Twilight Strategist Ichida's Keyword Guide
Imported from the .hack//QUARANTINE Official Strategy Guide
This guide will help you accurately combine keywords to your tactical advantage. It will also help someone who wants to use a particular keyword but may not have the game you acquire it in.
Guide Explanation
Keyword Color: (This does not affect anything, but for those who want to know)
//INFECTION Keyword
//MUTATION Keyword
//OUTBREAK Keyword
//QUARANTINE Keyword
Letter - Each Keyword has a letter. This is the Keyword's priority.
Priorities: A>B>C>D>E>F>G>H>I>J>K>L>M>N>O>P>Q>R
For example, The keyword Bursting has Priority D. That means that if Bursting is combined with other keywords in which both have the same parameter(s), the keyword with the higher priority letter will be the one to influence that parameter. The only parameter that is the exception is Area Level. When two or more keywords which influence area level are combined, add up their "+ Level" numbers to get the level of the area.
Example: Bursting Wind Sand's Altar
Bursting (D, +1 Level, Average Buildings)
Wind Sand's (N, Desert 1, Cloudy, Many Buildings, +6 Monsters)
Altar (O, +1 Size, Storm, Night, +1 Level, +10 Items)
Both the Bursting and the Wind Sand's keywords cover the Buildings parameter. But, since Bursting has priority D and Wind Sand's has priority N, Bursting takes over the Buildings parameter. Also, both Wind Sand's and Altar cover the Setting, so Wind Sand's takes priority, and the field becomes Cloudy. If one keyword covers a parameter that no other keyword covers, then that keyword automatically will influence that parameter.
Server Standards: (To find the level of an area, add the "+ Level" numbers in the keywords to the level indicated for the server it's in.)
Δ (Delta): 1
Θ (Theta): 15
Λ (Lambda): 30
Σ (Sigma): 50
Ω (Omega): 70
Field Types
Grassland: A prairie field. Water Element (Thunder Element w/ Storm) (Spring of Myst)
Forest: A dungeon-shaped deep forest. Water Element. (Thunder Element w/ Blizzard)
Snowfield 1/2: A winter snow field. Water Element.
Wasteland: A barren field of wilderness. Earth Element. (Spring of Myst)
Earth: Rocky terrain. Darkness Element. (Thunder Element w/ Storm) (Spring of Myst)
Leaf Mold: A variation of Grassland, with varying colors on the prairie. Water Element. (Thunder Element w/ Blizzard) (Spring of Myst)
Scorching 1/2: A field scaped with firey rocks. Fire Element.
Desert 1/2: A dry desert. Fire Element. (Spring of Myst)
Dungeon Types:
Stonewall: Made of stones, with patterns of a different color.
Castle: A fancy castle, with a long, red rug stretching across the center pathways.
Cave: The innards of a cave.
Meatwall: The innards of a living body. Some of the walls pulsate like organs.
Setting = Both the weather effect and time of day fall into this category. Affected by priorities. If a keyword with a higher priority has no weather effect while a lower priority keyword does, there will be no weather effect. If no time of day is listed, it will be a Daytime/"Noon" field.
+# Level = Add up these numbers in addition to the default level of the server to get the Area Level. Some areas differ in the game because they are event-related.
Buildings = The approximate amount of buildings on the field.
Hills = Flat means there are no hills, or very small ones. Hills means there are regular, roundish hills. Steep Hills means... well... steep hills!
+# Size = Refers to the dungeon. Controls number of floors/rooms. If the keyword does not have a Dungeon parameter, the dungeon has three floors. If the Size value is 6-7, the dungeon has four floors. If the Size value is 8-10, the dungeon will have five floors. There are event-related exceptions, and priorities are factored here.
+/-# Items = Does not measure how many items are here; determines average value of items found here. Priorities are factored here. If no Items parameter is covered, value of items will be at an average level.
+/-# Monsters = Does not measure # of monsters; determines number of monster TYPES found in the area. For example, a negative number means the same kind of monster will appear more often; a positive number means that there are many different kinds of monsters in that area. Priorities are factored here. If this parameter is not covered, monster types will appear in moderation.
Portals = Approximate range of # of portals in the area. If this parameter is not covered, it will most likely fall under the range of Average Portals.
