| CODE |
| using System; using Server.Items; namespace Server.Items { public class BankStone : Item { [Constructable] public BankStone() : base( 0x1F14 ) { Name = "Bank stone"; Movable = true; Hue = 1172; } public override void OnDoubleClick( Mobile from ) { BankBox box = from.BankBox; if ( box != null ) box.Open(); } public BankStone( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } |
| CODE |
| using System; using Server.Items; namespace Server.Items { public class BankStone : Item { [Constructable] public BankStone() : base( 0x1F14 ) { Name = "Bank stone"; // Nom de l'objet Movable = true; // Si l'objet peut être déplacé ou non Hue = 1172; // La couleur de l'objet } public override void OnDoubleClick( Mobile from ) // Sur un double-clic... { BankBox box = from.BankBox; if ( box != null ) // Si le compte de banque existe box.Open(); // Ouvre le compte de banque } public BankStone( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } |
| CODE |
| public BankStone() : base( 0x1F14 ) |