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Chrono Trigger Remake Project > Ideas > One idea


Title: One idea
Description: Just did a little thinking...


Apocalypse - December 28, 2003 06:07 PM (GMT)
To add a little more variety to the game... perhaps certain weapons can teach you new abilities. For instance, lets say you equip frog with the Masamune; frog would learn some new ability, (making up random idea for attack) mega slash.

Certain weapons should give you abilities, but only if they are of your character's elemental type. Just to show what I mean... you couldn't get Frog to learn an ability Crono uses, because he has water magic, while Crono has lightning.

After having this weapon equipped for a while, you will permanentally learn it's special attack. Meaning that all players will likely have some major differences in their abilities. Perhaps even some dual or triple techs could be learned in this method.

Just to clear up some things, I would like to mention this; you will still learn magic and abilities like you would normally in CT. These weapons just add on some abilities to that list.


So... what do you think? I think this could add a bit of replay value... as well as variety to the game. Though, I suppose a little of my idea can be vague. But it is like that on purpose, so that changes to the idea can easily be made... B)

chrono-addict - December 28, 2003 06:27 PM (GMT)
Yes, that sounds good.
Or maybe not make them learn the ability, but they can only use it as long as that weapon is equipped? (like in diablo ii expansion) that doesnt give as much to replayability tho.

Apocalypse - December 29, 2003 12:52 AM (GMT)
Actually, I think if the ability is learned... it will be better. But... perhaps there should be a limit to how many abilities may be learned...

If there is a limit, then it is likely that their will be some addition to replay value since we'll have to actually replay in order to use all of the abilities. So yea... I think letting them learn the ability is good... but only to a certain extent.

Let 'em keep the ability they want, but let 'em only have a few. That way, they'd have to make a few new games in order to see 'em all. Makes some sense, doesn't it?

Nickdude - January 3, 2004 03:52 AM (GMT)
A little FF9 fan I see....

That is a great idea, from FF9/FF6 is where you probably got it, I got an idea too you could have stratagy type levels or boss fights where you can control where your characters want to move, and you can use the ablities in the fight, like if you have lightnint you can attack from far away, and with x-strike you can position yourself and try and make the perfect X with frog.

I do know however that this will probably never happen, it would be way too hard to program. So I'm really just typing what I'm thinking, cause I just got Fire Emblem for GBA.....

...Speaking of fire emblem I have another great idea! :D Each type of weapon could have a certain number of uses, including special weapons like the Masamune and Rainbowsword, and if you used the weapons to their limit they would break, and you'd have to either bring them to a smithy before they break to recharge them for a small fee (depending on how much you've used it) or find some raw materials after it breaks and use the matierals to reforge the weapon.
This would put more pressure to sticking with magic and dual skills (regular skills would count as a weapon use, besides ones that dont use a weapon, slurp cut for example) rather than just attacking non stop.

Apocalypse - January 5, 2004 01:50 AM (GMT)
Better yet, let Melchoir be the Black Smith. He can temper, or reforge your weapon. If he tempers an item, it should obviously just be an improved form of what it used to be (better attack damage... maybe a bonus to magic.) Then, if you bring him a material to reforge that weapon with a different material... the weapon becomes a completely new weapon..with new bonuses, etc.

There should be some rare items hidden that allow you to temper, and reforge your equipment. That could add even more depth to the game... :blink:

Nickdude - January 6, 2004 12:27 AM (GMT)
Could not have said it better myself, that would be great if what you said could happen, their could be super secret material, more powerfull than the rainbow to upgrade your sword even more like...hmmm maybe...well I can't think of anything right now, rainbow seems to be the top right now.

Well anyways, the special material could only be found in special sidequests for 3 certain characters, rather then fully letting you choose yourt party, so if you havent used everyone equally, then it could be tougher to do them. :o

Apocalypse - January 8, 2004 04:00 AM (GMT)
Rainbow would be the best material, but you could always temper it with MORE rainbow. You could reforge it, but it'd be weaker... most likely. Though, You probably could also use a mix of mythril, sunstone, and rainbow to make some rather... lightweight, yet damaging weapons... and good armor.

