Name: Diana
Age: 23
Race: female, Elf
Class: Elvish peasant
Alignment: good
Description: Pointy ears, brown hair that is shoulder length with choppy bangs around face, one purple eye, one gray eye, 5 feet 6 inches tall, weather hardened feet (wears no shoes). Wears various brown/tan pants, a green undershirt and tunic that has embroidery about the collar and bottom. The tunic is tied up with a leather sash around her waist. Wears a dark, purple crystal around her neck. Has two old scars running parallel to each other across her throat.
History: When Diana was young, her family consisted of her mother, father and brother inside her clan. However, now the only ones left are her and her brother. When she was 7 and her brother was 11, her clan was attacked and destroyed by a pack of wolves under the leadership of Saracen, the evil alpha-male with only 2 claws on his left fore-paw. She was not left unwounded, for in the fray, Saracen clawed at her throat and left her dying. Her brother found her and nursed her back to health with the crystal that she now wears around her neck. She still bears those scars, a reminder to the vengance she must achieve. Currently, her brother is a healer in the monastary where they were taken in after the attack. She visits from time to time, and will ocasionally train with those there who taught her to fight.
Personality: A bit timid around most people except for her brother. Diana has a fear of wolves, and she is afraid of anyone who acts evilly and reminds her of them. She has a mysterious air about her, and avoids conversation when possible. She fights with a vengance, and will fight whenever provoked, either by comments or actions.
Weapons: Light Sword, Bow and Arrow
Weapon Magic: She can call her weapons to her. Also, her sword sings songs of her clan's ancestors. At night when she is lonely and thinking about her parents and friends, her sword sings to her a lullaby that her mother used to sing to her when she was a small child. When she is fighting, the sword sings the war songs of elvish lore while she slashes it through the air.
Character Spells:
- has a dark, purple crystal that can heal people or animals if held to their wounds for long enough. She wears it as a pendant around her neck.
- Skin Walkers= the ability to inhabit the mind of any non-magical creature within 37 feet of where she is standing
Limit Breaks:
- With much concentration and chanting in elvish, the ability to cause minor or major earthquakes, draining the according amount of enegy.