Part A Keywords
Bursting (D, +1 Level, Average Buildings)
Hidden (D, +1 Level, Few Buildings)
Expansive (D, +2 Levels, Average Buildings)
Boundless (D, +2 Levels, Many Buildings)
Closed (D, +3 Levels, Average Buildings)
Quiet (D, +3 Levels, Few Buildings)
Plenteous (D, +3 Levels, Many Buildings)
Collapsed (D, +4 Levels, Average Buildings)
Cursed (D, +4 Levels, Few Buildings)
Buried (D, +4 Levels, Few Buildings)
Lonely (D, +5 Levels, Few Buildings)
Great (D, +5 Levels, Average Buildings)
Chosen (D, +5 Levels, Many Buildings)
Discovered (P, Afternoon, Steep Hills)
Indiscreet (P, Evening, Hills)
Putrid (P, Night, Flat)
Hideous (P, Cloudy, Steep Hills)
Soft (P, Rain, Afternoon, Hills)
Beautiful (P, Rain, Night, Flat)
Raging (P, Storm, Afternoon, Steep Hills)
Noisy (P, Storm, Night, Hills)
Dog Dancing (P, Blizzard, Afternoon, Flat)
Rejecting (P, Blizzard, Night, Steep Hills)
Sleepy (P, Afternoon, Hills)
Sinking (P, Evening, Flat)
Greedy (P, Night, Steep Hills)
Voluptuous (P, Cloudy, Hills)
Detestable (P, Rain, Afternoon, Flat)
Chronicling (Zeit Statue Challenge)
Soaring Sky (G, +1 Size, -10 Items)
Dolorous (G, +3 Size, -4 Items)
Nameless (G, +4 Size, -3 Items)
Resurrecting (G, +4 Size, -2 Items)
Merciless (G, +5 Size, -1 Items)
Dying (G,+5 Size)
Dazzling (G, +6 Size, +2 Items)
Blooming (G, +7 Size, +4 Items)
Scattering (G, +8 Size, +6 Items)
Pulsating (G, +9 Size, +8 Items)
Stalking (P, +6 Size)
Bitter (P, +7 Size)
Barking (P, +8 Size)
Reckless (P, +9 Size)
Perceived (P, +10 Size)
Generous (P, +1 Size)
Obedient (P, +2 Size)
Outpouring (P, +3 Size)
Capricous (P, +4 Size)
Predatory (P, +5 Size)
Entwined (P, +6 Size)
Abrasive (P, +7 Size)
Lightless (P, +8 Size)
Shapeless (P, +9 Size)
Bottomless (P, +10 Size)
Chatting (J, Cloudy, +1 Level, +6 Items)
Tested (J, Afternoon, +2 Levels)
Turbulent (J, Blizzard, Afternoon, +2 Levels, +6 Items)
Rising (J, Evening, +3 Levels)
Sorrowful (J, Afternoon, +3 Levels, +6 Items)
Fleeting (J, Blizzard, Night, +4 Levels, +2 Items)
Resonating (J, Evening, +5 Levels, +4 Items)
Attracting (P, Scorching 1, Average Portals)
Spun (P, Scorching 2, Many Portals)
Lost (P, Desert 1, Few Portals)
Incessant (P, Desert 2, Average Portals)
Seeding (P, Forest, Many Portals)
Clean (P, Snowfield 1, Few Portals)
Solemn (P, Snowfield 2, Average Portals)
Unusual (P, Wasteland 1, Many Portals)
Dripping (P, Earth 1, Few Portals)
Ancient (P, Leaf Mold 1, Average Portals)
Billowing (P, Grassland, Many Portals)
Jealous (P, Scorching 1, Few Portals)
Mimic (P, Scorching 2, Average Portals)
Corroded (P, Desert 1, Many Portals)
Cracked (P, Desert 2, Few Portals)
Bigoted (M, +5 Size, Steep Hills, +1 Level, Average Portals)
Screaming (M, +5 Size, Hills, +2 Levels, Few Portals)
Cruel (M, +5 Size, Flat, +2 Levels, Average Portals)
Splendid (M, +7 Size, Flat, +3 Levels, Many Portals)
