Name: Kenshin
Age:13
Sex:Male
Blood Type: AB
Class:Ninja
Weapons: A Small Kodachi, Twin Blade, along with a ton of Kunai Knives and Shurikens.
Height:5'2
Attacks-
Shuriken Toss - Throw Shurikens
Flurry of Sporks - Throws a flurry of sporks at your opponent (Yes, I have no life XD o.o;)
Kunai Shower - Throw a flurry of Kunai Knives
Shuriken Shower - Create a vortex of air, circling the opponent, then throws a flurry of Shurikens at the vortex, making the Shurikens circle the foe, cutting him repeatedly.
Cloak - Hide yourself in the shadows.
Hypnotizing Swirl - Create a Swirl by making the leaves spirl around the opponent, making him, or her hallucinate.
Mystical Properties attacks
Flame Breath Technique - Shoots a medium sized Fireball out of mouth by concentrating the Chakra.
Charges Shuriken - Charges shuriken with energy and tossses it. Explodes on contact.
Tome of Thunderstorms - When this scroll is unraveled, it unleashes powerful bolt based attacks.
Scroll of Gael - When unraveled, unleashes a might of wind.
Ripsu - Heals alot of your vitality
Ka-Ripsu - Restores amlost all your vitality, along with any member of your team that is close by
Formina Sage - Charges sword with dark properties, making it brim with darkness. The I raise it to increase it size, and bring it down onto its opponent in the form of 2 slashes.
Vorpal Dance - Does a flurry of un-seeable slashes that do mild damage.
Twin Blade Moves (Only useable when I have Twinblades out)
Bak Don (Only useable when I have TwinBlades out) - Does a swirl of fire that consumes enemy.
RaiBei(Only useable when I have Twinblades out) - Spins at a rapid high speed, while sparks come off of twinblades.
Haya-Busa(Only useable with Twinblades) - Unleashes a fury of slashes that is very quick, then tops it off with a jump-dive slash.
Zue Rom - A icy-type attack that raises Ice Pillars under you opponent.
Staccato - When close to opponent, you do a high speed, multiple slash-kind attack.
Rai Rom - A Lightning based attack that brings bolts of plasma down onto your opponent.
Rig Saem - Temporarely makes your vitality restore itself.
Twin Dragon - Shoot 2 serpents made from pure energy.
Force Break - Charge up twinblades with pure energy, and perform a X-slash at opponent, with explosive energy.
[Limit Break(s)]
Chaotic Chains - Charges up with energy, and releases it in the form of binding chains. They grab hold of an enemy by the arms, and suspends the opponent in Mid-Air. Chains dissapear after I perform my next move.
Zantetsuken - Like formina sage, charges it up with all the elements, making the color white. Then brings it down onto the opponent in 5 slashes instead of 2.
Bio: Kenshin is from the hidden village of Konohagure. He Graduated from the Academy of Ninja's 2 month's ago, and is currently a Class C Ninja. He was orphaned 13 years ago, when a woman, attacked by a ninja from an unkown area, tried to mug her. She came to konohagure to ask the Hogage the Third to keep me in the village. Kenshin loves ramen o.o;. He eats more ramen than accual food.
hey,it's all good,but try to add just a little, little bit more.But it's good enough to rp with.oked.but please add more
Sure, I added some more stuff, including Flurry of Sporks! XD. Also, incase some people might not know, Sporks are a combination of Forks and Spoons, in one item.
Sorry for the double post, but if I didnt it woudnt be up for inspecting on page one. I remade my RPG profile, so here it is :P.
---
Name: Kurenai Taoshide
Age: 15
Eye Color: Hazel
Hair color/style: Brown and spikes down
Weapon: Book of the Blazing Sun - a Fire Enchanted book, a powerful Unknown Materia lies within it.
Occuaption: Materia Specialist
Appearence: A Khaki colored robe drapes Kurenai enough to protect him but small enough for him to move freely. He carries a Book as a weapon, which may look silly but is quite book a thwacking Monsters ( And people with bad english =o) With it.
Limit Break: Magnetic Earth - a White Aura coveres a said space as he enchants it with gravity magic. The air in the area feels dense and you weight 4x more than usual. It slows down or even stops monsters, but also affects party members. Deals damage to monsters every 3 minutes they spend in the Magnetic Earth Range. This Limit doesnt take up all your bar, but portions of it unless its full. The more full it is, the longer, more powerful and easier it is to cast over an area. No Magics can be cast in the area, Humans and Monsters both.
Magic/Skills: Kurenai is a Materia Specialist, and combines skill casting items with Materia to use his magic. The items dissapear but the matera doesn't, its mostly used as a Catalyst for the items to mix and make the magic.
Endow Tsunami: Requires 1 Restore Materia as a catalyst and 1 Antarctic Wind. Enchants a person or the caster with the "Water" Property. Doubles Damage done with Ice and Water Magic and increases resistance to Ice and Water Magic attacks for short period of time before effects wear off.
Endow Tornado: Requires 1 Lightning Materia as a Catalyst and 1 Bolt Plume.
Enchants a person with the "Wind" Property. Doubles all Wind and Lightning dmaage spells while increaseing resistance to them for a short period of time.
Endow Blaze: Requires 1 Fire Materia as a Catalyst and 1 Blaze Fang.
Enchants a person with the "Fire" Property. Doubles all Fire damage spells while increasing resistanc othem at the same time, for a short period of time.
Endow Quake: Requires 1 Earth Drum and 1 Earth Materia as a Catalyst.
Encahnts a person with the "Earth" Element. Doubles all Earth Damage Spells while increasing resistance to them during a short period of time.
Deluge: Requires 1 Ice Matera as Catalyst and 3 Ice Crystals. Cast a Blue Aura over a large field, doubling damage of Ice and Water spells while halving all Fire Spells. The Blue Aura feels tingly and cool, a soothing blue o.o.
Volcano: Requires 1 Fire Materia as Catalyst and 3 Fire Veil. Casts a Fiery Red Aura over a large field, doubling damage of all Fire-related spells while weaking Water and Ice Based skills.
Whirlwind: Requires 1 Contain Materia and 3 Swift Bolt. Casts a lime green aura over a large field, doubling damage of all Lightning and Wind-related spells while weakening Earth-related spells. Ice grows slightly stronger, but only by a sliver.
Fire Bolt: Fire Materia Reacts with his Book of Blazing sun ot make this new ove. Bolts of fire rain on foes, up to 10 bolts fall, random each time.
Colt Bolt: Ice Materia reacts with his Book of Blazing Sun to make this new move. Spears of ice rain on foes, up to 10 bolts fall, random each time.
Lightning Bolt: Lightning Magic reacts like his Book of Blazng Sun to make this new move. Up to 10 bolts fall on foes randomly each time.
Frost Driver: Ice Materia reacts with his Book of Blazing Sun to make this move. a wave of ice spears from the ground untill it hits the foe, doeing medium Ice Damage. Has a small chance of freezing the foe in place. Has a bigger chance of freezing when cast during "Deluge".
Dispell: Requires 1 Destruct Materia and have to have a condition set on the field. Cancels all moves casted by Kurenai, encahnts and Field enchants.
Description: Kurenai is care free guy who likes to experiment on Materia. He mines often in caves looking for matera to experiment with. He is very intelligent, as he is one of the few to use Materia and Magic casting items in unison to create brilliant effects on the battle field. He carries a Mystical Book which a Mysterious Materia lies within, it cannot be removed from the book, but it serves as a power weapon, as it has many materia slots XP. Likes Cup Ramen.