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Title: Just a little compatibility test for me
Description: With VS2005 beta 2


Neken - July 9, 2005 02:49 AM (GMT)
Well, i just installed visual studio 2005 beta 2, configured it to build win32 applications, installed the platform sdk, the directx sdk and built a little game test i made recently. The problem is that my build doesn't seem to work on certain computers. On Win98 machines it just not work.

All i want to you to do is start the application, tell me the error that it does, tell me certain comps specs (OS, SP, Directx Version, which .NET Framework installed, updated video card drivers) and if the test works, what fps do you get, what result do you get.

That's all i need for the moment !

Arrows to move, space to show stats (it's not a game at all, but make sure these two things works :P), and f4 switches from fulls screen to windowed and vice versa.

THANKS in advance !

(oh, i forgot, you need to unzip it with folders on)

http://sky.prohosting.com/neken/games/nIrium007.zip

C00L - July 9, 2005 04:07 AM (GMT)
Works fine for me, I get an average of about 50fps

my specs are:
win xp
sp1
256mb ram
1.79ghz

Neken - July 9, 2005 06:59 AM (GMT)
Uh !?

What's you processor and graphic card ? A Celeron ? ...

I get higher (about 80 windowed and 1100 fullscreen (without vsync that is :P) )with my athlon 1.1ghz and a geforce 4 mx.

Could you try it fullscreen and tell me your fps, you should get really higher.

Viper - July 9, 2005 07:01 AM (GMT)
Works for me, except a little bug in fullscreen makes it read between 3000 and 6000 fps, and makes the character move too fast (Use timers..).

Specs:
Windows XP Home Edition SP 2
512 MB DDR RAM
2.53 GHz GenuineIntel Pentium 4
64 MB ATI Mobility Radeon 9000

I think my .NET framework is either 2.0 (If I didn't uninstall that crap) or 1.1.

Neken - July 9, 2005 07:02 AM (GMT)
Dude, i know :P i just got the code to maintain 60fps commented, i just wanna know how much speed you can get, maximum.

Viper - July 9, 2005 07:04 AM (GMT)
Well I get 50-60 windowed normal size :D

Neken - July 9, 2005 07:05 AM (GMT)
Then you put your screen at 60hz ... beurk :P

Viper - July 9, 2005 07:11 AM (GMT)
It is. It's the only thing my vid card supports.

Neken - July 9, 2005 07:14 AM (GMT)
Dah, your right, you got a laptop !!! My bad, sorry dude :P

JoeImp - July 9, 2005 05:39 PM (GMT)
Mine runs at 60fps, both windowed and full screen. I kind of find that weird though, because someone else supposedly got 3000-6000 fps? I'm quite sure my system could handle it faster, but for some reason it limits it to 60. Weird.

Windows XP
AMD Athlon 64 3000 overclocked to 2.3ghz
1gig crucial ram, slightly overclocked, forget how much
128MB ATI Radeon 9600XT
Newest .NET framework
Newest drivers for everything

Now why am I limited to 60fps?

Neken - July 9, 2005 11:57 PM (GMT)
On some computers or graphic card's driver configurations the fps locks to your monitor's refresh rate, i couldn't find what exactly is doing this. Just check your graphic card's drivers options to find out why.

Btw, i'm using this in fullscren :

CODE

d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
     //or D3DPRESENT_INTERVAL_DEFAULT or D3DPRESENT_INTERVAL_IMMEDIATE


which one should i use ?




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