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// Wasted Commands Mod // wcmdmod.cs using System; using Server; using Server.Network; using Server.Menus; using Server.Menus.Questions; using Server.Spells; using Server.Targeting; namespace Server.Scripts.Commands { public class WastedCommandHandlers { public static void Initialize() { // Staff Messaging System Server.Commands.Register ( "Dire", AccessLevel.Player, new CommandEventHandler( DireMessage_OnCommand ) ); Server.Commands.Register ( "D", AccessLevel.Player, new CommandEventHandler( DireMessage_OnCommand ) ); Server.Commands.Register ( "dit", AccessLevel.Player, new CommandEventHandler( DireMessage_OnCommand ) ); // Broadcast Messaging System Server.Commands.Register ( "Raconte", AccessLevel.Player, new CommandEventHandler( BroadCastMessage_OnCommand ) ); Server.Commands.Register ( "RP", AccessLevel.Player, new CommandEventHandler( BroadCastMessage_OnCommand ) ); Server.Commands.Register ( "PR", AccessLevel.Player, new CommandEventHandler( BroadCastMessage_OnCommand ) ); } private static void DireMessage_OnCommand( CommandEventArgs e ) { string s_message = CmdArgsToString ( e ); BroadcastMessage ( AccessLevel.Player, e.Mobile.SpeechHue, "[" + e.Mobile.Name + "] " + s_message ); return; } private static void BroadCastMessage_OnCommand( CommandEventArgs e ) { string s_message = CmdArgsToString ( e ); BroadcastMessage ( AccessLevel.Player, 0x482, "Message de " + e.Mobile.Name + ":" ); BroadcastMessage ( AccessLevel.Player, 0x482, s_message ); return; } // Useful functions. private static void BroadcastMessage ( AccessLevel ac, int hue, string message ) { foreach ( NetState n in NetState.Instances ) { Mobile m = n.Mobile; if ( m.AccessLevel >= ac ) { m.SendMessage ( hue, message ); } } } public static string CmdArgsToString ( CommandEventArgs e ) { string s_retval=""; for ( int arg = 0; arg < e.Length; arg++ ) { s_retval += e.GetString( arg ); if ( (arg+1) < e.Length ) { s_retval += " "; } } return s_retval; } } } |
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using System; using System.Text; using Server; using Server.Network; namespace Server.Scripts.Commands { public class Msg { public static void Initialize() { Server.Commands.Register( "MSG", AccessLevel.Player, new CommandEventHandler( MSG_OnCommand ) ); } [Usage( "MSG <player> <text>" )] [Description( "Envoi un message à un joueur." )] public static void MSG_OnCommand( CommandEventArgs e ) { string MsgToSend =""; bool match = false; Mobile SendTo = null; foreach ( NetState state in NetState.Instances ) { Mobile m = state.Mobile; if ( m != null ) { if ( e.ArgString.ToLower().StartsWith( state.Mobile.Name.ToLower() ) ){ MsgToSend = e.ArgString.Substring( state.Mobile.Name.Length ).Trim(); match = true; SendTo = m; } } } if (match) { SendTo.SendMessage( 0x2C, String.Format( "Message de {0}: {1}", e.Mobile.Name, MsgToSend ) ); e.Mobile.SendMessage("Message envoyer"); } else { e.Mobile.SendMessage("Il n'y a pas de membres de votre guilde en ligne!"); } } } } |
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using System; using System.Text; using System.Collections; using Server; using Server.Network; using Server.Guilds; namespace Server.Scripts.Commands { public class Guilde { public static void Initialize() { Server.Commands.Register( "Guilde", AccessLevel.Player, new CommandEventHandler( GC_OnCommand ) ); } [Usage( "Guilde <text>" )] [Description( "Envoi un message à tous les membres de votre guilde en ligne." )] public static void GC_OnCommand( CommandEventArgs e ) { Guild GuildC = e.Mobile.Guild; if ( GuildC == null ) { e.Mobile.SendMessage( "Vous n'êtes membre d'aucune guilde!" ); } else { foreach ( NetState state in NetState.Instances ) { Mobile m = state.Mobile; if ( m != null && GuildC.IsMember( m ) ) m.SendMessage( 0x2C, String.Format( "[Guild MSG-{0}]:{1}", e.Mobile.Name, e.ArgString ) ); } } } } } |