Dreaming (M, +7 Size, Hills, +3 Levels, Average Portals)
Muted (M, +7 Size, Steep Hills, +3 Levels, Few Portals)
Rotting (M, +7 Size, Flat, +3 Levels)
Graceful (M, +8 Size, Steep Hills, +4 Levels, Average Portals)
Reincarnated (M, +10 Size, Hills, +5 Levels, Many Portals)
Intimidating (P, +6 Size, Afternoon, Steep Hills)
Sickened (P, +7 Size, Evening, Hills)
Plundered (P, +8 Size, Night, Flat)
Excessive (P, +9 Size, Cloudy, Steep Hills)
Strayed (P, +10 Size, Rain, Afternoon, Hills)
Vaguely (P, +1 Size, Rain, Night, Flat)
Secretive (P, +2 Size, Storm, Afternoon, Steep Hills)
Sleepless (P, +3 Size, Storm, Night, Hills)
Mysterious (P, +4 Size, Blizzard, Afternoon, Flat)
Writhing (P, +5 Size, Blizzard, Night, Steep Hills)
Unspeakable (P, +6 Size, Afternoon, Hills)
Strange (P, +7 Size, Evening, Flat)
Unenduring (P, +8 Size, Night, Steep Hills)
Breezing (P, +9 Size, Cloudy, Hills)
Unmatched (P, +10 Size, Rain, Afternoon, Flat)
Part B Keywords
Passed Over (E, -10 Monsters, -10 Items)
Forbidden (E, -8 Monsters, -8 Items)
Haunted (E, -6 Monsters, -6 Items)
Corrupted (E, -4 Monsters, -4 Items)
Oblivious (E, -2 Monsters, -2 Items)
Eternal (E)
Smiling (E, +2 Monsters, +2 Items)
Momentary (E, +4 Monsters, +2 Items)
Despaired (E, +6 Monsters, +6 Items)
Pagan (E, +7 Monsters, +7 Items)
Silent (E, +8 Monsters, +8 Items)
Distant (E, +9 Monsters, +9 Items)
Hopeless (E, +10 Monsters, +10 Items)
Primitive (Q, Scorching 1, Average Portals)
Gluttonous (Q, Scorching 2, Many Portals)
Hot-blooded (Q, Desert 1, Few Portals)
Destroyer's (Q, Desert 2, Average Portals)
Solitary (Q, Forest, Many Portals)
Someone's (Q, Snowfield 1, Few Portals)
Her (Q, Snowfield 2, Average Portals)
Law's (Q, Wasteland, Many Portals)
Talisman (Q, Earth, Few Portals)
Orange (Q, Leaf Mold, Average Portals)
Organ Market (Q, Grassland, Many Portals)
Agonizing (Q, Scorching 1, Few Portals)
Geothermal (Q, Scorching 2, Average Portals)
Golden (Q, Desert 1, Many Portals)
Passionate (Q, Desert 2, Few Portals)
Bounded (H, Cloudy, -10 Monsters)
Evil-eyed (H, Night, -8 Monsters)
Seeker's (H, Evening, -6 Monsters)
Confused (H, Cloudy, -4 Monsters)
Grieving (H, Afternoon, -2 Monsters)
Madness (H, Rain, Afternoon, +2 Monsters)
Sage's (H, Blizzard, Afternoon, +4 Monsters)
Promised (H, Storm, Night, +6 Monsters)
Fossil's (H, Night, +8 Monsters)
Worst (H, Cloudy, +10 Monsters)
Guffawing (Q, Afternoon, Steep Hills)
Light Trap (Q, Evening, Hills)
Soul (Q, Night, Flat)
Dusk (Q, Cloudy, Steep Hills)
Bemused (Q, Rain, Afternoon, Hills)
Astigmatic (Q, Rain, Night, Flat)
Fatal (Q, Storm, Afternoon, Steep Hills)
Unending (Q, Storm, Night, Hills)
Survivor's (Q, Blizzard, Afternoon, Flat)
Sacred (Q, Blizzard, Night, Steep Hills)
Miracle (Q, Afternoon, HIlls)
His (Q, Evening, Flat)
Ghostly (Q, Night, Steep Hills)
Vengeful (Q, Cloudy, Hills)
Fantasy (Q, Rain, Afternoon, Flat)
