Title: Lv. Cap
Description: you might wish to read
Rayo - January 19, 2004 08:37 PM (GMT)
As of today, the Lv. Cap has been lifted for now. If it will be reinstated in the future is a decision that is left for the future. For now there is no Lv. Cap.
Kiara - January 19, 2004 10:20 PM (GMT)
*prays her question doesn't come out offensive*
Why was there a level cap before?
Azuka - January 19, 2004 10:48 PM (GMT)
cool so now we can go past what was it level 24
Zavier Dragonus - January 19, 2004 11:08 PM (GMT)
Hmm...Rayo, can you discuss why that decision was made? What does that mean for us main plotters...
Z
Rayo - January 19, 2004 11:19 PM (GMT)
It was approved by Gingitsune. It doesn't really affect the main plot since they didn't have a level cap in the first place.
The lv. cap originally kept main a bit higher in lv. and was useful early on but at this point has become obsolete.
Hacorie - January 19, 2004 11:42 PM (GMT)
Well thankz Rayo now after my current quest I can do a few solos and get above level 24...lol...like that will ever happen though.
The Relentless One - January 19, 2004 11:57 PM (GMT)
OH cool I can get to level 30 like rayo and wren yayyyyy ^_^ :lol:
Shugotenshi - January 20, 2004 02:07 AM (GMT)
Knowing human nature i'm not sure this is such a good idea, but hey i'mnot in charge so get leveling people! ^_^
RPGKing - January 20, 2004 02:54 AM (GMT)
I don't feel like logging in right now..But A level cap being lifted? I got a bad feeling about this..But hey,I'm not a mod so..What the hell..
nighthand - January 20, 2004 03:40 AM (GMT)
personally, i really don't think it's a good idea. main is supposed to be a bit more elite, and the level cap made sure there was a slight gap between us and the subbers. but now, main can easily fall behind. there's little reason other than the story for people to come to main, with the level cap gone. and story, well, people often make their own story rather than follow someone else's inane (in their opinion) ideas.
i mean, i can see why it's been taken off. now players who are hitting their heads on the level cap don't have to worry about being bored, and they can excel. but in the future, as more people get higher in level, and main falls behind, i fear the source of divergence will be lost. i just don't think it's a good idea.
Kiara - January 20, 2004 03:40 AM (GMT)
This can be either good or bad. It can be good with the fact that we subplotters can level up and stand a chance against a duel with a main plotter, though it can be bad because it may release unnecessary arrogance with the sub plotters becomming higher levels than some of the main plotters. However, like everyone else, I'm not a mod so I can't really say more than my opinions. But anyway, those of you who wish to level up and challenge a main plotter to a duel, go for it and display our group proudly. :)
Zavier Dragonus - January 20, 2004 03:43 AM (GMT)
I have to agree with you Nighthand...although I can understand that it will have postive effects, it might also have dire consequences...
I mean, it's quite possible that Main, once the desirement of many, the pinnacle of the subplot life, will go away to the wind...now that subplotters could potentially do solo or faster quests and move faster than main plot...
KamiKazeKiwi3 - January 20, 2004 03:55 AM (GMT)
*cracks his knuckles and gets ready for some thinking*
Lets get something that is rather obvious out of the way. Main is nailed down on a single story, rewarding people with more levels and all sorts of extravagant hacks in exchange for the loss of the freedom of writing one's own story. However, Main can still remain an interesting place for those who want to be strangely powerful and have advantages over the usual player. The move to remove that cap doesn't even Subplotters with Mainers because they get their shiny hacks. Unless of course... you find that holding the levels hostage is the only way to pay for freedom of plot and that hacks aren't enough. If Main is as wonderful as its members may say it is, then it shouldn't have to depend on holding Subplots back in levels.
My conservative side tells me that the level cap should remain, even if I'm the player with the highest level in subplots (well, Rayo has the highest level because he passed the cap and came back to subplots). Something about removing the barrier sounds almost suicidal, even though the truth is that few have ever reached it at its various stages. If dedicated, I could smash into it constantly, but I didn't give the site that much steam recently. This means that removing the level cap might cause no change at all, and that it was only an illusionary advantage in the first place.
Extra Note: Muahahaha Asura, now you can't tell me how the cap stops me from being stronger.
Sasuke - January 20, 2004 04:07 AM (GMT)
SWEEEEEEEEEEEEEEET!
That's all i have to say.
-Sasuke of the Blue Sky-
Phoenix512 - January 20, 2004 04:15 AM (GMT)
I doubt people in subs can level up quickly to overtake the people in Main. Only two people in subs (excluding Rayo) are level 20 or higher. There's about two or three who between level 15-20. People also forgetting that the higher the level, the quality of the quests should be higher. The level cap doesn't matter now and can be easily put back into effect.
Arcion - January 20, 2004 04:49 AM (GMT)
In addition to Kiwi's points for Main still elite, the invitation into Main is an honor. Main is made up of the higher quality posters of the two sites. Some refuse the invitation, but it is still an honor to be considered a great poster.
retnuhytnuob - January 20, 2004 05:21 PM (GMT)
I'm gonna take Phoenix's post a bit farther... If this is done correctly, a level cape isn't even needed. Just like in console RPGs, it might become harder to level up the farther the players go. Currently, grading is being done by Main(or former main) members, and if necessary, they could extremely limit the rewards(with a note, of course) As we quest, the expectations on us become more. A level 20 player isn't expected to get there with the same level of posting that they started with (some exceptions do apply). With great power comes great responsibility. :P So... though the level cap might be a judge to keep things from getting out of hand, as Kiwi and Phoenix have said, with the speed of current questing and leveling, the lack of level caps shouldn't be much of a problem. In my oppinion, a well thought out group quest is more fun to do than a solo, and just churning them out would cause burnout...
Hero - January 20, 2004 10:36 PM (GMT)
I'd have to say that the level cap is a good thing for the most part. It really gives me something to shoot for. I want an invite before I max out. Not really for the rewards, but for an ego-booster. I don't really know all the rules for main, but I believe we can be invited even if we are lower-leveled, and it makes me glad to be a type of low-leveled prodigy (not that I am, but I can hope, can't I? :D )
Zaber Slash - January 21, 2004 12:04 AM (GMT)
I agree with hero even though most people probably will not get to the level cap it give lower levels something to shoot for. It also helps the higher levels who can't go up anymore now get to plus your stories have to improve the higher your level gets
Dominic Angelus - April 26, 2004 04:42 AM (GMT)
I am going to agree with Hero also. It would be a great honor to be invited to Main being only level 10 or 14, wouldn't you agree?
Aeneas - April 26, 2004 03:32 PM (GMT)
I'm not going to agree with Hero. If you want to shoot for a low level main, by all means do so. Some people like subplots an awful lot and would like to stay here but not be hindered or bored. When I'm a low level, I can shoot for main whether or not there's a level cap. And, when I'm a low level I can shoot for a higher level without having to worry about a maximum.
Ichida - April 26, 2004 05:53 PM (GMT)
Yeah, although I would seriously consider it, I would probably stay in subplot until I get to a decent level. If I went to mainplot now I wouldn't be as much of an asset to the others as I woul at a higher level. Plus, the subplots are way more active.