Clerics:
Clerics can be both Humans and Elves. They specialize in the white arts, healing spells of all kinds. Although they're all defensive, they can attempt an offensive strike that is incredibly powerful via prayer to their God.
Clerics are mostly female, in contrast with the Mages, and are weak physically, like any other magic user.(NOTE: All elves are good at that, some better than others. Clerics, Druids, Rangers, Beast Tamers, Lancers. That's the herb-specialty order from best to worst.)
SkillsLevel 1- Holy Anhk - Basic healing spell, can heal up to four people at a time.
- Cleansing Light - Heals most abnormal effects upon the body, such as poisons, or blindness.
Level 2- Breath of Life - Baisc revival spell, only revives, the once-dead person doesn't have the strength to do anything other than the basic functions of breathing, seeing, and having the heart beat. A Holy Anhk spell would bring them back to functioning.
Level 5- (A)Multiple Arms - Allows for another weapon to be equipped. Note that both weapons may not be used simultaneously without the p.skill Dual Wield. *1*
- Light Blade - Infuses the knife with holy energies, for use against demons or dark foes.
Level 7- God's Wrath - A Burst of light falls from the sky upon the target, drowning them in light and holy energies. For use against demon or dark foes only, will heal or revive anything else. (Only works 50% of the time.)
Level 10- Holy Flames - Myriad beams of light fall from the sky and create minor explosions around the caster, and target(s). Each small explosion turns to white-hot flames upon impact with the ground. Those flames then rise up like a wave and crash down upon the target(s).
- Caressing Touch - Disspells minor demonic curses from the afflicted.
Level 12- Divine Judgement - A white beam of light falls from the heavens onto the target. If their of opposite constitution, they're smote instantly. Anything else takes becomes fatigued and takes medium damage.
Level 15- Blessed Shield - Brings up a protective barrier around caster and nearby allies.
- Eye of God - "According to writings, all God's children are equal." The elemental constitutions of nearby allies is balanced out by strengthening their opposites. All allies become temporarily non-elemental. (You're no longer weak against your opposing element, but this also means no charge techniques until the spell wears off.)
Weapons- Lvl1 - Maple Rod
- Lvl1 - Red Wand
- Lvl1 - Oak Staff
- Lvl1 - Dirk
Head ArmorHand ArmorBody Armor- Lvl1 - White Robes (Cloth)
Leg ArmorKey:
*1*: On the Cleric class, your first weapon is a Staff, Wand, or Rod. Then, when you get this skill, you may equip the Dirk for melee. Clerics will only have the ability to use Wands, Staves, Rods, or Knives.
(A): This is an
ATTRIBUTE. Attributes are any skills that aren't attacks. Most attributes you don't have to use, they're just there, like Multi-Shot. There may be some Attributes that have to be used, and they will be marked so that you're made aware of that.