Snaring (K, +5 Levels, +1 Monsters, Average Portals)
Quicksilver (K, +5 Levels, +2 Monsters, Few Portals)
Distrusting (K, +5 Levels, +3 Monsters, Average Portals)
Implacable (K, +5 Levels, +4 Monsters, Many Portals)
Sweltering (K, +5 Levels, +5 Monsters, Average Portals)
Fallow (K, +5 Levels, +6 Monsters, Few Portals)
False (K, +5 Levels, +7 Monsters, Many Portals)
Fated (Q, +6 Size)
Sea of Cloud (Q, +7 Size)
Morphean (Q, +8 Size)
Hard Roe (Q, +9 Size)
Prejudiced (Q, +10 Size)
Loose (Q, +1 Size)
Lifeless (Q, +2 Size)
Sun Colored (Q, +3 Size)
Your (Q, +4 Size)
Relativistic (Q, +5 Size)
Half-boiled (Q, +6 Size)
Festive (Q, +7 Size)
Gambler's (Q, +8 Size)
Bloody (Q, +9 Size)
Windmill's (Q, +10 Size)
Truth's (K, +5 Levels, +8 Monsters, Average Portals)
Betrayed (B, Snowfield 1)
Snowflake's (N, Snowfield 2, Blizzard, Afternoon, Average Buildings, +5 Monsters)
Wind Sand's (N, Desert 1, Cloudy, Many Buildings, +6 Monsters)
Vindictive (N, Scorching 1, Afternoon, Average Buildings, +7 Monsters)
Emerald (N, Forest, Night, Many Buildings, +8 Monsters)
Moonlit (N, Wasteland, Night, Few Buildings, +8 Monsters)
Starving (N, Desert 2, Afternoon, Many Buildings, +8 Monsters)
Countless (N, Earth, Cloudy, Many Portals, +8 Monsters)
Tempting (N, Leaf Mold, Night, Many Portals, +9 Monsters)
Purgatorial (N, Scorching 2, Afternoon, Average Portals, +10 Monsters)
Imprisoned (Q, +6 Size, Afternoon)
Disgraced (Q, +7 Size, Evening)
Forest Green (Q, +8 Size, Night)
Abyss' (Q, +9 Size, Cloudy)
Desperate (Q, +10 Size, Rain, Afternoon)
Farewell (Q, +1 Size, Rain, Night)
Mythical (Q, +2 Size, Storm, Afternoon)
Satisfying (Q, +3 Size, Storm, Night)
My (Q, +4 Size, Blizzard, Afternoon)
Illusionary (Q, +5 Size, Blizzard, Night)
Bird Grammar (Q, +6 Size, Afternoon)
Reborn (Q, +7 Size, Evening)
Elusive (Q, +8 Size, Night)
Traveler's (Q, +9 Size, Cloudy)
Pseudo (Q, +10 Size, Rain, Afternoon)
Facing Mirrors (Q, +10 Size, Storm, Afternoon)
Darkside (Q, +10 size, Blizzard Afternoon)
Part C Keywords
Aqua Field (F, Grassland, Afternoon)
Holy Ground (F, Snowfield 1, Cloudy)
Sea of Sand (F, Desert 2, Afternoon)
Fort Walls (F, Wasteland, Cloudy)
Twin Hills (F, Grassland, Storm, Afternoon)
White Devil (F, Snowfield 2, Night)
Hypha (F, Leaf Mold, Afternoon)
Spiral (F, Wasteland, Rain, Afternoon)
Paradise (F, Earth, Cloudy)
Fiery Sands (F, Desert 1, Evening)
Great Seal (F, Scorching 1, Night)
Fertile Land (F, Earth, Rain, Afternoon)
Nothingness (F, Wasteland, Cloudy)
Melody (R, +6 Size)
Remnant (R, +7 Size)
March (R, +8 Size)
Giant (R, +9 Size)
Touchstone (R, +10 Size)
Sunny Demon (R, +1 Size)
Messenger (R, +2 Size)
Scent (R, +3 Size)
New Truth (R, +4 Size)
Gate (R, +5 Size)
Pilgrimage (R, +6 Size)
Scaffold (R, +7 Size)
Far Thunder (R, +8 Size)
Tri Pansy (R, +9 Size)
Treasure Gem (R, +10 Size)
Abyss (I, +1 Level)
