?

GalaxyFalcon - March 28, 2004 12:04 AM (GMT)
lol. Sounds like Final Fantasy XI Where it take more than one person to beat a monster, it takes your clan. (of about 5 or 10 people) And some mosters take 5 Clans to beat, those 5 clans are called an Alliance. lol so you got like 50 people fighting one frigin huge Dragon =P




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