Hi there, whoever is actually on this. Anyway, I want to knnow how you would make a source of gravity at any point on the screen. This is much more complicated than just having gravity pull you towards the edge of the screen, but obviosly still doable.
Here is the source code for a program demonstrating how I did it:
Const upkey=200,rightkey=205,downkey=208,leftkey=203,space=57,bkey=48,f10=68
Graphics 800,600
SetBuffer BackBuffer()
SeedRnd(MilliSecs())
Type particle
Field x#,y#
Field h#
Field xd#,yd#
Field s#,c#
Field xs#,ys#
Field angle#
End Type
Type gravity
Field x#,y#
End Type
g.gravity=New gravity
g\x=400
g\y=300
While Not KeyDown(1)
Cls
If MouseDown(1)
p.particle=New particle
p\x#=MouseX()
p\y#=MouseY()
p\angle#=Rand(0,359)
p\xs#=Sin(p\angle#)*3
p\ys#=Cos(p\angle#)*3
EndIf
For p.particle=Each particle
p\x#=p\x#+p\xs#
p\y#=p\y#+p\ys#
For g.gravity=Each gravity
p\xd#=g\x-p\x#
p\yd#=g\y-p\y#
Oval g\x-1,g\y-1,3,3,1
Next
p\h#=Sqr(Abs(p\xd#)^2+Abs(p\yd#)^2)
p\s#=p\xd#/p\h#
p\c#=p\yd#/p\h#
p\xs#=p\xs#+p\s#
p\ys#=p\ys#+p\c#
Color 255,255,255
Next
Text 10,10,"this works"
Oval MouseX()-1,MouseY()-1,3,3,1
For p.particle=Each particle
Oval p\x-1,p\y-1,2,2,0
Next
Flip
Wend
End