I would like to see something like this added to the game... the depth added to the game by secret weapons, abilities, etc make little change to story line... while adding insane amounts of depth to the game itself...

Nickdude - January 11, 2004 12:40 AM (GMT)
That would be great huh?
But also, when finding the rare material, it could be in places that you could change in the past and come back to the present to get it, like after the Rainbow Shell is moved to the castle in 600 AD, you could find a dropped piece deep inside the ocean in the present. You wouldn't be able to use Frog or Marle in your party because they would have to seperate the water in a whirpool type shape to let the rest of your party in. They would also descover an underground ruins, where the rainbow shell is guarded by an extremely hard boss and as an added joke the boss could be a gagnly sorta thing that says "My Precious...." :P

Apocalypse - January 11, 2004 09:09 PM (GMT)
Well.. besides the "My precious" part, I think the scavenger hunt for rare materials is a great idea. And yet another things HAS to be added to the game. This will make your characters weaker though...

Weight! Armor and weapons have a certain amount of weight! The characters are only human beings after all (not sure 'bout frog). So... the idea is, the more weight the character is loaded with, the slower he/she moves in combat. Obviously.. every character is physically stronger/weaker than each other in some way... for instance, I doubt Marle could carry as much as... Ayla. Hence, if Marle wore the same thing as Ayla, you'd notice a difference in speed.

Thus... this gives yet another aspect to the game. Do you wish to wear light armor or robes, so that you are agile, yet only lightly defended, or do you wish to be slow but powerfully defended? The same goes for weapons... if you carry a large sword... the damage done by the sword will be more than some little short sword. Though, you'll be able to parry and move faster with a short sword.

Pretty good... I think... maybe... :unsure: :blink: :unsure:

TheBrain - January 11, 2004 11:26 PM (GMT)
Mmm, good idea, we'll think of that.
Keep it coming!

Nickdude - January 14, 2004 02:25 AM (GMT)
Well then, I think I'll keep dishing 'em out.

Another cool idea for a sidequest would be a new time period, maybe 2000 or some time after it, after Lavos has already done his damage. Then stuff would happen, blah blah blah, they'd find some sorta link to Lavos not being ALL bad, and for a special new game + ending you could turn Lavos good, and use him in your party (The final form of Lavos, the other one would be too big) in another new game plus mode, you would be able to only use him in battle, well, kinda like Gilgamesh in FF8, he'd come at certain times to delever a certain attack, then dissapear.

I dont know how that would work in the story, but its fun to add a little luck into it.

And also, you could have a HARD mode after you beat the normal one, where you have to use your level 50+ Characters just to beat Yakra, it would be alot more fun this way if you wanted to get your party to higher levels quicker, instead of playing through new game + a million times, gaining 4-7 levels if your lucky normally.

Apocalypse - January 15, 2004 03:31 AM (GMT)
Lavos... a good guy?! I can see you want ideas, but come on... be rational! Other than that... I suppose the other ideas are worthy. :blink:

A VERY odd idea I recently came up with is this: You can take some knights from Guardia castle (600 AD) to use as troops. While doing this, they will attack enemies for you (if you want them to); and can give you even larger and more powerful combo abilities.

You should have a maximum of 3 knights, each having their own slightly different attributes (none of which, have actual magic.) The techs i'd like to see is something such as "flashing slash". This tech would involve Crono, frog, and all of the knights. In this tech Crono casts lightning on each of the knight's swords (as well as frogs), and then everyone closes in to do a super X slash. B)



another simple idea is the ability to change the color of a characters clothes. It is pretty minor... but gives a little customization. :unsure:

Newbie20002 - January 16, 2004 11:23 PM (GMT)
This idea of having to repair items that someone mentioned... would suck. Please don't add the tedious micromanagement/constant return to towns of having to repair weapons. That sort of thing belongs in a hack/slasher not an RPG of this calibre. Same idea with enbumbrance. Its also a bad idea. Let them carry ridiculous amounts of stuff, its what fits with the genre.