Widow (I, Snowfield 1, +1 Level)
Prairie (I, Grassland, +2 Levels)
Judgment (I, Desert 1, +2 Levels)
Furnace (I, Scorching 1, +2 Levels)
Haunted Land (I, Forest, +3 Levels)
Arctic (I, Snowfield 1, +3 Levels)
Walkway (I, Grassland, +4 Levels)
Milestone (I, Desert 2, +4 Levels)
Core (I, Scorching 2, +5 Levels)
Dead Lands (R, Scorching 1, Averge Portals)
Limit (R, Scorching 2, Many Portals)
Kaleidoscope (R, Desert 1, Few Portals)
Impulse (R, Desert 2, Average Portals)
Feeling (R, Forest, Many Portals)
Corridor (R, Snowfield 1, Few Portals)
Drift (R, Snowfield 2, Average Portals)
Cat Market (R, Wasteland, Many Portals)
Sanctum (R, Earth, Few Portals)
Footstep (R, Leaf Mold, Average Portals)
Remains (R, Forest, Many Portals)
Cabbage (R, Scorching 1, Few Portals)
Sand Trap (R, Scorching 2, Average Portals)
Raw Ore (R, Desert 1, Many Portals)
Mirror World (R, Desert 2, Few Portals)
Wavemaster (C, Desert 1, +5 Levels)
Twins (L, Wasteland, +8 Size)
Valkyrie (L, Forest, +5 Size)
Ice Wall (L, Snowfield 2, +8 Size)
Sipping Bug (L, Earth, +5 Size)
Arena (L, Scorching 1, +8 Size)
Chaos (L, Leaf Mold, +6 Size)
Grasslands (L, Grassland, +7 Size)
Neigh (R, Afternoon, Steep Hills)
500 Lohan (R, Evening, Hills)
Trajectory (R, Night, Flat)
Projection (R, Cloudy, Steep Hills)
Alchemy (R, Rain, Afternoon, Hills)
Crossroads (R, Rain, Night, Flat)
Ringing Ears (R, Storm, Afternoon, Steep Hills)
Hog's Run (R, Storm, Night, Hills)
Ebb and Flow (R, Blizzard, Afternoon, Flat)
Tragedy (R, Blizzard, Night, Steep Hills)
Ridgeline (R, Afternoon, Hills)
Clavicle (R, Evening, Flat)
Compass (R, Night, Steep Hills)
Battlefield (R, Cloudy, Hills)
Whale (R, Rain, Afternoon, Flat)
Virgin (L, Grassland, Storm, Afternoon)
Capsule (O, +9 Size, Storm, Night, +1 Level, +5 Items)
Fate Castle (O, +8 Size, Storm, Night, +1 Level, +6 Items)
Scars (O, +7 Size, Storm, Night, +1 Level, +7 Items)
Nobleman (O, +6 Size, Storm, Night, +1 Level, +8 Items)
Grave Stone (O, +5 Size, Storm, Night, +1 Level, +8 Items)
Dry Sea (O, +4 Size, Storm, Night, +1 Level, +8 Items)
Sacrifice (O, +3 Size, Storm, Night, +1 Level, +8 Items)
Fallen Angel (O, +2 Size, Storm, Night, +1 Level, +9 Items)
Altar (O, +1 Size, Storm, Night, +1 Level, +10 Items)
Fort (Q, Steep Hills, Average Portals)
Stray Bull (Q, Hills, Many Portals)
Excavation (Q, Flat, Few Portals)
Duel (Q, Steep Hills, Average)
Secret Tower (Q, Hills, Many Portals)
Pure Defense (Q, Flat, Few Portals)
Downy Growth (Q, Steep Hills, Average Portals)
Safe Haven (Q, Hills, Many Portals)
Lyric Poet (Q, Flat, Few Portals)
Code (Q, Steep Hills, Average Portals)
Treasury (Q, Hills, Many Portals)
Night Grass (Q, Flat, Few Portals)
Crack (Q, Steep Hills, Average Portals)
Frontline (Q, Hills, Many Portals)
Den (Q, Flat, Few Portals)
Knights (A, Scorching 2)
I'm sure this will be helpful to all of //DIVERGENCE.