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Title: Progress At Last...


EdzUp - March 14, 2008 12:52 PM (GMT)
Well now I have the basics done, now the camera remains where it is and the star system moves around it. If you wondering the reasons for this it is simple, all 3d cards have problems with the z buffer they have a maximum distance that they can render, by not moving the camera and keeping at 0, 0, 0 means that there is no z buffer errors that crop up.

Once I resize the entire system to the required specs I will upload a new demonstration, this one will have locator beacons (mainly because the system will be so big that it will make it harder to get around).

EdzUp - March 14, 2008 08:59 PM (GMT)
have a look at this

user posted image




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