Apocalypse - January 17, 2004 12:54 AM (GMT)
poor soul... you horribly misunderstood what we meant. We did not actually mention ANYTHING about your weapons breaking. The idea was to have UPGRADEABLE weapons/armor. The choice of upgrading them would be ENTIRELY optional. I'm sorry if I confused you, I suppose it was the terms I used (Reforging, and Temper).

To reforge is to recreate the item with a new material.
To temper is to improve upon the item with the material it currently consists of.

Remember, this will be (for the most part) a single player game. So it will not particularly be any reason for you to feel like you HAVE to have it for competitions sake. The ability to Temper or Reforge is (and was meant to be interpreted to be) ENTIRELY optional.

Hope that clears some things up... and please, continue to add some criticism. With constant praise one may be happier, but the job may not be as well done as it could be. B)

Guest - January 17, 2004 10:53 AM (GMT)
QUOTE (Nickdude @ Jan 3 2004, 03:52 AM)
...Speaking of fire emblem I have another great idea! :D Each type of weapon could have a certain number of uses, including special weapons like the Masamune and Rainbowsword, and if you used the weapons to their limit they would break, and you'd have to either bring them to a smithy before they break to recharge them for a small fee (depending on how much you've used it) or find some raw materials after it breaks and use the matierals to reforge the weapon.
This would put more pressure to sticking with magic and dual skills (regular skills would count as a weapon use, besides ones that dont use a weapon, slurp cut for example) rather than just attacking non stop.

In fact this guy did mention about weapons breaking. No worries.

Nickdude - January 17, 2004 05:50 PM (GMT)
Ya, but we havent talked about that for a while, it wasent that great of an idea, instead the reforge thing replaced my idea. And about that lavos thing, nevermind that..but what do you think of the Hard mode?

Dystopian Rhetoric - January 17, 2004 05:56 PM (GMT)
Isn't hard mode the same idea as New Game +? How is it different?

Apocalypse - January 17, 2004 08:38 PM (GMT)
Hmmmmm.... you ARE in fact, correct. I don't know how I missed that...

Well, even I can't see that being a good idea. It's not like we want your armor and weapons to break in the final fight with Lavos... though... that would be kinda funny. B)

I think weapons should have a limit, but not like that. If a weapon is reforged or temepered too many times, it should break. Obviously, since you ARE at the Smithy, he can repair it for you (bringing it back to it's base stats.). Obviously, losing those stats is NOT a good idea, but getting insanely good weapons is not too great either.

The more it is temepered/forged, it should have a greater chance of breaking when being forged or tempered again. There should be some items that reduce the chance of it breaking... but do not totally nullify the chance.


I think that is a pretty fair compromise...



As for hardmode... I'll say this: That guy DOES have a point. But I believe your intentions was basically to have a new game+... but rather than making it extremely easy with the weak bosses... make them stronger. I see there is some goodness in that... but... it's not particularly the greatest idea. I don't think the point is to allow you to level up quickly... it's to make it the most painfully hard as possible. So making enemies give you exp like that even in the beginning of this "hard mode" would just be a bit too much...

Jack - January 18, 2004 05:27 AM (GMT)
We are NOT going to have breakable items, thats just annyoing and pointless, same with encumbrence. But it is a good idea if it was in a diffrent RPG ;).

Dystopian Rhetoric - January 18, 2004 04:02 PM (GMT)
Thank goodness.

Apocalypse - January 18, 2004 10:39 PM (GMT)
The idea was not to lose the weapons totally, but rather for them to lose the stats added on to them. Think of it this way, if a person could endlessly keep increasing the power of their weapon, wouldn't it come to a point where the weapon is just WAY too powerful? The idea was to let them Temper/Forge weapons... but put a restriction on how powerful the weapon can actually get. Rather than the weapon being completely unuseable (when "broken"), the idea was to make the added stats just "reset". This way, noone could become too powerful.


Guest - January 19, 2004 03:20 AM (GMT)
Not gonna happen, do you know how long that would take to code? Jesus, it makes my head hurt just thinking aobut it. But thanks for the ideas, keep them coming, but keep them realistic.

Nickdude - January 21, 2004 11:55 PM (GMT)
About the Hard mode idea, I didnt just mean to get leveled up faster, I ment to beef up the replay value a bit, so when you finnally beat it, it would take a long time to get the best ending when beating leavos with just Crono.

Sorry for not making it so clear...

ThE_FrOgStA - January 23, 2004 02:56 AM (GMT)
.....................................

ThE_FrOgStA - January 23, 2004 03:00 AM (GMT)
yo am i the only 1 here :o

Nickdude - January 25, 2004 09:08 PM (GMT)
Dude this isent an instant messenger, you gotta wait hours or even days for someone else to post, heh, dont worry I was like that like last month.... :P

Apocalypse - January 25, 2004 11:59 PM (GMT)
...which is exactly why you have even more posts than me, regardless of the fact that I've been around a bit longer than you. :blink:

Lately though, I think i've been making the most posts/replies... who knows, maybe i'll catch up. And yes, using these Message boards as an "instant messenger" probably would not be a good idea, mostly because it used up space... and stuff like that. Not mentioning the fact, the being labeled the "spammer" is not a good circumstance in any situation...

TheBrain - January 26, 2004 01:34 PM (GMT)
We would like that this had Instant Messenger action, but mind that we still have a litle community of 50 people. We are all reading your ideas and taking note of them, some are preety good and we havent thought of them, so keep the good work!
Oh by the way, you can post whatever you like if it has a purpose, it will only be labeled as Spam if it doesn't fit the topic or if doesn't have any purpose.

ThE_FrOgStA - January 30, 2004 04:36 AM (GMT)
yo im just checkin if u guys r gonna let characters hav over 999 hp and 99 mp cause it really pisses me off that u cant. anyway im u were gonna do that anyway ;)

iceleron - January 30, 2004 02:08 PM (GMT)
You have to be real careful.

Ok, tweaking the game can be a good thing. But changing it too much, and you are going to lead it too far away from what the game originally was. And remember, it's the original game that got us all here in the first place.

I say, don't add new features that will change the nature of the game.
Instead if you want to make changes. Make them minor modifications that improve the Expedrience of the game.

Lets not add new weapons, instead, when you equip the weapons, you can see the different ones in your hand.

Lets not add abilities like creafting or modifying weapons, instead let the weapons look dirty and used, the characters torn and tired. Until they rest and then look fresh and new.

It's still going to be a turn based game, remember that. Lets not change that, lets just work on how the orignianl game figured it all. The movements, the positions. I can just imagine the mosnters slowly flanking our hero's, drooling at the thought of devouring their enemies!

My point is. Don't change the way the game was. Don't add anytnhing revolutionary and new. Just add to the experience. Create the world accuratly, but with depth.

Guest - January 30, 2004 04:40 PM (GMT)
*points to the post above him*
Thats exactly what I was going to say, good points there :P

Tommrow I'm goin to outline what the edited battle engin will be like, and I will also touch on what mini games and little fun additions we are going to add to the game.

-Jack

DarkXValor - February 1, 2004 03:00 AM (GMT)
If n e thing try not to make the lvlin system like diablo type having limited crap is kinda annoyin then ppl get no life all over AKA-Geeks leave the CT system simple like the original CT but slightly advanced cince this is a Online RPG ..

Guest - February 2, 2004 04:58 AM (GMT)
I suppose it CAN be played online, and it IS and rpg, but it (from what I understand) is NO WAY going to be like an mmorpg. Mmorpgs are rpgs that you can never really win in, and are usually played as an Action Rpg. Often, they also have a very large skill chart... which seems a bit too much for a Chrono Trigger game.

What is really needed, is a similar type of battle; but with some enhancements. Those "enhancements" themselves cannot be too large either. They have to make the game better, WHILE not making the game seem to different. Quite tricky indeed. The most I can really say the remaked battle system needs... is some new techniques, and perhaps some new combos. Other than that, I think not much else is needed.

Hmmm... double-wielding would be a good idea... actually.

*imagines double wielding two rainbows* ...

...*drools* B)

Apocalypse - February 2, 2004 04:59 AM (GMT)
Oh uh... the above post was me, by the way. :blink:

John - February 3, 2004 07:31 AM (GMT)
While online play for a game like this is kind of iffy, I can think of a few things that could make it fun.

First of all, picking which 3 characters will be in your group will add some variety to the battles. But I think what would make it great is if you could limit the number of levels each player can distribute among their party

For example, say you're going to host a head to head CT online game. You set the level count to 50. You have Crono, Marle, and Frog in your party. Now you have 50 "level points" to distribute at your will. Crono could be at 30 while Marle and Frog could are at 10. Or even it out and have everyone be at around 17 points.

This would be cool too since you can set a handicap for more experienced players.
Like giving someone new to the game 10 more level points than yourself.

The only problem with any online capabilities is that without extensive testing, we will see the rise of a bunch of cheap guys who use some sort of optimal trio/level distribution to win all of the time.

Just my input.

-John

Guest - February 3, 2004 08:22 PM (GMT)
That may b a good idea but i would be cool if the 3ppl party is actually seperate ppl in each party as in is memeber of the party are actualy 3 diff player so each person like a co-op party..but dont make the ppl be constrained as in having to walk in a line or be extremely close to each other let them walk around freely but help each but make sure each of them dont get into n e trouble...

Apocalypse - February 3, 2004 11:02 PM (GMT)
Seeing as Chrono Trigger had you just walk into enemies on a field in order to start a battle, wouldn't it be correct in saying that if your group separates... you can't help eachother. You also must realize that if the players who got separated from the group get attacked, they wont be getting any help either.

Obviously, if you walked back to your partners, and found them in a battle... you could just join that battle in order to help them. Each character should be capable of walking around though. That's definite. When you think about it, it would not be particularly fun not doing anything until the lead member enters a battle. So, all characters should be able to split up... but they have to at least be in the same dungeon/area. If one of the players decides that they wish to leave the game, the character that the person was, will be in the next room the lead player is in... as an Npc. That way, the group could never be stranded because a player has to leave.

Its true, playing like that could bring up some problems... but overall, it would probably be one of the most liked ways to play Chrono Trigger as an online game.

Knives101 - February 12, 2004 08:37 AM (GMT)
:huh: I think that would fall under the freedom of choice area, if a party member left and went off on their own and got attacked.... well its their fault ain't it. Thats what online is about.

John - February 12, 2004 10:32 AM (GMT)
Or they could just add a MAGIC BUCKET that one member has to carry around everywhere. That's cool these days, right?

Haha sorry guys, I just can't get over the bucket thing from the new FF. Fun game though. I think. I'm usually stuck holding the bucket.

I for one think that it would be best if the player controlled the whole party. Maybe have a limitation so that you're stuck with your 3 party members. It would add more depth to the game. There's just more that can be done with three characters instead of just one. Besides, do you really expect to see a lot of teamwork and double/triple techs if you let a bunch of strangers loose on an online world? Teamwork doesn't even work in teamfortress. It's which ever side has the best player wins. That really stinks.

But another thing to keep in mind is that if this game goes online. Your characters will be a heck of a lot weaker. Since once you get to a high level, Crono's Rainbow does a few thousand hitpoints in damage. Seeing that you only have 999 HP. The slower person would be officially boned if the attacks remained the same. Good point to keep in mind I guess. And the character balance would have to be completely redone if the main characters are going to fight one another.

I'm being more of a Negative Nancy right now.
Sorry.

-John

Knives101 - February 12, 2004 11:32 PM (GMT)
:blink: AAAAAAAAAAA BUCKET FROM HELL!

:huh: Thats not being negative, just factual. Your right about the triple and double techs, for those too be useful the enemys would have to be stronger, and it would encorage the "Don't run off on your own!" rule.

;) If you plan on making it online you could start with a sorta begginers server, and creat areas accecible only in higher lv's, this would would work great for the begging of the game, you could have that run normaly so if a freind has a stronger character they could join you at the begging and split up ones you reach the end of time, there the Lv fact could come into play, and different protals for different lvs...... wait thats stupid where would the online play go at that point.. okay nevermind. <_<




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